not sure if this is a bug, but you can prc moves that normally can't be prc'd on whiff if they're in hitstun or blockstun already pic.twitter.com/YlViZqCq68— Jacob Kim (@Ninjaelephant31) June 23, 2021
#GGST_AX #GGST So apparently if you get a counterhit during BRC and jump cancel it, you apply MASSIVE hitstun! pic.twitter.com/kOo8RpogbP— The Incredible Scrub (@PizzakillerRUN) June 22, 2021
I finally got back to test YRC dead angle in #GGST- YRC is +10 on hit- Zato can 2D (10f) with no gap- Zato cannot 2S (11f) with no gap- Zato can run up throw even against Sol 5k, if YRC was done point-blankCorrect me if I'm wrong though. I was testing vs Sol fS https://t.co/naxZ4A2DsI— Richard Nguyen (@RichardWinz) June 22, 2021
#ggstrive #ggxx #ky
Sometimes I wonder what the developers were thinking when they talked about making a game easier with hidden depth.. Personally I dont consider this hidden depth, I consider this illogical and stupid and confusing.
Just more nonsense about how nonsensical the wall is in terms of damage buffer, weight, time regeneration for how much health is has, blah blah blah blah, adding on top of all these things, again it just encourages you to play the game safer and argh.. terribly terribly implemented
https://store.playstation.com/#!/tid=CUSA19210_00
Some examples for defensive options. Drifft BRC back is a good tool to make a proactive defense. Can be used in reads. Its usefull to react to some movs to. #GGST_SO #GGST pic.twitter.com/uAoOPTYD5s— JD_Arc (@JDArc51481217) June 20, 2021
Blue Roman Cancel [SECRET] Tech | Guilty Gear Strive
YOOOOOO! In this video I show a simple blue roman cancel tech that works with Giovanna, Sol, and May. Hopefully you stick around and enjoy the video, also please remember to leave a like comment, share, and hit that SUBSCRIBE button! As we are on the road to 1k subs.
This video contains guilty gear strive content.
Intro Beat: Made by: me.
Outro Beat: Made by @ShaeOT
#guiltygearstrive, #guiltygear, #GGST
Also, is this already known? It probably is, but I found out that with ONLY Red RC, not BRC or PRC, you don't need to charge for Charge Special Moves on a Fast Cancel. Tested for Pot, May, Axl, and Leo. #GGST_PO #GGST_MA #GGST_AX #GGST_LE #GGST pic.twitter.com/rBZMbGVwjZ— James Chen (@jchensor) June 22, 2021
Guilty Gear Strive - How To Drift Roman Cancel Easily With A 100% Success Rate
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#GuiltyGearStrive #RomanCancel #DriftRomanCancel
#GGST #PS4shareImportant tech. Using non dp special moves as a wake up reversal appears to make them throw invul pic.twitter.com/HfFlFwL5Jj— Red X (@i_Adapt_) June 22, 2021
#GGST Not sure if it was common knowledge already, but big counters in Strive slow down the opponent's hitstun for quite a while, allowing you to do combos that normally wouldn't work. A practical example: pic.twitter.com/fGamj1478W— Luca (@decadekoi) June 21, 2021
Guilty Gear Strive OTG Wall bug exploit Ky best man
#ggxx #guiltygear #ggstrive
Been doing it since the beginning and in a way its similar almost thought process to that one bug I use to teach people back when I originally traveling for GG when i was explaining how everything in the game worked all those years ago. So may as well explain it here
FAKE TECH ALERTThis is actually just cancelling the jump startup frames into a dp. Hitting the dash button doesn't do anything. https://t.co/9TdI4iPP15— Ben Chandler (@meansaltine) June 21, 2021
Not tested much but seems like you can make Leo's FLASH KICK throw invul, by adding backdash to the input. Not sure if the works for DRAGON PUNCHES as they are different to FLASH KICKS. But in theory i dont see why it would work the same..... even tho there different. pic.twitter.com/UXDqI7QO7k— Cigol On (@IamC4IQ) June 21, 2021
HOW GOOD IS #GGST DASH BLOCK?Not exactly UNI levels (can't dash block meaties lol) but you can certainly dash block anything with more than a 1-2f gap it seems.(plz use the dash macro, it's OP I promise) pic.twitter.com/EPXquW7nUr— Rikir (@Al_Rikir) June 21, 2021
How to use Faultless Defense in Guilty Gear STRIVE - In Depth Beginner Guide with Timestamps!
This video will teach you everything you need to know on how to use Faultless Defense in Guilty Gear Strive. This mechanic is extremely important to understand when trying to defend against your opponents attacks and opens up more awareness as to what you should be looking for to use Faultless Defense on so you can get more chances to play and make a comeback. Enjoy!
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TIMESTAMPS:
00:00 - Intro
00:37 - What is Faultless Defense?
01:09 - Faultless Defense prevents chip kills
01:50 - Faultless Defense vs Regular Guard
02:24 - Know WHAT to Faultless Defend Against
04:14 - Why you DON'T Faultless Defense EVERYTHING
05:50 - Example 1 - Faultless Defense vs Ky
07:09 - Example 2 - Faultless Defense vs Ramlethal
09:05 - What is Faultless Defense Instant Block?
10:10 - Example 3 - Faultless Defense IB vs May
12:44 - Conclusion
Tags:
guilty gear,guilty gear strive,guilty gear strive guide,guilty gear strive tutorial,guilty gear strive faultless defense,guilty gear faultless defense,guilty gear fd,what is faultless defense,faultless defense tutorial,guilty gear gameplay,guilty gear strive gameplay,guilty gear tips,guilty gear strive tips,How to use Faultless Defense in Guilty Gear STRIVE - In Depth Beginner Guide with Timestamps!
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I've been noticing a lot of misinformation about staggers, wanted to give an explanation on how they work in detail. Video for full explanation, summary below. #GGST #GGST_IN pic.twitter.com/UXYtCK716b— Diaphone (@Diaphone_) June 11, 2021
Wall Breaks in Strive: Eveything you need to know plus more
Sorry about the low audio I had no idea how low it was until after I recorded everything. Anyway, this is just a quick video about everything we know about wallbreaks, except how the wallbreaks work, plus some extra stuff I haven't seen anyone talk about even though, I feel like they are a pretty big deal. Let me know if you guys have any questions in the comments.
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Apparently I could have blocked after RC? Wonder if it beats jumps?
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looked more into the 19f of landing blockstun with regards to fuzzying itgenerally speaking*, every character lands in a low stance before standing uphowever the lowest height they reach is character specific (e.g ky has good posture and so he's super tall and easy to fuzzy) pic.twitter.com/oaoJwuNFji— VORUTEKUSU (@GREATFERNMAN) June 19, 2021
Some people complain that counters eat inputs, but I complain that they eat inputs and can be OSed for #ggsthttps://t.co/0EOBbivqUK— nod (@nodthenbow) June 19, 2021