#GGST OB2 Wake Up TimingSame as OB1, all characters share same wake up time of 55F, regardless of face down or up. Throw Invuln after wake up is 5F for all characters. https://t.co/QaaRJ2urXN— TENMA (@TENMA0105) May 15, 2021
#GGST OB2 Wake Up TimingSame as OB1, all characters share same wake up time of 55F, regardless of face down or up. Throw Invuln after wake up is 5F for all characters. https://t.co/QaaRJ2urXN— TENMA (@TENMA0105) May 15, 2021
Guilty Gear -Strive- beta has many changes, buffs, and nerfs!
So now the guilty gear strive beta is live right now, and with it comes changes! I wouldn't really call this a balance patch since the game isn't even actually out yet, but there is buffs, nerfs, and a lot of other stuff going on!
0:00 - Intro
0:30 - Universal 6p change, great!
3:04 - jumping has been tuned
4:10 - Ramlethal
4:41 - Sol
6:00 - Nagoriyuki
10:19 - Potemkin
14:43 - In closing
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#openbeta #ggst #guiltygear
Im lining up Kys scabbard with the guys book in the background to show the difference in range. Doing a quick dash macro input before your Dust input for throw it seems like you can get more range. You can do this with just about anything that can be cancelled into from dash so it probably has much wider application outside of this.
Im lining up Kys scabbard with the guys book in the background to show the difference in range. Doing a quick dash macro input before your Dust input for throw it seems like you can get more range. You can do this with just about anything that can be cancelled into from dash so it probably has much wider application outside of this.
Im lining up Kys scabbard with the guys book in the background to show the difference in range. Doing a quick dash macro input before your Dust input for throw it seems like you can get more range. You can do this with just about anything that can be cancelled into from dash so it probably has much wider application outside of this.
HUGE landing lag after Air Blocking moves, but it counts entirely as Block Stun. You can Roman Cancel anytime while falling and even the landing delay, but it's ALWAYS "Dead Angle" RC (Yellow). But otherwise, after Air Blocking, you're STUCK... but you CAN'T be Thrown. #GGStrive— James Chen (@jchensor) May 14, 2021
HUGE landing lag after Air Blocking moves, but it counts entirely as Block Stun. You can Roman Cancel anytime while falling and even the landing delay, but it's ALWAYS "Dead Angle" RC (Yellow). But otherwise, after Air Blocking, you're STUCK... but you CAN'T be Thrown. #GGStrive— James Chen (@jchensor) May 14, 2021
HUGE landing lag after Air Blocking moves, but it counts entirely as Block Stun. You can Roman Cancel anytime while falling and even the landing delay, but it's ALWAYS "Dead Angle" RC (Yellow). But otherwise, after Air Blocking, you're STUCK... but you CAN'T be Thrown. #GGStrive— James Chen (@jchensor) May 14, 2021