A high/low application too. Drifting down to immediately land is definitely something I've seen, but I rarely ever see people use drift fast RC to do it.I know this is kinda basic RC stuff but I do hope to see people implement this sort of thing more bc it's sick!#GGST pic.twitter.com/yUkVoJaHVk— itna.fgc #BLM (@FgcItna) July 14, 2021
#GGST i think the wall health is based on how long the opponent is in hitstun potentially. notice how 214S does more wall damage while being the least damaging move of the three shown, and 5D does like 3X the wall damage. pic.twitter.com/G07Y4awqyf— luna (@lunanoko) July 13, 2021
#GGST the tool that marks wallbreak progress on P1's risc gauge so far has taught me two things:- supers dont actually influence the wall health at all, they bypass it entirely and break it- when the gravity is too high, which will generally be off of throw OTG- pic.twitter.com/xiMpwPOpkU— luna (@lunanoko) July 13, 2021
this is shown here too, even when the wall is just about to be broken, you cant stick when the gravity is too high, no matter what pic.twitter.com/uYipRCHW6M— luna (@lunanoko) July 13, 2021
this doesnt seem tied to the property of OTGing, as a normal 214S 5K link with ky can still wallstick pic.twitter.com/w6NtYIgFmX— luna (@lunanoko) July 13, 2021
FD making you land faster is a mechanic that really should be mentioned in the game’s mission mode. I didn’t know about this until two weeks into the game. https://t.co/ecGInHJhBA— Rikir (@Al_Rikir) July 12, 2021
Should You Always Wall Break? | Wallbreak 101 Guide for Guilty Gear Strive
Let me know what you guys think about these situations below. More info on mechanics of wall breaks: https://www.dustloop.com/wiki/index.php?title=GGST/Damage#The_Wall
Clips taken from the below - show these guys some love!
https://www.twitch.tv/daruino
https://www.twitch.tv/animeilluminati
https://www.twitch.tv/bum1six3
https://www.twitch.tv/kendeep_fgc
https://www.twitch.tv/squirrel147
00:00 Intro
00:38 How wall breaks work
03:15 Analyzing match examples - Example 1
05:24 Analyzing match examples - Example 2
06:38 Should you always wall break with super?
08:20 SonicFox and K7 decision making
09:54 Final thoughts
11:16 Outro
Edited by Caste - https://www.youtube.com/user/6casteha...
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My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links:
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#diaphone #Strive #WallBreak
https://t.co/069YllI2l7- IB lockout is 5 frames- Any back input that doesn't IB starts the lockout- Lockout doesn't count down while holding 1, 4, 7, or 2- Successful IB doesn't cause lockout, allowing for consecutive IBs with 121 input pic.twitter.com/GcmXTPZh0x— SUGOI | Zankoku (@Zankoku) July 12, 2021
GGST: Prevent 100% Meter Reversal Super Situations!
I see people get away with doing reversal supers and then RCing them to make them advantageous on wakeup - utilize this tip to prevent that form happening as much as possible!
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/hotashi
This video is an in depth tutorial to help you stop missing air throws. Air throws are some of the coolest moves in Guilty Gear -Strive- but they are also super useful. This video will teach you how/when to do air throws, how to practice air throws, and advance applications fo air throws.
If you have any questions do not hesitate to ask in the comment section below. I would love to help. Don't forget to like and subscribe if this video helped you at all to get more content in the future.
Talking Disjointed hitboxes and why they are so powerful! - Guilty Gear Strive
So hitboxes, the crazy things what are behind the surface that determine how you get hit/how you hit the enemy. Important stuff! However there's another layer called disjointed hitboxes, where the attack is so far out ahead of the actual characters ability to be hit (thus disjointed) we will talk about the concept, and highlight 5 powerful examples in Guilty Gear Strive!
0:00 - Hitboxes in general
4:10 - Leo Example
6:07 - Sol Example
7:03 - Potemkin Example
9:06 - May Example
10:48 - Giovanna Example
12:06 - In closing
---------------
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Strive's FORBIDDEN Universal Mixup (and why it works)
Almost every character has access to this "forbidden" mixup! But is it too good? All I know is that it's cool, and will teach you a lot about the game as you learn how it works. Let me know if you pull it off in a match sometime!
Follow Bace! She was the first person I saw share this type of mixup: https://twitter.com/baceNYC
Roman Cancel 101: https://youtu.be/kdMe4BS5j5A
Beginner's Guide to Guilty Gear Strive: https://youtu.be/eqvjukWcaNE
Second channel: https://www.youtube.com/channel/UCX8m8ok6rcd7GR70nPLMmmA
Catch me live here: https://www.twitch.tv/rathfgc
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Community Discord: discord: https://discord.gg/Xqbj5xBs6s
0:00 intro
0:25 why does this mixup work?
-- 0:53 increased air blockstun
-- 1:45 air blocking recovery is STANDING-STATE
-- 3:28 blue roman cancels slow the opponent down A LOT
---- (but only if you're close to the opponent)
-- 4:20 roman cancel DRIFT quick explanation
-- 5:07 other mixup options, combo-ing uncharged dust
5:50 height matters.
---- use the other mixups if the cool mix doesn't work.
6:31 examples with other characters (try with yours!)
7:30 don't forget to go low too! don't be predictable.
8:00 more examples with other characters
8:40 let's review!
