#GGST A very interesting concept of using BRC to punish a PRC air grab by my friend Symmetry (no twitter): https://t.co/xK9imSUiXZ— Svyaga (@Svyaga) June 26, 2021
Panda Kizzy Kay gives you 5 tips on how to strive in GUILTY GEAR -STRIVE- in this episode of EZ MODE
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EZ MODE | GUILTY GEAR -STRIVE-
Produced by Bailey Meyers
Edited by Maciej Klimczak
Senior Producer: Billy Patterson
Associate Producer: Ryan O'Toole
Head of Production: Max Dionne
Executive Producer: Roth Cornet
Post-Production Supervisor: Emin Bassavand
Why Guilty Gear Strive changed GATLINGS (and how to use them)
#lordknight #GuiltyGearStrive #GuiltyGear
Looking at the gatlings (the chains you do) in Strive, why they are the way they are, and how you can think about them.
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Seem like throw invul frame after block and hit is 5f...?I tested by tried to grab Sol in two settings, reversal with 2K (6f) and 2P (5f), I could grab 2K just fine both after hit and block, but Sol's 2P beat Pot Buster every time.#GGST pic.twitter.com/D45bIL3ET8— Vorapol "Maydic" Tusakorn (@Vorapol_Maydic) June 26, 2021
#GGST so I found in some situations BRC is better than YRC. YRC brings the game back to a neutral state. BRC allows you to play a game of RPS. Grab > normals 2D > grabs. If your opponent supers it beats all options if you know they’re gonna super block and punish pic.twitter.com/xl8053y1Ko— Super Platano (@SuperPlatano711) June 26, 2021
7 Guilty Gear Strive tips the tutorial DOESN'T teach you!!!
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Here's 7 mechanics that are useful to know, that aren't covered in Guilty Gear Strive's mission mode or the tutorial! Let me know if there's any extras that you think need to be added!
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0:00 intro
1:43 1
2:16 2
3:09 3
4:04 4
5:00 5
5:55 6
Learning from the Mistakes | Guilty Gear Strive Ramlethal Online Matches
Hey all wanted to post some matches where i was struggling against high ranked players in order to improve my adaptation and give some insight on how to deal with strong players:
00:00 - The Beginning
00:21 - Read on command grab since no Eddie meter
00:38 - Best option here would be fuzzy jumping
01:17 - Good read on my throw attempt
01:30 - Best round start option against Zato
01:38 - Block the mix low until you see overhead/throw
02:21 - Zato's button beats 5K so i went for F.S instead
02:38 - Read on the jump
02:59 - Bad option to jump since Zato can react and punish
03:21 - Super to get hard knockdown after wallbreak
03:29 - Read on RC based on opponents habits
03:41 - Good read from opponent cuz he went command grab before
04:20 - 5HS beats all Zato ground options from this range
04:45 - 5HS max range coversion
05:00 - Eddie can be hit during pressure gaps
05:36 - Read the burst
05:53 - Opponent does bandit bringer to escape corner
05:58 - Bad idea to challenge F.S into 5HS pressure
06:19 - Air 214K to change landing timing
06:36 - F.S beats Sol 6S since faster startup
06:54 - RC to keep pressure safe
07:16 - Punish raw Vortex with 2D
07:41 - Opponent not anti-airing so i can jump in and out
08:06 - Red RC into empty low
09:07 - Sol C.S measty beats 5P mash
09:28 - 214PP framtrap to beat Sol challenge
09:45 - Chip kill setup with positive bonus meter gain
10:20 - Poorly spaced JHS
10:53 - 5HS is a good challenge to Axl at long range
11:09 - Bad burst after opponent RC'd
11:56 - Air 214K to change landing timing
12:14 - Dauro into RC to check opponent's actions
12:34 - Jump to bait the grab
12:52 - Punish with RC for Axl at max range
14:09 - Meaty C.S to beat any mashing
14:48 - 5HS great in neutral vs Axl
Please subscribe and follow me on twitter to stay up to date!
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#GGST #GuiltyGearStrive
#GGST RISC will only force a counterhit when at 100, unlike older GGs where any hits at RISC over 50 would be a counterhit.However, a RISC-forced counterhit will be a heavy counterhit, regardless of attack used. pic.twitter.com/c0U9Mcaztx— SUGOI | Zankoku (@Zankoku) June 25, 2021
10 Tips to make your Fighting Game guides & content accessible by everyone | Videogame Accessibility
This is a guide designed to help you take easy steps towards making your fighting game content more accessible. If you like to make combo videos, tutorials, or fighting game content in general make sure to start doing these things so more and more blind and deaf people can access your work. Many of these tips also apply to other games, so if you're a content creator of any kind please stick around! Time Stamps are at the bottom of the description. Share this video with your favorite creators so they can start making their content more accessible too!
