Discovered Last night on stream that Zato has access to a fuzzy Overhead/Low off of a blocked overhead. The first 2 ex are done with the dummy set to block first only, showing its a true blockstring. He can also do a fuzzy high/low off his flight mix. (1/4) #GGST_ZA pic.twitter.com/i1C6RCFTXt— BubbRubb (@dcrunner15) June 10, 2021
#GGST_ZA Blue RC Combo Ideas #1.This combo style looks to have some potential.The third combo builds quite a bit of gauge back.こんなコンボはポテンシャルありみたいですね。三番コンボのゲージ見て下さい。50%使ったけど、25%のゲージをもらった。(日本語を添削してください) pic.twitter.com/MjpfGwXwQ3— Kef (@Kef_64) June 10, 2021
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Child in Time (Mark) — Yesterday at 10:54 PM
The devs really outdid themselves with this version of Zato
turns out, we have a high/low 6K/5K vortex that loops drunkard shade and pierce kinda like the Mawaru loops in +R
It starts out with 236P(2) or 236P(1) + 66RC into 214S -P- 5P [make sure 5P plugs the hole between the two pierce hits]
then you either tick throw with 623S
Or you cancel 5P into: [6]K -P- 5P
Or you can link 5K 214S -P- 5P
notice that all of these end with sandwiched pierce into 5P, which means you can go for 3 loops in a row with diminishing returns
the first loop gives you 1 sandwiched Eddie extension with -S- or -K- (-S- can side switch in wall break in the corner if you need it)
the second loop gives you zero Eddie sandwitch extensions, but you can hitconfirm and keep yourself safe with Eddie
the third mixup is just raw; you can do a raw command grab, a raw [D], or 2K 2D for your mix
I will make a video guide when the game comes out on PC(edited)
Karsticles — Today at 2:12 AM
So from a knockdown in the corner the best I have found is 236K and then jump into.....
1) j.K, 2D
2) 2K, 2D
3) j.K, j.D
No matter what you get a second -K- and another mixup.
Anyone found a better setup scheme?
Karsticles — Today at 2:21 AM
Hm actually struggling and can't get j.K to 2D to be a true string. I can do j.K, 2K, 2D, but then no second blockstring from 2.
Crimson Brave — Today at 2:26 AM
Yea i think jk no matter how low cant really ever have enough non ch hitstun or blockstun to land something the speed of 2d iirc due to the attack level
Maybe its like a 1 frame thing but obviously very inconsistent if at all possible
Balenti — Today at 2:29 AM
zato bros.. did they change him at all between 2nd beta and release?
D370X — Today at 2:30 AM
frames are slightly different i think
Balenti — Today at 2:33 AM
different in a good way or a bad way?
Karsticles — Today at 2:34 AM
They tightened him up a bit.
Nothing bad that I can see.
Karsticles — Today at 2:34 AM
Looks like jump, air dash j.HS, 2K, 2D is the best bet.
Balenti — Today at 2:35 AM
very cool, thank you. while i'm here any interesting tech get discovered?
Crimson Brave — Today at 2:36 AM
Off jh you can easily get a 2d if thats what youre looking for. Its just jk that wont string into 2d
Karsticles — Today at 2:36 AM
Yeah.....read. lol
D370X — Today at 2:37 AM
bunch of stuff involving K and D above @Balenti
I like that Quad overhead @Karsticles
Balenti — Today at 2:38 AM
guh i meant more like loops but you're right this is interesting
D370X — Today at 2:39 AM
shit feels good
Balenti — Today at 2:39 AM
and it's a true string?
D370X — Today at 2:39 AM
no
Balenti — Today at 2:40 AM
err can it be mashed out of?
Karsticles — Today at 2:40 AM
Thanks! Tired and will stop for tonight.
Midscreen dp punish unsummon for full Eddie after wallbreak #GGST_ZA #PS4sharehttps://t.co/fOv6LJNPz9 pic.twitter.com/zcuqoHJY15— Awfulwafflz (@awfulwafflz) June 10, 2021
+R Mawaru loops are back! High/Low/throw vortex where any hit leads to a combo. Example combo in comments. #GGST_ZA pic.twitter.com/EWHPNjRj41— Mark Kirollos (@Mark_FGC) June 10, 2021
Side switch wall break combo/vortex starter while cornered. #GGST_ZA #PS4sharehttps://t.co/E5xKeE3gsP pic.twitter.com/J44hiOYRyD— Mark Kirollos (@Mark_FGC) June 10, 2021
ギルティギア ストライヴ 基本 コンボリスト【GUILTY GEAR STRIVE BASIC COMBOS LIST】
【 https://www.youtube.com/playlist?list=PLHHdpqSPOgZzPAcdy7sHAJtjtyar2hVHf 】
※私はアーケードスティックの操作が上手く出来ないのでゲームパッドを使用しています。
(I use Game Pad in any fighting game because I can not use arcade sticks well.)
分からない部分がある場合はコメント欄にて答えられる範囲で返信します。
溜めダストのコンボがもっと伸ばせそうな気もします。
ザトー,zato,one,Eddie,エディ,
GUILTY GEAR,STRIVE, ギルティギア,ストライヴ,ストライブ,
GGST,β,beta test,
コンボ,combos,コンボ動画,combo movie,
基礎,基本,basic,簡単,easy,
格ゲー,fighting game,
初心者,おすすめ,Bread and Butter,BnB,beginner,おすすめ,
子安武人,Takehito Koyasu,
#GGST_ZA here is updated date for zato patch 1.02 I have done data for a few other characters and their data should be on dustloop. that is sol and ino. gio's frame data is unchanged from may beta. pic.twitter.com/CkgqyIHqH6— matosh.lee(auggis) (@matosh_lee) June 10, 2021
Setup w/ 4 Eddie calls. Can go low w/ 5K or high w/ 6K. High/Low hits same time since 5P cancels into 6K #GGST_ZA pic.twitter.com/c3lH34LDY9— Mark Kirollos (@Mark_FGC) June 10, 2021
#GGST_ZAIf you get hit by the most obvious overhead you deserve every bit of this lmfao.-Dont mind @Lordstar001 ranting lmfao. pic.twitter.com/drpKFJ3bwJ— Yomiᵛᴸ (@ThatsYomi) June 10, 2021
Just like in Xrd, air to air j.K is a strong tool for Zato. Here are some simple conversions + an oki setup #GGST_ZA pic.twitter.com/N8kksxuAQ6— Whateverdude151 (@whateverdude151) June 10, 2021
#GGST_ZA Funny Drunkard Shade blockstring can be true string, it opens up for a lot of frame trap if you delay also combos into itself and if you get 214S CH it will OS into leap for an easy conversion pic.twitter.com/HxehB2i9xV— Ekodge (@Ekodge_FGC) June 10, 2021
Zato anti-jumping blockstring leading to oki (throw/strike). Don't let people chicken block you! #GGST_ZA #GGST pic.twitter.com/uusEjNm10H— Mark Kirollos (@Mark_FGC) June 9, 2021
My favorite thing about Zato is his RC super dash #GGST_ZAhttps://t.co/mKqN1erBPR pic.twitter.com/iwwSsJO4oM— スシオニ(Sushio O'Neal) (@CraneZeroYonSan) June 9, 2021