Fast Roman Cancels (FRC) now reward players for precise execution!An FRC will save 28% meter at best and 4% meter at worst. Every wasted frame burns 4%.This applies equally to all Roman Cancels regardless of type (despite differing cancel windows)#GGST pic.twitter.com/4x6zjvlG38— Gelatin (@bearhugprime) June 10, 2022
"Introduction to FD iad" - Guilty Gear Strive: Fundamentals
Thank goodness for FD macro
TIMESTAMPS:
0:00 - Understanding iad button
2:01 - Benefits of iad fd #1
2:16 - Tutorial
3:20 - Example
3:42 - Benefits of iad fd #2
4:05 - Benefits of iad fd #3
4:50 - Examples with Testament
5:11 - Input errors
5:56 - Closing statements
Come follow me @
https://www.twitch.tv/iainphilly
https://twitter.com/iainphilly
It is actually a lot harder to get a sprite or something of just the blue burst in Strive. Or even of a character blocking...please let me know if anyone knows how to get these...
0:00 - Peppery baited me...
0:17 - Introduction
0:26 - 1st Type of Bad Burst
1:10 - 2nd Type of Bad Burst
1:56 - 3rd Type of Bad Burst
3:04 - Safest Place to Burst
4:23 - Outro
------
Check me out here!
Twitter: https://twitter.com/RemiCeleste
Twitch: https://www.twitch.tv/remiceleste
Guilty Gear Strive Quick Tips #2: Grabs
Edited by: https://www.twitter.com/Casperdile
For more information on 9Moons Strive , join our Strive discord: https://discord.gg/u3nxVNZXS2
Matches streamed at: https://www.twitch.tv/9moonsgaming
Like, Comment, and Subscribe to the Channel to see the latest video uploads!
We would LOVE to hear from you!
Subscribe to 9Moons! It helps us hold these tournaments!
Turn on notifications (🔔) to stay updated with new uploads!
Follow 9Moons on:
Twitch ► https://www.twitch.tv/9MoonsGaming
Twitter ► https://www.twitter.com/9MoonsGaming
9Moons Rocket League Discord ► https://discord.gg/BNmeVpQptY
Website ► https://9moons.gg/
#GGST #GuiltyGear #GuiltyGearStrive #FGC #9Moons #ArcSys #ASW #ArcSystemWorks #Anime
i didn't know you could BRC prejump frames and stay grounded. Lots of universal applications ranging from gimmicks to legit mix and punishes #GGST pic.twitter.com/jpbNALRuNR— 【Raynex】 (@raynexpress) May 14, 2022
Offensive IBFD conceptHold the buttons before you recover so you don't misinput the FD. You can probably add a fuzzy backdash or throw input after the IBFD.I think any character can use this when going for throws. You could maybe add a fuzzy cS etc. to hit backdash/jump pic.twitter.com/44Lof6uiXR— powerful masher (@daymendou) May 9, 2022
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
*** The goal is to press dash macro, directly after they connect with you on block ***
Very Interesting defensive concept against heavy delay opponents, I believe this has huge implications for the game mu's and its definitely worth looking into.
The Sajam video I was referring to ( https://youtu.be/5irbb7UfZUw?t=799 )
Come follow me @
https://www.twitch.tv/iainphilly
https://twitter.com/iainphilly
The Importance of Domination 101 and Playing to Win - Scrub.mp4 - [Look Alive: Round 2]
I little thing I did for Combo Breaker's Look Alive: Round 2. It talks about player mentality in fighting games and what you lose when you tell your opponent your controller's broken, the game is unbalanced, or that the sun was in your eyes.
(If you'd like to subject random people to more Guilty Gear content, you can like and leave a question below.)
What is a scrub? What is scrubby? Well, we've all been there. Join me on this journey of self reflection.
Twitch: https://www.twitch.tv/krackatoa/
Twitter: https://www.twitter.com/koryuken/
Discord: https://discord.gg/pexw7AzVWq
#GuiltyGear #FightingGames #Esports
My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts.
Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive..
SUBSCRIBE
https://www.youtube.com/c/krackatoa/
New Guilty Gear videos for Accent Core +R, Xrd and Strive.
Lots of Faust tech and breakdowns for all characters coming.
So discovered that you could wavedash in this game thanks to the dash macro, on how I did it just press FD, Dash macro and crouch back all together. It also doesn't waste any bar. Only works on characters with normal dashes. #GGST pic.twitter.com/JJefVTpJLJ— Murduck (@Murducku) April 27, 2022
A quick Tutorial on "Jump-cancel" BRC (grounded), this was a concept that people found early in the games life but I've never encountered anyone using it, frankly it'll take some time to learn the rhythm but once that's over it's highly effective tool for mix, conditioning, and creativity across the cast
*You can use dash macro instead of 66, I find it easier to the 66 so it'll come down to preference
TIMESTAMPS:
0:00 - Example BRC's
0:34 - Introduction
1:10 - Who can do this?
