#GGST game has crossup protection vs meaties. Have to delay a few frames to crossup. #PS4share pic.twitter.com/ydVaACjE3k— Rikir 🐳 Impact (@Al_Rikir) February 21, 2021
#GGST Dust (Open Beta)Frame data in universal across charactersDust:Startup: 20~27f (Depending on how long the button is held)On block: -15Dust (Full Charge):Startup: 28fOn block: -10 https://t.co/lDeIMLQ2CC— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
#GGST Blockstun (Open Beta)Blockstun does not change on ground/air block.However, if a character lands during air blockstun, they enter a special animation that lasts 19f.*Whether you land on the 2nd or the 12th frame of blockstun, you will have 19f of blockstun on landing https://t.co/ydzss8lGpW pic.twitter.com/S5jrZreZnk— DOLPHIN_ENTHUSIAST (@GREATFERNMAN) February 21, 2021
#GGST demonstrating wall tech options. Hold 4 to tech up. Hold 6 to tech forward. Remaining for neutral. #PS4share pic.twitter.com/w71X4PgnQr— Rikir 🐳 Impact (@Al_Rikir) February 21, 2021
On the subject of #GGST walls, I believe the optimal combo routing mid screen ends NEAR the wall without touching it, to not only avoid the "single hit wall splat" but also retain corner pressure/okiYour next hit will lead into a full corner combo + wall break https://t.co/zjTsqjU88q— SchoolBus (@Sometimes_Fendo) February 21, 2021
If you plink 4 or 6D and another attack button, you option select throw and then burst right after. #PS4share #GGST pic.twitter.com/DgCgxGQJQw— Stephen Tchaou (@bubbaex) February 20, 2021
Just another example of how RC is literally its own button and won't cause you to accidentally press another button (no whispering in this one). #GGST https://t.co/JVLv8VMZQt pic.twitter.com/nDmiD6aLFw— Stephen Tchaou (@bubbaex) February 20, 2021
So that could be a game changer, when you draw it does not finish the match even if one of the character has the advantage#GGST #GuiltyGearStrive #GuiltyGearStriveOpenBeta https://t.co/e8UcgUMg4f— T-SPIN (@TSPINFGC) February 20, 2021
Safejumps are not only easier but since DPs aren't throw invul, you can slip in a throw in that hitstop. No chance for them to VV RC!Surprisingly interesting offensive OS not really seen in other gears! #GGST pic.twitter.com/sQtpHk9veU— nagai (@nagaiyenCAT) February 20, 2021
25 instant blocks + making the opponent block / punishing = Positive lmaoHoping they implement this system to reward good defense, but could still just be a concept? 25 is an arbitrary number in a restricted system like this. #GGST pic.twitter.com/J3Lk72jKAv— ProblemSkater (@problem_skater) February 20, 2021
Using Dash RC + Fast RC to make frame traps convert to their combo counterparts in the corner #GGST pic.twitter.com/6iUnDd6UlG— Dave B (@waysouth_dave) February 20, 2021
It seems to also work with IB and IFD but I'm not consistent enough to upload non edited footage of it.Something peculiar though: I couldn't get regular IB with left block in this setup. Not even once.I managed to get IFD both ways though.#GGST #GGST_ZA@novriltataki https://t.co/y6hDETq363— Silent Shadow (@NBSilentShadow) February 20, 2021
Blue Roman Cancel (BRC) w/ the Dash Button is an experience lol #GGST_CH #PS4sharehttps://t.co/ctMKQyEe8I pic.twitter.com/5hcFssLPQv— Chris Chaos (@ChrisChaos_21) February 20, 2021
I did some investigating on IB'ing bursts but I think Gold Bursts are punishable on block in Strive? #GGST #PS4share pic.twitter.com/UOBZEQ7C8m— Chris Chaos (@ChrisChaos_21) February 20, 2021
#GGST Sorry for quiet voice in this clip but basically I'm just expressing surprise at how there is literally a roman cancel button and not a macro. This is SUCH an improvement for pad players (speaking as a former one). If you can hear me in this clip, dw about the details below pic.twitter.com/WvwxFKPVWs— Stephen Tchaou (@bubbaex) February 20, 2021
Dash button continues moving as long as you hold it, so long as you're on 5/6/2/3. Super easy to buffer motions while running. #GGST pic.twitter.com/FhOlI5lx48— Mavi (@Mavi_CX) February 20, 2021
Dash button doesn't require a directional input, and attempts to move forward relative to the opponent in such cases. #GGST pic.twitter.com/YrJHtyFtZw— Mavi (@Mavi_CX) February 20, 2021
Dash button doesn't require a directional input, and attempts to move forward relative to the opponent in such cases. #GGST pic.twitter.com/YrJHtyFtZw— Mavi (@Mavi_CX) February 20, 2021