Keisuke punish
Tekken 8
How to punish Leroy Db+3
So Leroys new move, Db+3, is quite a good low and will catch you off-guard if you aren't in the know on how to deal with it.Unlike regular lows it's technica...
Zhao on Twitter / X
Complemento do vídeo anterior e algumas informações extras.#TK8_Kazuya #TEKKEN8 https://t.co/3kjiLaFasq pic.twitter.com/7Ns3zpGYQw— Zhao (@zhaozero18) February 16, 2024
Kazuya Stylish Combo Damage #tekken8
Kazuya Stylish Combo Damage #tekken8 #kazuyacombos Subscribe.
Ed waiting room 🏳️🌈 on Twitter / X
TEKKEN 8: Kazuya combo's hype - Road to Fujin
Analyzing Knee's Defensive Playstyle - Evo 2022 Tekken 7
I got lazy with the editing near the end otherwise this video would never come out. There's a couple of things i forgot to mention and what i do mention isn't applying 100% of the time because fighting game players are human, and Khan probably deserves his own video with how he was able to deal with Knee's defense. But i'm proud of this.
The invisible habit that's holding you back in Tekken
TEKKEN 8 - Structuring Your Offense & Defense
Dash EWGF is easier now | Tekken 8
Pewgf 5 total
Advanced Defense in Tekken 7
Tekken 8 kazuya FF2 7X EWGF Combo
Tekken 8 Hwoarang - Block Punishment Guide
Tekken Training
Tekken 8 Kazuya Combo High Damage
TEKKEN 8_replay_2024.02.16-11.01_clip_1
Watch "TEKKEN 8_replay_2024.02.16-11.01_clip_1" on Streamable.
Ss rf whiff in face tech
Tekken 8 2024
Tekken 8 2024
Tekken 8 2024
FCdf3+4 ws4 df1df2 T! 31cd3
slight work no reaction on Twitter / X
I didn't know kazuya can do this lmao#TEKKEN8 pic.twitter.com/AMlExtIoi4— slight work no reaction (@RadicalSnacks) February 16, 2024
Dannymessatsu on Twitter / X
Claiming this as the "Dannymessatsu Tech" if this has not been discovered before. I don't know if most people are aware but, you can actually true combo hellsweep out of CH WS1+2. #KazuyaMishima #kazuya #TEKKEN8 #tech #combo #Dannymessatsu #twitch #tekken #ps5 #PlayStation5 #FGC pic.twitter.com/iT9cOYwcNe— Dannymessatsu (@Dannymessatsu) February 16, 2024
Reed on Twitter / X
#T8_Kazuya That floor be blasting pic.twitter.com/IbzDV9F4sX— Reed (@TheHeartReed) February 16, 2024
TEKKEN 8 - Kazuya Stylish Combo #kazuya #tekken8 #youtubeshorts #shorts #viral #getthisviral #combo
Tekken 8 Kazuya Combo High Damage
Law 3+4 option select punish
Another short video! This is mostly just to spread awareness that you can deal with both options of Laws 3+4 string without having to hard commit to an option.
Just remember that it has to be a mid or high that is i13 or faster! As long as you do that then you won't have to worry about it.
But if you have a read that they will finish the string you can always duck to get a bigger punish!
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How to Punish with Reina - Tekken 8 Character Guide - OPTIMIZE YOUR GAMEPLAY!
#reina #armorkingtv21 #tekken8 #tekken #t8_reina #reinatekken8 #tk8reina
For Beginners JUST Picking up TEKKEN 8, Reina is a VERY difficult character to get a hold of! Of course, without basic knowledge of what her tools do or what her punishers are, it's going to be difficult adjusting to Tekken 8 and it's VAST learning curve! Come through here and I'll show you guys the absolute best optimizations for Punishing with Reina in TEKKEN 8!
TEKKEN 8 – Lars Punish Training: Reina (Full Move List)
Exploring all of Reina’s move list to perform punishes with Lars in Tekken 8. I start with the built-in Punishment Training, then I go through all of his attacks one-by-one. Timestamps are below the input explanation so you can jump to the attack you need to see.
