Apparently the amount of time you have for a Charged Dust combo is slightly increased the farther from your opponent's corner you were when you started? pic.twitter.com/VBFWeoBzAR— SUGOI | Zankoku (@Zankoku) June 30, 2021
Apparently the amount of time you have for a Charged Dust combo is slightly increased the farther from your opponent's corner you were when you started? pic.twitter.com/VBFWeoBzAR— SUGOI | Zankoku (@Zankoku) June 30, 2021
Apparently the amount of time you have for a Charged Dust combo is slightly increased the farther from your opponent's corner you were when you started? pic.twitter.com/VBFWeoBzAR— SUGOI | Zankoku (@Zankoku) June 30, 2021
How Red RC tells you when someone bursted #GGST #FGC ⬇️⬇️⬇️⬇️⬇️https://t.co/tOxEZKJuUE pic.twitter.com/e9AZ21wSNK— Aaron/RED (PsrK) (@REDvsFantasy) June 29, 2021
How Red RC tells you when someone bursted #GGST #FGC ⬇️⬇️⬇️⬇️⬇️https://t.co/tOxEZKJuUE pic.twitter.com/e9AZ21wSNK— Aaron/RED (PsrK) (@REDvsFantasy) June 29, 2021
How Red RC tells you when someone bursted #GGST #FGC ⬇️⬇️⬇️⬇️⬇️https://t.co/tOxEZKJuUE pic.twitter.com/e9AZ21wSNK— Aaron/RED (PsrK) (@REDvsFantasy) June 29, 2021
#GGST_NA @RSG_Seo 's hitstop OS applied to nagori. just quickly input your non ch option first pic.twitter.com/yPKyQMw7gD— ando (@Ando_is_dabes) June 11, 2021
my beta 1 brain wrinkle os clout mightve been stolen by a japanese player in release weekbut I am here to (re)inform everybody that kara tech works with burst as opposed to hitting em all at the same time https://t.co/O8p2WSjSUE pic.twitter.com/qzCxrwNVZA— VORUTEKUSU (@GREATFERNMAN) June 20, 2021
If you tap forward then go back while holding FD, you can break throws without a whiff animation. This can be performed with burst. I suspect the FD is kara cancelling the throw whiff, but I don't know for sure. Might not be intended. #ggst4FD(hold) > 6~4D pic.twitter.com/prTrT7SnWM— AutoMattock (@AutoMattock) June 29, 2021
If you tap forward then go back while holding FD, you can break throws without a whiff animation. This can be performed with burst. I suspect the FD is kara cancelling the throw whiff, but I don't know for sure. Might not be intended. #ggst4FD(hold) > 6~4D pic.twitter.com/prTrT7SnWM— AutoMattock (@AutoMattock) June 29, 2021
If you tap forward then go back while holding FD, you can break throws without a whiff animation. This can be performed with burst. I suspect the FD is kara cancelling the throw whiff, but I don't know for sure. Might not be intended. #ggst4FD(hold) > 6~4D pic.twitter.com/prTrT7SnWM— AutoMattock (@AutoMattock) June 29, 2021
If you tap forward then go back while holding FD, you can break throws without a whiff animation. This can be performed with burst. I suspect the FD is kara cancelling the throw whiff, but I don't know for sure. Might not be intended. #ggst4FD(hold) > 6~4D pic.twitter.com/prTrT7SnWM— AutoMattock (@AutoMattock) June 29, 2021
You can pre-buffer special moves while the cinematic animation is happening and just hold the button. #GGST #GGST_MA pic.twitter.com/HfOcYL9m3o— Markus Richter (@chargi) June 29, 2021
You can pre-buffer special moves while the cinematic animation is happening and just hold the button. #GGST #GGST_MA pic.twitter.com/HfOcYL9m3o— Markus Richter (@chargi) June 29, 2021
You can pre-buffer special moves while the cinematic animation is happening and just hold the button. #GGST #GGST_MA pic.twitter.com/HfOcYL9m3o— Markus Richter (@chargi) June 29, 2021
Add more damage to your combos with the Taunt Cancel technique! - Guilty Gear Strive
Taunts are a big part of fighting games, although they rarely have any concrete use outside of you just well, taunting! Here in GG Strive though they actually do have a concrete gameplay use with this Taunt Cancel technique! Mixing taunts and roman cancels allow for some crazy stuff!
Once again big ups to SilverZephyr09 for letting me know about this!