2:00 - c.S adv.
2:23 - Step 1
3:33 - Step 2
3:54 - Step 3
4:53 - Advice with timing
5:41 - Final thoughts
Come follow me @
https://www.twitch.tv/iainphilly
https://twitter.com/iainphilly
Song: Magnolia Èclair
Link: https://www.youtube.com/watch?v=5GcQabI61Dc
#GGST Tech ive been using for baiken but, in theory applicable to any character with a metered or meterless reversal, explanation in the post below pic.twitter.com/qIlI0yctPz— Shin (@ShinPhil_) April 11, 2022
You can see the meter gain better in this clip. If you watch the second hit carefully when I'm timing my FDs I gain a tiny bit of tension (in the first clip it just doesn't decrease until I miss the window). pic.twitter.com/xtjGbzubrg— Tarik Fayad (@ImpurestClub) April 11, 2022
Not sure if this is common knowledge but if you time your FD presses with an attack you lose less meter while FDing (there also appears to be a small window where a frame-perfect FD gains you meter back).Seems like the trade-off is they aren't pushed quite as far back.#GGST pic.twitter.com/q1V7YuPM4A— Tarik Fayad (@ImpurestClub) April 11, 2022
Faultless Defense (FD) Applications In #GGST Patch [1.11]
🙏🙏🙏 Thank you for watching and happy playing!!! 🙏🙏🙏
🙏🙏🙏 https://www.twitch.tv/yakuosan 🙏🙏🙏
💙 https://discord.gg/xyYcj7WH4A 💙
📱 Discord Link For Yakuō's Dojo 📱
🧿🌀♾️💙♾️🙏
👌🥶👍
I have been doing some labbing with backdash BRC and it seems VERY strong to me. Very safe and rewarding in a lot of situations. Here is an example after blocking I-No's H Stroke #GGSTNeed to find more situations to use this tech 🧐 pic.twitter.com/SbONbRRynk— SQ (@SQuirrel147) March 31, 2022
Today I learned that Back dashes are only STRIKE invuln. Don't @ me about your hard reads until you've airthrown a backdash #GGST pic.twitter.com/7kRk7YdJWB— AFriskyJacket (@FriskyJacket) March 30, 2022
Discord - A New Way to Chat with Friends & Communities
Grabs and how they work:
Grabs cannot
- Attack someone in the air unless given special properties
- Use the collision box of your opponent as opposed to their normal hurtboxes
- Has the exact same knockback and lift against characters of all weights
- Can be avoided using invulnerability in a reversal
- Attack someone within 5 frames of them exiting hitstun/blockstun/getup, this grace period prevents you from jailing people into throws and gives them room to attack you if they anticipate a throw
Certain moves have strike or throw invulnerability during parts or all of the move's duration, all meterless reversals (DPs) are only strike invulnerable and can be grabbed so long as they are grabbed while on the ground, most metered reversals are both strike and throw invulnerable and cannot be interrupted during their start with Potemkin's being the only exception
The only exception to the grace period rule is guard crushes, these are specific moves that will put opponents in a different animation than normal and they become vulnerable to a grab the moment they leave blockstun, though they cannot be grabbed while still stunned as that would be unfair
Garuda Impact is Potemkin's only guard crushing move
The only time you can combo into a grab is throw a "stagger" hit, these are moves that put you in a large amount of stun and can be mashed to escape the stun sooner but during this stun you are vulnerable to both strikes and throws so you may be grabbed during this
Potemkin can only do this with a Garuda Impact on hit and a Counter Hit 2s
Don't neglect Faultless Defense!The pushback created is great for dealing with pressure sometimes, creating an opportunity to whiff punish and forcing the opponent to adapt to it, making challenging pressure a lot better in the future.#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/0F5tFufJ8l— Mixbox | Applay (@fgcApplay) March 19, 2022
6P is GSST universal anti air optionBut its upper body invulnerability can be used in other situations, such as challenging some attacks with high hitboxesConsider this option when labbing how to deal with certain pressure situations#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/Td29yw2cM8— Mixbox | Applay (@fgcApplay) March 12, 2022
#GGST_AX #GGST_BA So it came to my attention that due to the leniency system in Strive, most people can input a quarter or halfcircle ending in the 9/7 position and the move will still come out, but Axl and Baiken are excluded from this leniency thing. What's up with that? pic.twitter.com/r2tTFBro6v— Goom (@Goomenstein) February 24, 2022