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Mark Kirollos on Twitter
Mark Kirollos on Twitter
Use Frog in corner to set up high/low mix. Combos if they take the hit. #GGST_ZA #GGST #PS4share pic.twitter.com/OsaWum6Fy3— Mark Kirollos (@Mark_FGC) June 9, 2021
·twitter.com·
Mark Kirollos on Twitter
Whateverdude151 on Twitter
Whateverdude151 on Twitter
Zato has consistent Burst punishes in Strive. All Eddie-less routes last long enough to refill completely #GGST_ZA pic.twitter.com/fbKAUPk2m8— Whateverdude151 (@whateverdude151) June 9, 2021
·twitter.com·
Whateverdude151 on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Blockstring that doesn´t get ruined by the opponent taking the hit. Can tick throw or go high/low on block #GGST_ZA pic.twitter.com/YrXpK3BDgI— Mark Kirollos (@Mark_FGC) June 9, 2021
·twitter.com·
Mark Kirollos on Twitter
セナDW@カズマを…🐍 on Twitter
セナDW@カズマを…🐍 on Twitter
ザトーコンボギリギリ1チップ倒してきた。#GGST #GGST_ZA #GuiltyGearSTRIVE #PS4sharehttps://t.co/yjChy8qXNv pic.twitter.com/pG2lyQYIB8— セナDW@カズマを…🐍 (@sena_kazuma) June 9, 2021
·twitter.com·
セナDW@カズマを…🐍 on Twitter
Richard Nguyen on Twitter
Richard Nguyen on Twitter
Zato anti-air CH 2H combos with and without resources. 214K cancel for less recovery on the 1st combo. #GGST_ZA pic.twitter.com/WAl3AL8A9d— Richard Nguyen (@RichardWinz) June 9, 2021
·twitter.com·
Richard Nguyen on Twitter
Whateverdude151 on Twitter
Whateverdude151 on Twitter
If 2HS counter hits high Zato can get consistent corner carry & damage. Instant air j.D is necessary #GGST_ZA pic.twitter.com/D8imK0oJva— Whateverdude151 (@whateverdude151) June 9, 2021
·twitter.com·
Whateverdude151 on Twitter
りあろすさん@倦怠感 on Twitter
りあろすさん@倦怠感 on Twitter
壁張り付き後でも下ベクトルで剣出せばエディ召喚したまま起き攻めいけるやん!#GGST_ZA #PS4sharehttps://t.co/AfE8r3Xehh pic.twitter.com/oQWKccKya7— りあろすさん@倦怠感 (@Rialoss) June 9, 2021
·twitter.com·
りあろすさん@倦怠感 on Twitter
Richard Nguyen on Twitter
Richard Nguyen on Twitter
Zato non-drift RC for higher launch to get the corner switch, then unsummon to refresh Eddie #GGST_ZA pic.twitter.com/5g7ZiDNmif— Richard Nguyen (@RichardWinz) June 9, 2021
·twitter.com·
Richard Nguyen on Twitter
ヘッポコ on Twitter
ヘッポコ on Twitter
#GGST_ZA画面端エディ無し2K2Dロマキャンダストの対。コンボルート変えないといけない闇https://t.co/QHW2S7RPRs pic.twitter.com/TKvTb4LA5s— ヘッポコ (@Heppoko_gamer) June 9, 2021
·twitter.com·
ヘッポコ on Twitter
ヘッポコ on Twitter
ヘッポコ on Twitter
#GGST_ZA6Kさんだって使えるんだhttps://t.co/QHW2S7RPRs pic.twitter.com/lamTvLs5kU— ヘッポコ (@Heppoko_gamer) June 9, 2021
·twitter.com·
ヘッポコ on Twitter
🎧 Solo on Twitter
🎧 Solo on Twitter
Chipp fucking explodes part 289 #GGSThttps://t.co/ExvwOwcjtJ pic.twitter.com/WxDpWvj8fL— 🎧 Solo (@BravelySolo) June 9, 2021
·twitter.com·
🎧 Solo on Twitter
310a.k.a.AQM|TGC on Twitter
310a.k.a.AQM|TGC on Twitter
需要あるか分かりませんが、Twitterだとツイートが流れてしまったりするので、調べたザトーのフレーム表を、noteに纏めてみました。個人調べなので多少のズレ、間違いがあるかもしれないので、参考程度でお願いします🙇‍♂️今後も更新、コンボ記事も作れれば…#GGST_ZAhttps://t.co/3ywozhHgCa— 310a.k.a.AQM|TGC (@310leader) June 9, 2021
·twitter.com·
310a.k.a.AQM|TGC on Twitter
Yomiᵛᴸ on Twitter
Yomiᵛᴸ on Twitter
#ggst_za Peirce PRC concept. Can also do an overhead during the float or empty low.Can use Sun Void to refill Eddie gauge for the wall break instead but you lose damage. pic.twitter.com/8E0QCEsBTk— Yomiᵛᴸ (@ThatsYomi) June 9, 2021
·twitter.com·
Yomiᵛᴸ on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Easy Zato corner high/low mixup that fills the gap between the hits of Pierce (-P). #GGST #GGST_ZA #PS4share pic.twitter.com/DdB5omK1Vq— Mark Kirollos (@Mark_FGC) June 9, 2021
·twitter.com·
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Zato high/low blockstring. Combos at any point in the string. Any low can be replaced w/ dust for mix. #GGST_ZA pic.twitter.com/EYGez4tBPG— Mark Kirollos (@Mark_FGC) June 9, 2021
·twitter.com·
Mark Kirollos on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Child in Time (Mark) — Today at 6:14 PM right now I'm labbing out this setup: 236P/236S -> 66RC 2K 214S -P- into [5D] or into 5K 623S or into 5K 6K -S- cS 2H 22H or into 5K 2D -> (some stable conversion that I'm still working on) you can also set it up meterless if you just do 214H and wait a bit before doing -P- or -S- then running up and doing 2K 214S -P- if the opponent gets hit by 2K 214S, then you get a full combo with the -P- 5K 6K -S- cS 2H 22H route all routes work midscreen I'll post it on twitter when PC version comes out and when I find a stable low conversion combo if anyone wants to just talk about zato while labbing, hmu and I'll get in VC GrimFlash — Today at 6:24 PM @Child in Time (Mark) I have a similar setup like this with c.S > 5H > 236P > 66RC > c.S > 214S > ... The options after the drunkard I go for are: • -K- > classic high/low mix • -P- > 623S inbetween the first and second hit • -P- > 2K inbetween the first and second hit. If it works, conversion looks like -P-(1) > 2K > -P-(2) > c.S > 2S > -S- > 2H > 22H Instead of c.S > Drunkard after the 66RC, you could do c.S > 5D/2D for a basic high/low mixup Could also do a BTL left/right with the -P- option I think, didn’t mess with it enough yet But many ways to overload your opponent’s mental stack here overall
·discord.com·
Discord - A New Way to Chat with Friends & Communities