GG Strive New Patch 1.10 - Day 1 & 2 Combos & Nonsense
Oh, the things you get to do in Guilty Gear Strive this time around. A compilation of combos & tech from all over within the first few days of patch 1.10's release. Fun!
0:00 - Intro
0:11 - Nagoriyuki
1:17 - Leo
1:33 - Millia Rage
2:21 - Sol Badguy
2:34 - Zato 1
2:53 - Anji & his magic butterfly
3:44 - Chipp
3:56 - I-No
4:28 - More Nago
5:15 - Ramlethal
5:28 - Potemkin
Video credits: DoublemintDavid, femboy_fighting, SmugSensei, OrochiFame96, SavageAzzazzin, GnatCrabstick, nz_tak, Tezcali_Ratz, SobArts, OneTruSnorlax, MH_MD8, niraf89, _elvss
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#ggst #guiltygear #combos #exhibition #arcsystemworks
#GGST I found a glitch with FD, blocking air normals pushes the character away from where they're looking... which is closer to the opponent if the character didn't turn around pic.twitter.com/smbyy6K1bD— TimesUp (@TimesUp75) October 16, 2021
#GGST I found a glitch with FD, blocking air normals pushes the character away from where they're looking... which is closer to the opponent if the character didn't turn around pic.twitter.com/smbyy6K1bD— TimesUp (@TimesUp75) October 16, 2021
Fighting Game Neutral Explained Beautifully by Krackatoa | Secret Sauce Clips
A clip from the full Krackatoa Faust episode of Secret Sauce. Krackatoa explains the his philosophy for neutral in fighting games. This explanation is applicable to any and all fighting game players, and features specific examples in the context of playing Faust in Guilty Gear Strive.
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Main song: Alone Infection — Faust's Strive Theme
#GGST I found a glitch with FD, blocking air normals pushes the character away from where they're looking... which is closer to the opponent if the character didn't turn around pic.twitter.com/smbyy6K1bD— TimesUp (@TimesUp75) October 16, 2021
Visual Change Log and Winners / Losers for Guilty Gear Strive in Patch 1.10
Do you agree with the list? Let me know in the comments below.
Timestamps:
00:00 Intro
00:32 Sol
02:43 May
02:35 Ky
03:45 Axl
04:45 Chipp
05:25 Zato
06:10 Potemkin
07:24 Faust
08:50 Milia
10:20 Zato
11:41 Ramlethal
13:30 Leo
14:30 Nagoriyuki
16:10 Gio
17:05 Anji
18:30 I-no
20:00 Goldlewis (Maybe actually nerfed, FD change hurts)
20:54 Jack-o
21:40 Closing thoughts
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Visual Change Log + Winners / Losers of Guilty Gear Strive in Patch 1.10, Patch Notes
#GGST #ChangeLog #PatchNotes
Exploring Every Character's New Options! - Guilty Gear Strive October Patch Ver 1.10
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0:00 Intro
0:55 Zato-1
3:11 May
3:51 Sol Badguy
4:44 I-No
5:16 Potemkin
6:32 Giovanna
7:55 Chipp Zanuff
8:32 Anji Mito
9:14 Jack-O’
9:32 Millia Rage
10:08 Leo Whitefang
11:01 Ky Kiske
11:31 Axl Low
12:55 Nagoriyuki
14:14 Faust
15:00 Goldlewis Dickinson
15:43 Ramlethal Valentine
17:03 Closing Thoughts
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The Visual Guide to the massive Balance Patch for Guilty Gear Strive!
So the big balance patch is here for Guilty Gear Strive and it has changed a lot! The universal changes to how air combat works will have huge impact on the game for most characters, and the character changes, well they are almost all buffs and almost all very worthwhile! So lets dig into it and go over everything the patch has to offer!
Full patch notes here: https://www.guiltygear.com/ggst/en/news/post-1387/
0:00 - Intro and universal changes
4:43 - Sol Badguy
6:25 - Ky Kiske
8:56 - May
10:36 - Axl the skylord
12:37 - Chipp
14:17 - Potemkin
20:33 - Faust
23:37 - Millia
25:58 - Zato-1
28:11 - Ramlethal got too many buffs
33:20 - Leo
35:28 - Nagoriyuki
38:07 - Giovanna
40:36 - Anji
43:38 - I-no
44:28 - Goldlewis
47:57 - Jack-O
49:37 - Great patch!
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This new input buffer is.....kinda huge. Look at when I make the inputs in the input history and when the move actually comes out. Not sure if that's gonna be a good thing or not. I'm assuming it will help with reversals? #GGST pic.twitter.com/C9qBx4j6U8— Stephen Tchaou (@bubbaex) October 15, 2021
This new input buffer is.....kinda huge. Look at when I make the inputs in the input history and when the move actually comes out. Not sure if that's gonna be a good thing or not. I'm assuming it will help with reversals? #GGST pic.twitter.com/C9qBx4j6U8— Stephen Tchaou (@bubbaex) October 15, 2021
It seems they increased IB buffer as well as special moves I couldnt do this before. Lol#ggst pic.twitter.com/9KpED2OZne— vryu先生 (@vryu123) October 15, 2021
It seems they increased IB buffer as well as special moves I couldnt do this before. Lol#ggst pic.twitter.com/9KpED2OZne— vryu先生 (@vryu123) October 15, 2021
With this more lenient tech window in Strive, I have found that you can (most likely) do a fuzzy throw tech with the inputs 1 4D 1. It's a little bit tight, but I think it actually works.— Shinku (@ShinkuIsLame) October 15, 2021
With this more lenient tech window in Strive, I have found that you can (most likely) do a fuzzy throw tech with the inputs 1 4D 1. It's a little bit tight, but I think it actually works.— Shinku (@ShinkuIsLame) October 15, 2021
This new input buffer is.....kinda huge. Look at when I make the inputs in the input history and when the move actually comes out. Not sure if that's gonna be a good thing or not. I'm assuming it will help with reversals? #GGST pic.twitter.com/C9qBx4j6U8— Stephen Tchaou (@bubbaex) October 15, 2021
With this more lenient tech window in Strive, I have found that you can (most likely) do a fuzzy throw tech with the inputs 1 > 4D > 1. It's a little bit tight, but I think it actually works.— Shinku (@ShinkuIsLame) October 15, 2021
It seems they increased IB buffer as well as special moves I couldnt do this before. Lol#ggst pic.twitter.com/9KpED2OZne— vryu先生 (@vryu123) October 15, 2021