Music: A Caring Friend (available via youtube's free audio library)
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Taking BAD Guilty Gear Strive advice and making it better
#lordknight #GuiltyGearStrive #GuiltyGear
Today, let's look at common pieces of advice against a few common characters (May, Leo, Giovanna, Chipp, and Ino). The advice isn't bad at a glance, but can be expanded upon for a more reliable overall strategy!
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#GuiltyGearStrive #GuiltyGear #GGStrive
I have to make it clear, 131 is the better way to instant block as it provides low autoblock risk-free.As a bonus, it also makes IBFD quite easy to perform without spending meter doing regular FD on the previous move.Sequence: 1, 3P+K (during blockstun), 1P+K#GGST pic.twitter.com/dUUnVNZcLk— PC_volt in lab (@PC_voltInLab) July 11, 2021
IB MAJOR DISCOVERY In a blockstring, you MUST go back to 5 (idle) for a few frames to perform an instant block.Knowing this makes autopiloted tight strings extremely vulnerable to fuzzy instant blocking.Please RT to make this knowledge common.#GGST pic.twitter.com/AsNq7wmH3r— PC_volt in lab (@PC_voltInLab) July 11, 2021
ポチョの前後の二段ジャンプは着地硬直のくらい判定がおかしいのか、ジオの2Kの攻撃判定がおかしいのか知らないけど、着地硬直の3Fに当たらないみたいです。流石に修正案件かな。(垂直二段ジャンプや、前後の二段ジャンプでもFDを張っていると着地硬直のモーションが変わるので当たる) pic.twitter.com/Oh0Q8d9MhQ— TORI (@tori3_) July 11, 2021
Now I know what they had in vision when nerfing BDs for Strive. They wanted that BD is still viable in neutral as majority of far buttons doesn't have that much active frames (except few buttons) but for closeup defense, it's highly risk due close buttons has more actives #GGST pic.twitter.com/P7q1JTPG9u— TA | wauhti ❄️ (@SpiidiOnNoita) July 10, 2021
How Do I Defend? Guilty Gear Strive Defense Guide For Beginners
In this video, I go over the many defensive options you have in Guilty Gear Strive. Hopefully it helps some people out there with their defense!
Game: Guilty Gear Strive
Developer: Arc System Works
Publisher: Arc System Works
Dust Loop Wiki Defense Page:
https://www.dustloop.com/wiki/index.php?title=GGST/Defense
SonicSol Faultless Defense Guide:
https://youtu.be/6UAWL26cq9c
Outro: OSRSBeatz
https://youtu.be/FLZiT7yGlck
My Twitch: https://www.twitch.tv/kungfushrimp
#guiltygear #ggst #fgc
Apparently you can get a PRC if you RC on the same exact frame you land from an airdash. Probably some sort of bug but other than that this can probably be used for very specific situations like punishing a whiffed anti air. In my opinion BRC should work just as fine. #GGST pic.twitter.com/Z0kXW2YfxH— AtomicRedd (@Atomic_Redd) July 8, 2021
Positive bonus part 3Movement (pre/post PB)Walk 60/25 secRun 30/15 secBackdash/walking too far increase it#ggst pic.twitter.com/eliWPpLACx— vryu先生 (@vryu123) July 8, 2021
Positive Bonus no wallbreak4super>super5super>anything3~5 Dust(depend on combo)24~26 IB(depend air/ground)#ggst pic.twitter.com/qpWVsu7CCt— vryu先生 (@vryu123) July 8, 2021
Everything you need to know about Throws in Guilty Gear Strive
Throws are very important in guilty gear strive! They are in every fighting game to be sure, but there's a lot of little rules and character specifics that you may not be aware of and they can make a world of difference! So lets take a journey in this guide and tell you everything you need to know about throws in Guilty Gear Strive!
0:00 - Intro
0:57 - Throws are fast!
1:27 - Character differences
3:59 - Hard knockdowns
8:11 - Rule of 5(important!)
10:47 - Odds and Ends
12:47 - In Closing
---------------
--On Twitter @ https://twitter.com/rooflemonger
--On Twitch @ https://www.twitch.tv/rooflemonger
--Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger
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--Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos
#fgc #guiltygear #ggst
3 MISTAKES YOU ARE MAKING with your BURST and HOW TO FIX IT | Guilty Gear Strive (-Strive-)
Top 3 Mistakes you're making when using your Burst Guide Tutorial. Your Burst is one of the most important tools in your arsenal so don't waste it and especially don't get it baited. These tips, will help you to stop using your Burst in bad situations and help you use it to win more games.
Intro: 00:00
Mistake #1: 00:05
Mistake #2: 00:46
Mistake #3: 1:41
Ways to use Burst Better: 2:13
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Improve Your Defense FAST in Guilty Gear Strive With These Tips!
A discussion on the basic components of defense in Guilty Gear Strive and the "M.T.S." drill that I use to practice my defense!
Subscribe to the channel here: https://www.youtube.com/channel/UC_tyKfn9ynagY-0PQj9B_cA?sub_confirmation=1
#ggst #guiltygear #fgc
0:00 Intro
2:19 Blocking Infomercial
4:00 Defense Basics + Extras
10:14 Backdash and Fuzzy
11:11 Defense Drill for Practice!
12:43 Outro
How to use Training Mode to become BETTER at Guilty Gear Strive!
Training mode is your best friend! Whatever question you may have, the training room will have all the discover that you looking for! Lets dive in!
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For some reason doing the same combo from a guard crush deals more damage than landing the combo normally, even at 0 RISC? pic.twitter.com/tyXCVT2W4O— SUGOI | Zankoku (@Zankoku) June 16, 2021