Little edit you cancel right as the symbol fades away not right as the symbol shows up this also works for rc drift. Frc drift can give you big momentum or a wacky jump arc. Also maybe you can do something with 4646>rc cancel or 4646 delayed rc for an overhead #GGST https://t.co/Iy81AteoDR— Yellow (@df2pewgf) July 3, 2021
#GGST REGARDING AIR BLOCKSTUNBlocking any move in the air puts you in blockstun until landing.You enter 19f of unique landing blockstun upon landing on regular block and FD5f of unique landing blockstun if Instant Blocked or Instant FDed— 忍者になりたい (@GREATFERNMAN) July 2, 2021
Guilty Gear - How to play charge characters & how to use instant Dolphins 🐬TOTSUGEKI🐬
A guide to explain charge inputs in fighting games.
This is actually applicable to any fighting game with charge inputs including May strive. Since strive is coming out I figured people wanna know how to spam dolphins.
Reject humanity return to Dolphin
Fighting game lingo can be confusing. Just frames? DHC? OTG? What the hell is a Rekka!? Check out the incredible Fighting Game glossary made by Infil for more info. https://glossary.infil.net/?t=
Yo ningens, today we are going over the how to do fast roman cancels. If you found this video helpful, make sure to leave a like, and comment down below what you thought. #fgc #guiltygear #ggst
Bug or Breakthrough? Make Roman Cancels invincible with this new tech! - Guilty Gear Strive
So this may be intended, it may be a bug, I will let you decide that. But what this is, is the game letting you spend 100% meter for only the cost of 50%, and giving your roman cancels invincible startup. For many characters who only chance at a reversal is through their overdrive/super, this is game changing as it lets them do invincible safe wakeups! Lets go over it in the video and talk about this latest guilty gear strive tech
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Yo ningens, today we are going over the how to do fast roman cancels. If you found this video helpful, make sure to leave a like, and comment down below what you thought. #fgc #guiltygear #ggst
Pretty interesting. You fall faster with air FD while the actual landing recovery is the same. With air FD, you will hit the ground quicker to start your landing recovery, and then because you landed faster, be able to move sooner overall than had you used regular guard.#GGST https://t.co/UhYttBDQ2U— tragic (@fightelement) June 30, 2021
Complete Option Select Guide for Guilty Gear Strive
Post any OSs in the comments below! See description for Timestamps and other OSs not in video.
Option selects are pretty strong in this game! I recommend learning Fuzzy Options then Throw PRC then everything else.
00:00 Intro - What's an option select?
--- Guilty Gear Strive specific --
00:52 Throw PRC OS
03:10 FD Throw tech OS
04:54 Counter hit hitstop OS
06:36 4PK OS
-- Fuzzy options / Universal OS --
08:09 What's a fuzzy?
08:59 Fuzzy backdash
11:21 Fuzzy jump
12:00 Fuzzy guard
12:56 Fuzzy dash
14:21 Backdash OS
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16:17 "Other" option selects
18:48 Outro / Follow SKD on twitter
https://twitter.com/SuperKawaiiDesu
Other OS:
https://twitter.com/AutoMattock/status/1409950627694661638?s=20
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Edited by Caste - https://www.youtube.com/user/6casteha...
Twitter: https://twitter.com/CasteHappy
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Apparently the amount of time you have for a Charged Dust combo is slightly increased the farther from your opponent's corner you were when you started? pic.twitter.com/VBFWeoBzAR— SUGOI | Zankoku (@Zankoku) June 30, 2021
How Red RC tells you when someone bursted #GGST #FGC ⬇️⬇️⬇️⬇️⬇️https://t.co/tOxEZKJuUE pic.twitter.com/e9AZ21wSNK— Aaron/RED (PsrK) (@REDvsFantasy) June 29, 2021
If you tap forward then go back while holding FD, you can break throws without a whiff animation. This can be performed with burst. I suspect the FD is kara cancelling the throw whiff, but I don't know for sure. Might not be intended. #ggst4FD(hold) > 6~4D pic.twitter.com/prTrT7SnWM— AutoMattock (@AutoMattock) June 29, 2021
You can pre-buffer special moves while the cinematic animation is happening and just hold the button. #GGST #GGST_MA pic.twitter.com/HfOcYL9m3o— Markus Richter (@chargi) June 29, 2021
Add more damage to your combos with the Taunt Cancel technique! - Guilty Gear Strive
Taunts are a big part of fighting games, although they rarely have any concrete use outside of you just well, taunting! Here in GG Strive though they actually do have a concrete gameplay use with this Taunt Cancel technique! Mixing taunts and roman cancels allow for some crazy stuff!
