Guilty Gear Strive Beta - Crazy Combos For EVERY Character
Guilty Gear Strive Beta released for the public February 18th, giving players the chance to try out the famed fighting game before its release on April 6th, ...
#GuiltyGearStrive #Combo #ExhibitionVol.1 ■Official website: https://www.guiltygear.com/ggst/jp/news/obt/ [Informacion del Video] En este Video Vamos a estar Mostrando Combo de Diferentes Personas y sus nombres para que puedan ver sus habilidades jugando Guilty Gear Strive Si quieres enviar tu Video para que sea mostrado en mi canal puedes enviarlo a. Leyokkarick246@gmail.com ◄ Send You Video Here [Videos Guilty Gear Strive] ►Nuevas Peleas https://www.youtube.com/watch?v=-eomXTL4YKs ►Potemking Vs.Faust https://www.youtube.com/watch?v=rljBqOJTpYg ►Beta Disponible Guilty Gear Strive https://w...
#ggst_mi another throw rc os. Showing you can instantly rc frame 2 of throw #PS4sharehttps://t.co/bpBT6b4Pow pic.twitter.com/sSnW69FWJ6— Alioune (@Alioune85) February 23, 2021
Some characters can recover from stagger faster than others! (stagger recovery is set to the fastest option)#GGST #GGST_MA #GGST_ZA pic.twitter.com/iVmfMiaDs0— Napalm_Cake (@Napalm_Cake) February 25, 2021
Some characters can recover from stagger faster than others! (stagger recovery is set to the fastest option)#GGST #GGST_MA #GGST_ZA pic.twitter.com/iVmfMiaDs0— Napalm_Cake (@Napalm_Cake) February 25, 2021
Some characters can recover from stagger faster than others! (stagger recovery is set to the fastest option)#GGST #GGST_MA #GGST_ZA pic.twitter.com/iVmfMiaDs0— Napalm_Cake (@Napalm_Cake) February 25, 2021
I noticed something pretty cool in the Strive beta's training mode. If you hit Record once to enter pre-recording mode, you can hit Play to cycle through different Recording slots. Seems like a nifty way to set several different recordings without having to go to the menu. #GGST pic.twitter.com/mYZpyOcDTg— Stephen Tchaou (@bubbaex) February 25, 2021
I noticed something pretty cool in the Strive beta's training mode. If you hit Record once to enter pre-recording mode, you can hit Play to cycle through different Recording slots. Seems like a nifty way to set several different recordings without having to go to the menu. #GGST pic.twitter.com/mYZpyOcDTg— Stephen Tchaou (@bubbaex) February 25, 2021
I noticed something pretty cool in the Strive beta's training mode. If you hit Record once to enter pre-recording mode, you can hit Play to cycle through different Recording slots. Seems like a nifty way to set several different recordings without having to go to the menu. #GGST pic.twitter.com/mYZpyOcDTg— Stephen Tchaou (@bubbaex) February 25, 2021
Quick Tips on Roman Cancel...it does everything you need! It's a very powerful tool in Strive now. some examples of BRC with Sol. #GGST #GuiltyGearStrive #GGST_SO pic.twitter.com/FggzJsd6AM— NurseLee_ (@NurseLee_) February 25, 2021
Quick Tips on Roman Cancel...it does everything you need! It's a very powerful tool in Strive now. some examples of BRC with Sol. #GGST #GuiltyGearStrive #GGST_SO pic.twitter.com/FggzJsd6AM— NurseLee_ (@NurseLee_) February 25, 2021
Quick Tips on Roman Cancel...it does everything you need! It's a very powerful tool in Strive now. some examples of BRC with Sol. #GGST #GuiltyGearStrive #GGST_SO pic.twitter.com/FggzJsd6AM— NurseLee_ (@NurseLee_) February 25, 2021
More Guilty Gear Strive Info & Tech during my Lab Session During Open-Beta. YRC! Cannot be used Against Guard Crushing Move Properties. #GGST #GGST_SO #GGST_PO pic.twitter.com/IFTqFexd8x— NurseLee_ (@NurseLee_) February 25, 2021
More Guilty Gear Strive Info & Tech during my Lab Session During Open-Beta. YRC! Cannot be used Against Guard Crushing Move Properties. #GGST #GGST_SO #GGST_PO pic.twitter.com/IFTqFexd8x— NurseLee_ (@NurseLee_) February 25, 2021
More Guilty Gear Strive Info & Tech during my Lab Session During Open-Beta. YRC! Cannot be used Against Guard Crushing Move Properties. #GGST #GGST_SO #GGST_PO pic.twitter.com/IFTqFexd8x— NurseLee_ (@NurseLee_) February 25, 2021
Guilty Gear Strive Beta Combos! Chipp, Zato, Potemkin, Giovanna, & Axl
Some combos i came up with playing the open beta of Guilty Gear Strive!, there's a couple of damage comparisons without and with supers. Found some interesting links with Zato, Chipp and Axl, and a way to combo into Zato loops! I hope you guys enjoy this!.
