5K/2K, 6S, 236K, 66FRRC~j.D, 665K, 6P, CL 623H, WS 41236H/6S
5K combo canceled into a Fast Red Roman Cancel shifted forward. Opponent must be crouching for 2K, 6S to combo. FRC Bandit Revolver into j.D, then dash into 5K as soon as Sol lands. Requires 50% tension.
https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy/Combos
#GGST #GGST_SO
Ver. 1.05
This is one of my favorite parts about implementing BRC mix/fuzzy into my gameplay. BRC will auto block defensive burst/yrc on your cs, (due to jump canceling) and both punishes lead to one of your best starters for damage. #GGST_SO pic.twitter.com/PW48FkNsI5— Logan Fernandes (@Ventus_v1) August 30, 2021
I believe I have found the beginning of a VERY interesting concept for Sol. If you can get consistent at doing a meaty 214 input to get a wake-up IBFD you can input 214H and get a reversal HMC if their next button whiffs, and if it doesn't, you just block #GGST_SO pic.twitter.com/HKMsmtzcSB— Lazarus (@LazarusC_I) August 29, 2021
idk why sound didn't record but damn that was kinda ODI knew j.K was a air-to-air crossup but j.D???? 👀#GGST_SO pic.twitter.com/SssznQCSlx— SEL | 紅雷ケク @ ロンゲール完全世界 202X (@kekutougame) August 29, 2021
kinda messed up at the end could possibly do more with this extension. #GGST #GGST_SO #PS5Share #GuiltyGearStrive pic.twitter.com/VVVPShkZaG— マーティン (@maru_pink4) August 29, 2021