Once again big ups to SilverZephyr09 for letting me know about this!
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--On Twitter @ https://twitter.com/rooflemonger
--On Twitch @ https://www.twitch.tv/rooflemonger
--Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger
--Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread!
--Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos
#fgc #guiltygear #ggst
Why you're dropping your corner combos (and how to stop!) | Guilty Gear Strive
Tldr; Delay Dire Eclat!
Corner combos in Strive are extremely finicky. There have been many instances whereupon counterhitting my opponent in the corner, I have been unable to connect with my normal corner combos. I have discovered that using 6H on an opponent immediately after counterhit whilst in the corner will cause Dire Eclat to push Ky further back than normal (this is seemingly very specific, but also true as far as I am aware). In order to circumvent this, one must delay 6H, delay Dire Eclat, or opt for a different combo entirely. Here are some examples of the phenomenon, and some alternative combos:
0:00 - Typical Corner Combo
0:11 - Doesn't work on counterhit... (Here we can see that Ky is not in able to combo after Dire Eclat, as he was in the previous example)
0:19 - Delay Dire Eclat! (But if we delay the Dire Eclat, the combo works!)
0:31 - Side-by-side comparison
0:34 - Alternate Combo (Alternatively, we can skip the Dire Eclat entirely for a more optimal combo. This is possible due having already applied Shock State via Charged Stun Edge)
0:47 - Same without Shock State...
0:55 - Delay Dire Eclat! (The same technique applies with or without Shock State)
Thank you for watching! If you found this useful, please leave a like!
ゲーム内で重要なエリアだと思うので、ギルティのエアモビリティ比較を撮った-----Full video putting all info together.Air mobility on Guilty Gear has always been important so I have recorded a video comparing jumps, air dashes... between all the characters #GGST #ggstrive pic.twitter.com/cwcemLeqib— NhurGG✩セルヒオ- 🥐👯♀️🚑 (@GgNhur) June 29, 2021
OPTION SELECTS THAT WILL HELP YOUR GAMEPLAY | Guilty Gear Strive Guide
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OPTION SELECTS THAT WILL HELP YOUR GAMEPLAY | Guilty Gear Strive Guide
In this guilty gear strive guide I will teach you the importance of adding option selects to your gameplay. I will go over each option select how and when to use it. I will also be covering the pros and cons of using each option select! I hope you all find this guilty gear strive option select guide helpful and I will see you in the next video!
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Intro - 0:00
What is an OS - 0:22
Throw PRC OS - 1:01
FD Throw OS - 2:44
Air FD Throw OS - 5:44
CH Hitstop Special Cancel OS - 7:21
Left Right Ground OS - 10:21
Left Right Air OS - 12:23
Outro - 13:49
#GuiltyGear #GuiltyGearStrive #GGST
About Roman Cancel button:RC macro in this game isn't actually using any attack buttons so you can hold many attack buttons you want and still getting RC. Same goes vice versa so you can hold RC button and still get all the normals what you want. (1/2) #GGST pic.twitter.com/biNAJPCnOX— TA | wauhti ❄️ (@SpiidiOnNoita) June 28, 2021
So I made a video showing how the 4 types of air block affect things using a common situation of Nagoriyuki's 2H being air blocked into fukyo/(236K). Happened to notice then as I was labbing this interaction. I think air IB is known but air FD & IFD are very useful too #GGST #GuiltyGearStrive