You guys didnt know about this either...right?Or was it just me๐ฌ #GuiltyGearStrive #walltech pic.twitter.com/7Vglan7m72โ Rip (@reepal) June 8, 2021
Guilty Gear -Strive- How the wall works EXPLAINED!? WOW
Is there any need to explain it? I explained it for you guys how long ago now? Just like exactly how this game was gonna work over a year ago? Its not different. Seriously how do you expect someone to count single frames in their head, its really ridiculous and it just will encourage people to play the game in a more safe way. Its not logical to assume someone will count single frames through out the entire course of a match if its even possible in the first place.. Sure youll have ideas of what you want to do, but assuming situations like this will not take place where you are a single frame off changes what your combo is, is ridicuous. Go watch the other videos where I show examples of how just single minute differences actually can cause you to even lose meter in this game
https://store.playstation.com/#!/tid=CUSA19210_00
Guilty Gear -Strive- How the wall works EXPLAINED!? WOW
Is there any need to explain it? I explained it for you guys how long ago now? Just like exactly how this game was gonna work over a year ago? Its not different. Seriously how do you expect someone to count single frames in their head, its really ridiculous and it just will encourage people to play the game in a more safe way. Its not logical to assume someone will count single frames through out the entire course of a match if its even possible in the first place.. Sure youll have ideas of what you want to do, but assuming situations like this will not take place where you are a single frame off changes what your combo is, is ridicuous. Go watch the other videos where I show examples of how just single minute differences actually can cause you to even lose meter in this game
https://store.playstation.com/#!/tid=CUSA19210_00
Guilty Gear -Strive- How the wall works EXPLAINED!? WOW
Is there any need to explain it? I explained it for you guys how long ago now? Just like exactly how this game was gonna work over a year ago? Its not different. Seriously how do you expect someone to count single frames in their head, its really ridiculous and it just will encourage people to play the game in a more safe way. Its not logical to assume someone will count single frames through out the entire course of a match if its even possible in the first place.. Sure youll have ideas of what you want to do, but assuming situations like this will not take place where you are a single frame off changes what your combo is, is ridicuous. Go watch the other videos where I show examples of how just single minute differences actually can cause you to even lose meter in this game
https://store.playstation.com/#!/tid=CUSA19210_00
Guilty Gear Strive All Hell Wall Break Combo Challenge Missions
Notes: Chipp's can be done like 20 different ways whlie still fulfilling the condition, Nago you do the charge when Ky reaches the apex of his juggle, followup still requires timing afterward, Faust's doesn't require the wallbreak to count as successful, you do need at least three hits of Mix (or extremely tight timing with fewer), holding forward while the move is out makes this easier, Pot you have to wait a bit after the RC, Axl's is easier if you move forward before starting, Giovanna's is the easiest and hardest is probably Nago but depends how much trouble people have with Faust/I-No/Axl etc.
Combo Challenge/Mission Mode Playlist: https://www.youtube.com/watch?v=sx5DTRj7oX8&list=PL9iahYwJmjemeYABVqYjGU3_Y_TGLQRaO&index=1
Decent number of these are on my second channel here: https://www.youtube.com/channel/UCU7AwW8Jb3bcbyhShTpWa-Q/videos
https://store.playstation.com/#!/tid=CUSA00572_00