---------------
--On Twitter @ https://twitter.com/rooflemonger
--On Twitch @ https://www.twitch.tv/rooflemonger
--Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger
--Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread!
--Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos
#fgc #guiltygear #ggst
Add more damage to your combos with the Taunt Cancel technique! - Guilty Gear Strive
Taunts are a big part of fighting games, although they rarely have any concrete use outside of you just well, taunting! Here in GG Strive though they actually do have a concrete gameplay use with this Taunt Cancel technique! Mixing taunts and roman cancels allow for some crazy stuff!
Once again big ups to SilverZephyr09 for letting me know about this!
---------------
--On Twitter @ https://twitter.com/rooflemonger
--On Twitch @ https://www.twitch.tv/rooflemonger
--Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger
--Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread!
--Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos
#fgc #guiltygear #ggst
Add more damage to your combos with the Taunt Cancel technique! - Guilty Gear Strive
Taunts are a big part of fighting games, although they rarely have any concrete use outside of you just well, taunting! Here in GG Strive though they actually do have a concrete gameplay use with this Taunt Cancel technique! Mixing taunts and roman cancels allow for some crazy stuff!
Once again big ups to SilverZephyr09 for letting me know about this!
---------------
--On Twitter @ https://twitter.com/rooflemonger
--On Twitch @ https://www.twitch.tv/rooflemonger
--Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger
--Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread!
--Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos
#fgc #guiltygear #ggst
Why you're dropping your corner combos (and how to stop!) | Guilty Gear Strive
Tldr; Delay Dire Eclat!
Corner combos in Strive are extremely finicky. There have been many instances whereupon counterhitting my opponent in the corner, I have been unable to connect with my normal corner combos. I have discovered that using 6H on an opponent immediately after counterhit whilst in the corner will cause Dire Eclat to push Ky further back than normal (this is seemingly very specific, but also true as far as I am aware). In order to circumvent this, one must delay 6H, delay Dire Eclat, or opt for a different combo entirely. Here are some examples of the phenomenon, and some alternative combos:
0:00 - Typical Corner Combo
0:11 - Doesn't work on counterhit... (Here we can see that Ky is not in able to combo after Dire Eclat, as he was in the previous example)
0:19 - Delay Dire Eclat! (But if we delay the Dire Eclat, the combo works!)
0:31 - Side-by-side comparison
0:34 - Alternate Combo (Alternatively, we can skip the Dire Eclat entirely for a more optimal combo. This is possible due having already applied Shock State via Charged Stun Edge)
0:47 - Same without Shock State...
0:55 - Delay Dire Eclat! (The same technique applies with or without Shock State)
Thank you for watching! If you found this useful, please leave a like!
Why you're dropping your corner combos (and how to stop!) | Guilty Gear Strive
Tldr; Delay Dire Eclat!
Corner combos in Strive are extremely finicky. There have been many instances whereupon counterhitting my opponent in the corner, I have been unable to connect with my normal corner combos. I have discovered that using 6H on an opponent immediately after counterhit whilst in the corner will cause Dire Eclat to push Ky further back than normal (this is seemingly very specific, but also true as far as I am aware). In order to circumvent this, one must delay 6H, delay Dire Eclat, or opt for a different combo entirely. Here are some examples of the phenomenon, and some alternative combos:
0:00 - Typical Corner Combo
0:11 - Doesn't work on counterhit... (Here we can see that Ky is not in able to combo after Dire Eclat, as he was in the previous example)
0:19 - Delay Dire Eclat! (But if we delay the Dire Eclat, the combo works!)
0:31 - Side-by-side comparison
0:34 - Alternate Combo (Alternatively, we can skip the Dire Eclat entirely for a more optimal combo. This is possible due having already applied Shock State via Charged Stun Edge)
0:47 - Same without Shock State...
0:55 - Delay Dire Eclat! (The same technique applies with or without Shock State)
Thank you for watching! If you found this useful, please leave a like!
Why you're dropping your corner combos (and how to stop!) | Guilty Gear Strive
Tldr; Delay Dire Eclat!
Corner combos in Strive are extremely finicky. There have been many instances whereupon counterhitting my opponent in the corner, I have been unable to connect with my normal corner combos. I have discovered that using 6H on an opponent immediately after counterhit whilst in the corner will cause Dire Eclat to push Ky further back than normal (this is seemingly very specific, but also true as far as I am aware). In order to circumvent this, one must delay 6H, delay Dire Eclat, or opt for a different combo entirely. Here are some examples of the phenomenon, and some alternative combos:
0:00 - Typical Corner Combo
0:11 - Doesn't work on counterhit... (Here we can see that Ky is not in able to combo after Dire Eclat, as he was in the previous example)
0:19 - Delay Dire Eclat! (But if we delay the Dire Eclat, the combo works!)
