Advice for all Sandalphon players: Pay attention to what element you are currently imbued with as it can change your combo structure slightly This definitely applies more to midscreen combos as some elements give you a lot more meterless potential (those being Fire and Water) pic.twitter.com/6jwBFu5YaJ— Delilah (#1 Sandalphon fan) 🏳️⚧️ (@DelilahFGC) February 26, 2025
you know what time it is, its TOD clout combo time (this route is probably already found im ngl, im late af)#GBVSR #GBVSR_SA pic.twitter.com/AvbbpVdQTh— Talios Drakei | 🐉 ENVtuber (@TaliosDrakei) February 26, 2025
#GBVSR_SA light sandy meterless corner combo that goes into form change and safe jab (counter hit doesnt matter i just forgot to turn it off) pic.twitter.com/TTWBnArk3C— Pokee (@pokee154) February 26, 2025
An idea on how to rotate your elements to gain a very close 2 touch #GBVSR_SA pic.twitter.com/LZbIMYanqR— Luca Margarita (@OkamiScar) February 26, 2025
The water fireball is going to be a very stressful tool for many MUs the only character that can combo out of air grab #GBVSR_SA pic.twitter.com/OXyfAZLOdD— Luca Margarita (@OkamiScar) February 26, 2025
not sure how useful it is but sandy can get easy safejumps after 2U #GBVSR_SA normal jumps on normal hits are auto timed for the most advantage high jumps have generous timing for both normal and counter hits mid to max range of 2U is inconsistent without high jump though pic.twitter.com/XES6szLmpU— luna (@tsukidal2) February 26, 2025
Not that it's even really practical to land anyway, but should you catch someone in this At certain ranges you can get a c.5H out of the timing.#GBVSR_SA https://t.co/lSusmB0lSF pic.twitter.com/fEeJqdZk9e— RS | OEG Evelynnlys 🏳️⚧️ (@EVELYNNLYS) February 26, 2025