looked more into the 19f of landing blockstun with regards to fuzzying itgenerally speaking*, every character lands in a low stance before standing uphowever the lowest height they reach is character specific (e.g ky has good posture and so he's super tall and easy to fuzzy) pic.twitter.com/oaoJwuNFji— VORUTEKUSU (@GREATFERNMAN) June 19, 2021
Some people complain that counters eat inputs, but I complain that they eat inputs and can be OSed for #ggsthttps://t.co/0EOBbivqUK— nod (@nodthenbow) June 19, 2021
#lordknight #FGC #GuiltyGearStrive
I've seen this one way too much over the years. Lots of people are scared to play charge characters, but it isn't that hard! There are no charge characters in DBFZ, but since there are a couple in Guilty Gear Strive, I decided to make this quick guide. I believe in you!
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GUILTY GEAR STRIVE GUIDE | Wall Break & Positive Bonus Secrets
In today's Guilty Gear Strive Guide we will be going over how wall break works. We will also be going over all the bonuses you get from positive bonus buff you get for breaking the wall within Guilty Gear Strive. I hope you all find the information in this Guilty Gear Tutorial useful and as always, I will see you in the next video!
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#GuiltyGear #GuiltyGearStrive #GGStrive
When Guides Fail, do your own research. Use Training Mode! Guilty Gear Strive
I appreciate content that helps newcomers play games, including fighting games. However, I can't stand guides that contain misleading, or wrong info. That's why its so important to go into training mode to make sure that what you've seen actually works.
Don't just take guides as fact. Do it yourself!
"Okizeme", or "Oki" for short, refers to a situation in which one player attacks their enemy while the enemy's character is getting up off the ground from being knocked down.
Follow me on:
Twitter : @Arki_Borj
Youtube : @BorjTV
Hope this tutorial helps.
Thanks for watching!!!
(^O^)/
#okizeme #strive #anjimito
Omits sensei's #GGST tip of the day:"About blocking: keep in mind that you can guard immediately while dashing without FD. When you're approaching your opponent, you can avoid unnecessary damage by quickly inputting back after dash command.When using dash button, https://t.co/SC3Ze6vute— YUJI.VENOM (@cruelxunusual) June 18, 2021
Hey Guys I am Kagura, and I wanted to make a video to share helpful advice for Guilty Gear Strive. I am by no means an expert I am new to the Guilty Gear Series. I have made it to the celestial floor in Guilty Gear Strive. I have played SFIV and SFV for a while.
#GuiltyGear #GiltyGearStrive
Links Down Below
Liinks to other youtubers channels
Sajam-----------------------------------------------------------
https://www.youtube.com/channel/UCVsmYrE8-v3VS7XWg3cXp9g
KizzieKay------------------------------------------------------
https://www.youtube.com/user/Boogaloo310
Lordknight ---------------------------------------------------
https://www.youtube.com/user/DukeKnight
Jmcrofts-------------------------------------------------------
https://www.youtube.com/user/jmcrofts
Brendan Mushi----------------------------------------------
https://www.youtube.com/channel/UCLi1hzUp1tIwErHBgDUtRpA
SFV SEMINAR LINKS-----------------------
https://game.capcom.com/cfn/sfv/column/112424
https://game.capcom.com/cfn/sfv/column/130281
https://game.capcom.com/cfn/sfv/column/131382
https://game.capcom.com/cfn/sfv/column/131384
https://game.capcom.com/cfn/sfv/column/131405
https://game.capcom.com/cfn/sfv/column/131406
https://game.capcom.com/cfn/sfv/column/131422
https://game.capcom.com/cfn/sfv/column/131427
https://game.capcom.com/cfn/sfv/column/131432
https://game.capcom.com/cfn/sfv/column/131448
https://game.capcom.com/cfn/sfv/column/131545
https://game.capcom.com/cfn/sfv/column/131611
https://game.capcom.com/cfn/sfv/column/131617
https://game.capcom.com/cfn/sfv/column/132455
Head over here to download:
https://mega.nz/folder/d6QGwDIB#eTch64efz_Xj6janom6k5A
Or read down below and get them individually there
UPDATE: Version 1.03 solves the massive usage CPU usage (at least for me), so disregard the CPU usage on video.