0:31 - Side-by-side comparison
0:34 - Alternate Combo (Alternatively, we can skip the Dire Eclat entirely for a more optimal combo. This is possible due having already applied Shock State via Charged Stun Edge)
0:47 - Same without Shock State...
0:55 - Delay Dire Eclat! (The same technique applies with or without Shock State)
Thank you for watching! If you found this useful, please leave a like!
GUILTY GEAR STRIVE: Multi-Character Combo Video 1 [Easy to Almost Advanced jk...]
Thumbnail Art by @ajifurai505: https://twitter.com/ajifurai505?lang=en
Please follow him. He's a great artist.
A wide variety of really fun and or cool looking combos I've labbed. Their not all that complex but they were all definitely fun to labbed.
I don't claim that these are all optimal either.
(Please Excuse the resolution. I recorded this on my PlayStation and it only allows 720p so.... ye)
Annotations-
0:00 Ky Kiske
0:15 Faust 1
0:26 Ky Kiske [Dragon Install]
0:36 Anji Mito 1
0:43 Ramlethal Valentine 1
0:54 Leo Whitefang
1:07 Faust 2
1:18 Giovanna
1:32 Potemkin
2:01 Nagoriyuki
2:16 May
2:22 Ramlethal Valentine 2
2:35 Millia Rage 1
2:49 Sol Badguy 1
2:57 Axl Low
3:07 Nagoriyuki [Blood Rage]
3:15 Anji Mito 2
3:32 Millia Rage 2
3:40 Sol Badguy 2
3:55 Thanks For Watching
5 BEGINNER Tips To Help You IMPROVE & Win MORE GAMES in Guilty Gear Strive
Please like and subscribe for more fighting game content & news!
Also Check out my Livestream! https://www.twitch.tv/grinning_neko
Follow Me For Updates and Fighting Game News! https://www.twitter.com/GrinningNeko
#GGST #GuiltyGear #FGC #GuiltyGearStrive
5 BEGINNER Tips To Help You IMPROVE & Win MORE GAMES in Guilty Gear Strive
Please like and subscribe for more fighting game content & news!
Also Check out my Livestream! https://www.twitch.tv/grinning_neko
Follow Me For Updates and Fighting Game News! https://www.twitter.com/GrinningNeko
#GGST #GuiltyGear #FGC #GuiltyGearStrive
How to understand Fighting Games feat. Guilty Gear Strive
Guilty Gear Strive might not be as overwhelming as it seems!
E X P A N D M E
For more #Xell
Discord ➡ https://discord.gg/xell
Twitch ➡ http://www.twitch.tv/xell
Twitter ➡ https://www.twitter.com/xelltweets
Facebook ➡ https://www.facebook.com/lolxell
Instagram ➡ https://www.instagram.com/xellgrams
Timestamps:
0:00 Introduction
0:46 Understanding the UI & fighting games
3:05 Fighting game stage
5:48 Going over commands
07:34 Pluses and minuses
11:16 What does Oki(zeme) mean?
13:53 What does DP mean?
15:04 What are supers?
17:24 Final thoughts
Xell also is part of a KPOP DANCE GROUP called #NEVR
Youtube ➡ https://www.youtube.com/channel/UC7B0eMMBLz3pcazoFxH4JMQ
How to understand Fighting Games feat. Guilty Gear Strive
Guilty Gear Strive might not be as overwhelming as it seems!
E X P A N D M E
For more #Xell
Discord ➡ https://discord.gg/xell
Twitch ➡ http://www.twitch.tv/xell
Twitter ➡ https://www.twitter.com/xelltweets
Facebook ➡ https://www.facebook.com/lolxell
Instagram ➡ https://www.instagram.com/xellgrams
Timestamps:
0:00 Introduction
0:46 Understanding the UI & fighting games
3:05 Fighting game stage
5:48 Going over commands
07:34 Pluses and minuses
11:16 What does Oki(zeme) mean?
13:53 What does DP mean?
15:04 What are supers?
17:24 Final thoughts
Xell also is part of a KPOP DANCE GROUP called #NEVR
Youtube ➡ https://www.youtube.com/channel/UC7B0eMMBLz3pcazoFxH4JMQ