Guilty Gear Strive is a very different game from its predecessors. In this video I cover the simple offensive mindset I use for playing Strive, and a few techniques for better structuring basic offensive play. Follow Me On Twitter: https://twitter.com/RedMufflerMan Check Me Out On Twitch: https://www.twitch.tv/redmufflerman
Guilty Gear Strive is a very different game from its predecessors. In this video I cover the simple offensive mindset I use for playing Strive, and a few techniques for better structuring basic offensive play. Follow Me On Twitter: https://twitter.com/RedMufflerMan Check Me Out On Twitch: https://www.twitch.tv/redmufflerman
Guilty Gear Strive is a very different game from its predecessors. In this video I cover the simple offensive mindset I use for playing Strive, and a few techniques for better structuring basic offensive play. Follow Me On Twitter: https://twitter.com/RedMufflerMan Check Me Out On Twitch: https://www.twitch.tv/redmufflerman
This is Guilty Gear Strive's most controversial mechanic....
#lordknight #GuiltyGear #GuiltyGearStrive A lot of people have mixed feelings about Guilty Gear Strive's wall break mechanic. Let's chat about that and the counter hits a bit. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc My team started a YT as well! - https://www.youtube.com/channel/UCbGKK2q1Gfc5DBzCY4...
This is Guilty Gear Strive's most controversial mechanic....
#lordknight #GuiltyGear #GuiltyGearStrive A lot of people have mixed feelings about Guilty Gear Strive's wall break mechanic. Let's chat about that and the counter hits a bit. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc My team started a YT as well! - https://www.youtube.com/channel/UCbGKK2q1Gfc5DBzCY4...
This is Guilty Gear Strive's most controversial mechanic....
#lordknight #GuiltyGear #GuiltyGearStrive A lot of people have mixed feelings about Guilty Gear Strive's wall break mechanic. Let's chat about that and the counter hits a bit. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc My team started a YT as well! - https://www.youtube.com/channel/UCbGKK2q1Gfc5DBzCY4...
Discord - A New Way to Chat with Friends & Communities
Blue RC:
Tension Cost: 50%
Attack Level: N/A
CH State: N/A
Start-up: 7F
Duration: 6F+super freeze 39F
Slowdown: 60F
Proration: N/A
Invul: None
Movement (Drift) RC: Yes
Empty (Fast) RC: Yes (During super freeze 8~14F)
Slowdown does not end on hit or block.
Red RC:
Tension Cost: 50%
Attack Level: 2
CH State: Unable to verify
Start-up: 2F
Duration: 1F+super freeze 44F
Static Difference: -24F
Slowdown: 40F (on hit), 20F (on block)
Proration: N/A
Invul: None
Movement (Drift) RC: Yes
Empty (Fast) RC: Yes (During super freeze 7~13F)
On hit, launches and downs. Slowdown ends on hit or block.
Purple RC:
Tension Cost: 50%
Attack Level: N/A
CH State: N/A
Start-up: 7F
Duration: 6F+super freeze 39F
Slowdown: 20F
Proration: Forced 80%
Invul: None
Movement (Drift) RC: Yes
Empty (Fast) RC: Yes (During super freeze 14~20F)
If opponent is hit after slowdown ends, proration does not occur. Slowdown does not end on hit or block.
Yellow RC:
Tension Cost: 50%
Attack Level: 1
CH State: Vulnerable
Start-up: 13F
Duration: 12F+super freeze 28F+33F
Slowdown: 12F
Static Difference: -17F
Proration: Forced 50%
Invul: 1F~end of super freeze
Movement (Drift) RC: No
Empty (Fast) RC: No
On hit, causes guard crush state (ground: 43F/air: until landing/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC.