I highly recommend getting an external fan for this if you're using a laptop lol
Make sure to follow if you want to be updated or holler for mods
https://twitter.com/fgcdraft
https://www.deviantart.com/fgcdraft - for my other stuff. Got potato mod for SFV, I also do Huds/UI
Config files: (Use only one)
----------------------------
potatoConfig-GGST-wBadrigs.zip - Use this if you got a potato straight up, change resolution in-game if you want
https://mega.nz/file/QjAgTbCL#XxMO2sVDrYw6W70Vb0fsTKAoPOR2eLw2Ft5OYFHY-Fg
potatoConfig-GGST-wGoodrigs.zip - For people with decent ones, helps lessen the god rays with the assets out of the way
https://mega.nz/file/16BGmZBZ#MeBEHNslYJT4aT00icPmj1Rj8qPUm8JI8axDM-tD2os
How to install the config files:
--------------------------------
Head over to C:\Users\[YOURUSERNAME]\AppData\Local\GGST\Saved\Config\WindowsNoEditor
Replace Engine.ini, GameUserSettings.ini and Scalability.ini with the ones inside the .zip
If you want to reset it, just delete them and the game will recreate.
Potato Mod files: (Use only one)
--------------------------------
potatoMod-GGST-wSky-noCharaUI.pak - All potato stages, with sky and no eagle and portraits on character select
https://mega.nz/file/pzYkRL4D#9DufU5wWgvr7DLhJerTa-OahWJmaNRroSdjXQWqPyNM
potatoMod-GGST-wSky.pak - All potato stages, with sky. Character select intact
https://mega.nz/file/w3I0HZYD#DHL_BGnSo5zvyWvunY3K0yukxSg71dLU7oUSYOZgfjk
potatoMod-GGST-noSky-noCharaUI.pak - All potato stages, no sky and no eagle and portraits on character select
https://mega.nz/file/BuZy3ZxY#TcrAemjneWI-xqNEsOiA1z8JvBlr0DQwaXXYDQJcKHA
potatoMod-GGST-noSky.pak - All potato stages, no sky. Character select intact
https://mega.nz/file/53IGkZbD#H6Yv9CRLzWnu5TgO3U5-G_8Q1j4hvloyOJLG76vuTpE
potatoMod-GGST-forestLite.pak - Lessens load slightly for forest
https://mega.nz/file/cvY00DTK#roqM-JYXZg2E7pqEfFKxE6c_-BrVth7LUZvV2KSdeEc
potatoMod-GGST-forestPotato.pak - Potato for forest
https://mega.nz/file/EzJWVRKS#9MHEGY9Z0Q233NCyXUjnb_2c2vycFCuf3LOZSd7XJLM
How to install Mods:
--------------------
Method 1:
Get Unverum Mod Manager here,
https://gamebanana.com/tools/7162
Instructions are all in there, it's easy
Method 2:
Go to this folder
steamapps\common\GUILTY GEAR STRIVE\RED\Content\Paks\mods
or
Right click game on Steam - Properties - Local Files - Browse
My specs:
i5-2410M @ 2.3Ghz
8GB RAM
Geforce GT 540M 1GB
Music:
Liquor Bar and Drunkard - Johnny's Theme
Momentary Life - Baiken's Theme
copyright of photos and music are with respective owners , no copyright infringement intended
Streamed on https://www.twitch.tv/jmcrofts (live every weekday 5-8PM EST)
Main channel: https://www.youtube.com/user/jmcrofts
Follow me on Twitter: https://twitter.com/crofts
#Jmcrofts #GuiltyGear #GGStrive
a lot of people have probably figured this out already but if not, in #GGST after using an air action you automatically turn around to face your opponent in the airyou don't have to end your air dash on the other side or double jump on the other side, simply using it works pic.twitter.com/IbCKnpPwos— wish (@_wishcraft) June 18, 2021
Here is another #GuiltyGearStrive tips vid'Counter Hit Confirm'With Anji 6H, on normal hit I can go for my standard Fuujin combo. On counter hit, I have time to buffer fully charged H fuujin for a beefier combo. Even multihit moves work.Master this to increase your damage! pic.twitter.com/mhLXY8OrSF— Team Spooky (@teamspooky) June 18, 2021
The hit from Red Roman Cancel adds both damage proration and gravity to a combo. Avoiding the hit by making it whiff or using Purple Roman Cancel will often lead to more damage. This is especially apparent with more resources or corner. pic.twitter.com/TBZ5jN4AWg— faultydefense (@faultydefense) June 18, 2021
#GGST So I found out that the big Counter Hit OS that @Rooflemonger showed in one of his Strive videos also works for Wall Splats. Wall Splats, much like the big counter hits, also read the most recent inputs rather than the older inputs. pic.twitter.com/CpiByWUOYp— ⬇↘➡↗gamer (@CADPgamer) June 18, 2021
The Key points to opening your opponent up in guilty gear strive! Hopefully this video helps!
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Tuesday- 7pm central time time
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#xNightMareEffecT #GuiltyGear #Strive #Streamer
Welcome to my guilty gear strive beginner guide! In this video guide I will walkthrough everything that you need to know to get started with Guilty Gear Strive. There are various tutorials, tips, and tricks scattered through this guide so feel free to use the timestamps!