ACKNOWLEDGEMENTS
I would like to thank Dengster and Vordan for their help with this guide, they are two blind players who gave me their input as to what they like to see in a fighting game YouTube guide. Thanks also to Phage, who through his community has taught so many people about accessibility including me! If there's anything you think this guide is missing, or if there is anything I could be doing to make my own videos more accessible please let me know in the comments.
LINKS
Set up Close Captioning in your Twitch stream using TalkToMeGooseman's Stream Close Captioner tool here:
https://stream-cc.gooseman.codes/
Follow BlindWarriorSven on Twitch here:
https://www.twitch.tv/blindwarriorsven
Follow TheSightlessOne on Twitch here:
https://www.twitch.tv/thesightlessone
Follow SightlessKombat on Twitch here:
https://www.twitch.tv/sightlesskombat
Watch the first video example on Rooflemonger's channel here:
https://www.youtube.com/watch?v=ql2yEob8OMo
Watch the second video example on ahmz1404's channel here:
https://www.youtube.com/watch?v=wbc0IRDjss8
Watch the third video example on TheWasteofFlesh's channel here:
https://www.youtube.com/watch?v=OCJN_VtfySk
Read the tweet and thread I referred in the introduction here:
https://twitter.com/bettyd0ts/status/1363930675930357761
TIMESTAMPS
0:00 Introduction
0:57 Accessibility and stereo sound
1:21 My tweet and the context it gave me
2:25 Accessibility Awareness
3:19 Intention of this guide
4:06 Start of the guide
4:23 Leave the game sound on
6:02 Close Caption your videos and streams
7:14 Include combo notation in the video and description
8:10 Use standard notation for your combos
9:06 Include important video text in the video description
9:25 Use clear labels and titles in your video description
9:38 Use time stamps on your video
10:50 Voice overs help a lot
11:35 Don't talk over important game sound, watch your mix
12:01 Tell your viewers about the text in your description
12:44 Video Example #1
14:02 Video Example #2
15:41 Video Example #3
16:30 Extra Tip: Make sure audio is in stereo
17:03 Conclusion
18:01 Blind streamers for you to follow and support
18:56 Outro
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I am a music teacher and theory expert obsessed with videogame music, and a fighting game beginner fascinated by growth and learning. Pretty good fit, innit ?
Follow me on Twitch for more! https://www.twitch.tv/bettydots
Stop by my Twitter also if you'd like! https://twitter.com/bettyd0ts
All music courtesy of Lo-Fi girl: https://youtu.be/5qap5aO4i9A
Thanks for watching!
THE BEST WAYS TO IMPROVE: Reviewing YOUR Guilty Gear Strive gameplay!
Some of you Kizzingtons have been trying to ask me how they can move up the floors or even reach Celestial - and I am here to tell you it's NOT gonna be easy. So I'm gonna be reviewing some of YOUR matches in Guilty Gear Strive and giving you the best tips to improve your online game!
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Edited by FIGHTZONE: https://www.twitter.com/sasaawd
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With top rosters in games such as Smash Brothers and Street Fighter, heavy-hitting influencers on Twitch and YouTube, and our own unique hardware offerings on our shop — Panda is just built different.
#GuiltyGearStrive #GuiltyGear #KizzieKay #GuiltyGearXrdRev2 #GGAC #GuiltyGearAccentCorePlusR #GuiltyGearXX #GuiltyGearStrive #GGXrdRev2 #GGXrd #Panda
BRC can create punishes that normally don't exist. I used this example because the timing is so ridiculously precise yet still a true punish. I don't recommend this specific example in-game, but instead, use the concept to create your own punishes!#GGST #GGST_CH @HiFightTH pic.twitter.com/79NyxAOCem— tragic (@fightelement) June 25, 2021
I knew it.Been experiencing some lags in some of the matches.Especially during the intro #GGST pic.twitter.com/L59vILUJl0— Hamani as Novkov(o˘◡˘o) (@novkovboy) June 25, 2021
Not sure if this is common knowledge but it seems like your positioning changes post wall break depending on what you break the wall with. Not sure how impactful this will be but I thought it was kind of interesting. #GGST pic.twitter.com/XHHgzmR2iU— SeanE (@EngrishVEN) June 25, 2021
#ggs_kyk #ggs_nag #ggs_ky #ggs_na
Some notes on why Gameplan matters. You have to be aware of how your character's kit encourages the way they're meant to be played! By understanding gameplan, you can implement one of your own!
DiVA Dash - New technique discovered in Guilty Gear Strive!
Apparently you can cancel forward dash (macro) with a manual backdash. This is OD. Shoutouts to Vechiroo#6969 in the GGST Resource Hub discord for discovering this.
#GGStrive #Tech