Seems the details on Roman Cancel are slightly different from the closed beta, so I typed out Kedako's new notes, more or less.
Discord - A New Way to Chat with Friends & Communities
Blue RC:
Tension Cost: 50%
Attack Level: N/A
CH State: N/A
Start-up: 7F
Duration: 6F+super freeze 39F
Slowdown: 60F
Proration: N/A
Invul: None
Movement (Drift) RC: Yes
Empty (Fast) RC: Yes (During super freeze 8~14F)
Slowdown does not end on hit or block.
Red RC:
Tension Cost: 50%
Attack Level: 2
CH State: Unable to verify
Start-up: 2F
Duration: 1F+super freeze 44F
Static Difference: -24F
Slowdown: 40F (on hit), 20F (on block)
Proration: N/A
Invul: None
Movement (Drift) RC: Yes
Empty (Fast) RC: Yes (During super freeze 7~13F)
On hit, launches and downs. Slowdown ends on hit or block.
Purple RC:
Tension Cost: 50%
Attack Level: N/A
CH State: N/A
Start-up: 7F
Duration: 6F+super freeze 39F
Slowdown: 20F
Proration: Forced 80%
Invul: None
Movement (Drift) RC: Yes
Empty (Fast) RC: Yes (During super freeze 14~20F)
If opponent is hit after slowdown ends, proration does not occur. Slowdown does not end on hit or block.
Yellow RC:
Tension Cost: 50%
Attack Level: 1
CH State: Vulnerable
Start-up: 13F
Duration: 12F+super freeze 28F+33F
Slowdown: 12F
Static Difference: -17F
Proration: Forced 50%
Invul: 1F~end of super freeze
Movement (Drift) RC: No
Empty (Fast) RC: No
On hit, causes guard crush state (ground: 43F/air: until landing/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC.
Seems the details on Roman Cancel are slightly different from the closed beta, so I typed out Kedako's new notes, more or less.
Discord - A New Way to Chat with Friends & Communities
Blue RC:
Tension Cost: 50%
Attack Level: N/A
CH State: N/A
Start-up: 7F
Duration: 6F+super freeze 39F
Slowdown: 60F
Proration: N/A
Invul: None
Movement (Drift) RC: Yes
Empty (Fast) RC: Yes (During super freeze 8~14F)
Slowdown does not end on hit or block.
Red RC:
Tension Cost: 50%
Attack Level: 2
CH State: Unable to verify
Start-up: 2F
Duration: 1F+super freeze 44F
Static Difference: -24F
Slowdown: 40F (on hit), 20F (on block)
Proration: N/A
Invul: None
Movement (Drift) RC: Yes
Empty (Fast) RC: Yes (During super freeze 7~13F)
On hit, launches and downs. Slowdown ends on hit or block.
Purple RC:
Tension Cost: 50%
Attack Level: N/A
CH State: N/A
Start-up: 7F
Duration: 6F+super freeze 39F
Slowdown: 20F
Proration: Forced 80%
Invul: None
Movement (Drift) RC: Yes
Empty (Fast) RC: Yes (During super freeze 14~20F)
If opponent is hit after slowdown ends, proration does not occur. Slowdown does not end on hit or block.
Yellow RC:
Tension Cost: 50%
Attack Level: 1
CH State: Vulnerable
Start-up: 13F
Duration: 12F+super freeze 28F+33F
Slowdown: 12F
Static Difference: -17F
Proration: Forced 50%
Invul: 1F~end of super freeze
Movement (Drift) RC: No
Empty (Fast) RC: No
On hit, causes guard crush state (ground: 43F/air: until landing/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC.
Seems the details on Roman Cancel are slightly different from the closed beta, so I typed out Kedako's new notes, more or less.
O que é isso? NEUTRO FOOTSIES e WHIFF PUNISH MK11 TUTORIAL
Neste video você vai aprender o que é jogo neutro, footsies e whiff punish, conceitos que você precisa conhecer para melhorar sua experiencia no MK11.EXEMPLO...
O que é isso? NEUTRO FOOTSIES e WHIFF PUNISH MK11 TUTORIAL
Neste video você vai aprender o que é jogo neutro, footsies e whiff punish, conceitos que você precisa conhecer para melhorar sua experiencia no MK11.EXEMPLO...