Intro - 0:00
Button Mapping - 0:24
Movement - 1:14
Offense Basics (Normals, Dust, Specials) - 2:24
Defense Basics (Blocking, Instant, Faultless, Burst) - 9:10
What is Tension? - 16:08
What are Roman Cancels? - 18:53
What is the RISC Meter? - 23:46
How Do Counter Hits Work? - 26:27
The Corner & The Wall - 28:25
What Character Should I Play? - 30:52
What Controller Should I Use? -32:31
Outro - 33:42
probably not new information but worth mentioning that you can OS special cancels during wallstick hitstop the same way you can during high level CH slowdown(peep the inputs: after wall stick I input 214S then 623HS and get 623HS instead) #GGSThttps://t.co/Q7rIppDmS1— sleepmode! (@SleepmodeAU) June 18, 2021
If you cancel a fast upwards drift RC into an air normal after a neutral jump, most of your vertical momentum is converted into horizontal. This is likely not too useful but this is more a showcase of combining interesting mechanics#GGST pic.twitter.com/gWm5yPTTFv— Askiir (@Askiir) June 18, 2021
After more testing, I think this should be referred to as an RC-Delayed airdash. It's not converting the momentum from your jump and RC drift. You only get the momentum conversion if the sigil appears. The sigil only appears if you exhaust your air option pic.twitter.com/aRUwUKcaST— Askiir (@Askiir) June 18, 2021
Optimizando daño con el PRC - Guilty Gear Strive TECH
PRC (Purple Roman Cancel) tiene un scaling distinto al rojo. En este video pequeño muestro un ejemplo con Nago. Por supuesto esta no es la ruta mas óptima pero quería un ejemplo consistente para mostrar la diferencia de daño
Based on this:- You'll probably cause a wallstick in between 9 and 11 hits in quick succession (one combo, or a combo immediately into another combo, or just hitting someone with 2P 10 times in training mode)- Most slight delays in combos will cause wallstick sooner, not later— SUGOI | Zankoku (@Zankoku) June 17, 2021
- Most hits are worth around 300 wall damage, and each will build up to around 400 over time- Some specials, and RRC, are different- Wall damage doesn't start falling until all hits finished reaching their max- If you hit the wall with 3000 or more wall damage, you'll stick— SUGOI | Zankoku (@Zankoku) June 17, 2021
Guilty Gear Strive, MOMENTUM NO WAY JOSE, non crack wall break, etc commentary
#guiltygearstrive #ggxx #ggst
Few comments and tidbits.. I see people talking about running momentum a lot.. a.. absurd amount to me.. to the point im confused... To the point I think its becoming disingenuous to even what is being shown.. yes momentum exists.. I cant think of a game off hand that has running etc that momentum doesnt exisit anime game wise that you dont carry it over.. but the real disingenuous thing is, is when I see people posting BNBs, that use momentum... and even a absurd amount of momentum.. theres a difference between a combo being hard, a combo being easy, and a combo being unrealistic. And when you start putting combos that use full screen momentum, who are you trying to kid here? Reminds me almost of DBFZ when people were posting combo videos only of medium starter auto combos trying to say its a bnb.
Also shown is examples of again old but ill post it again, there are times when you are at the wall and the wall cracking is ambiguous. You need to be counting in your head, you can not rely on the crack.. As you can see here, it will disappear even if you hit the guy sometimes making it deceptive. You need to count it in your head. If you are going off just by what the wall LOOKS like, as I said, this is not good, as you can see, the wall can actually be completely invisible with no cracks, and I can then instantly break it just as I showed in the beta. Again I dont think this is rocket science, this kinda stuff will encourage you to play the game in a safer way, instead of playing the game more optimally.
And on the subject of the wall shown again is more examples depending on the speed you do stuff showing different results. Seriously look at that one example imagine thinking youre doing the best ender and you go to DP, and not only do you not get a wall break.. youll lose your momentum and be back at even.. Which again goes back to what I said, promotes you playing safer.
TLDR Version : Using fuzzy backdash for a similar outcome to fuzzy jump involves slightly less risk.
Also, wakeup jab can work, but there's generally a better option, in terms of reward or coverage.
A lot of these options might seem like they require the opponent to have their timings down but like, a delayed strike can be intentional or not. You can kind of guess the interactions if there's something else. Safejumps kind of flow into the same subset of options. Against characters with more mixup options like Millia, I-No, and Chipp, the strike throw game isn't as integral to their game knockdown plan as the other mixup options they have, so this is less relevant, but the situation still occurs.
I also didn't mention command grabs much, and they do slightly change the numbers around, since if timed correctly I believe they will beat normal throw or late throw tech, so there's that to consider in matchups where opponents have this option as well.