Inputs explained:
1= LP | 2= RP | 3= LK |4= RK
B= Back | F= Forward | U= Up | D= Down | N= Neutral
WS= While Rising (Crouch, then while standing up) | FC = Full crouch (Hold down-forward)
CH= Counter Hit | WB = Wall Break
RA= Rage Art
DEN= Dynamic Entry (F3) | SEN= Silent Entry (unique transitions)
SSR= Side Step Right | SSL= Side Step Left | SS= Side Step
BT= Back turned | QCF= Quarter circle forward (Down, down-forward, forward)
~=Transition (DF3~D means DF3 then hold Down, or F3~F is F3 then hold Forward)
TIMESTAMPS:
00:00 - Punish Training – Basic
06:06 – DF1,2: FB2,1
06:26 – FF3: (Safe)
06:36 – F3,3: (Safe, High)
06:51 – D3,4: (Safe)
07:03 – D1+2,2: (Safe)
07:32 – Heat 3,4,4: (Safe)
07:48 – Heat 3+4,4,4: (Safe)
08:09 – Heat F3+4,4: (Safe)
08:31 – 1,1,2: F1+2 or FB2,1
08:47 – 1,2: (Safe, High)
08:54 – 1,2,2: FB2,1
09:33 – 1,2,3,4: (Safe, High) Crouch final hit
09:51 – 2,2,1: FB2,1
10:25 – 2,2,2,1: FB2,1 or F1+2
10:57 – 2,2,2,2: FB2,1
11:27 – [2,1]: FB2,1
12:43 – 3,2: (Safe, High) Crouch final hit
13:00 – 3,4: FB2,1
13:32 – 4: (Safe, High)
13:43 – 1+2: 2,1
13:56 – 3+4,4: FB2,1
14:50 – F4: (Safe)
15:04 – F1+2: 2,1
15:22 – F1+2,3: WS3, UF4, WS1, or UF 4
16:43 – F1+2, UF3: (Safe)
17:02 – F1+2, UF4: (Safe, High)
17:16 – F3+4: FB2,1
17:54 – F3+4 Hold: Sidestep or Sidewalk to avoid
19:31 – DF1,1: (Safe, High) Crouch final hit
19:48 – DF1,2: FB2,1
20:05 – DF2: F2,4
20:27 – DF4,2,3: (Safe, High) Crouch final hit
20:42 – DF3+4,4: FB2,1
21:04 – D2: (Safe)
22:08 – DB2: WS1 or UF3
22:43 – DB4,1+2: F2,4 (Hold back to block string)
23:49 – B1,1,3,3: FB2,1
24:28 – B2: (Safe)
24:56 – B4: (Safe, High)
25:12 – B1+2: F2,4
25:24 – B1+4: Unblockable. Sidestep or backdash.
25:54 – UF1: (Safe, High)
26:08 – UF3,1: (Safe)
26:35 – UF4: F2,4
27:00 – UF3+4,1+2: FB2,1
27:30 – FF2: (Safe)
27:41 – FF3: (Safe)
27:53 – FF3+4: (Safe, High)
28:07 – FFF3: (Safe)
28:26 – FFF4: (Safe)
28:36 – 10 hit combo: Low parry 4th hit. Crouch final hit.
29:23 – 10 hit combo 2: Low parry 4th hit. WS1 final hit.
31:33 – WS1: 2,1
32:02 – WS2: (Safe)
32:17 – WS3,4: (Safe, High) Crouch final hit
32:50 – WS4,4: FB2,1 or F1+2
33:33 – WS3+4: (Safe)
34:17 – FC DF3: FB2,1 or F1+2
35:08 – FC DF4: FB2,1
35:41 – SS4: WS2,3 or WS2,1
36:11 – BT4: FB2,1
36:40 – DF3,1,3: WS4
38:55 – DF3,1,4: Crouch final hit
39:15 – DF3,2: 2,1
39:26 – F*D,DF2: (Safe)
39:58 – DF3,DF3: F2,4
40:16 – F*D,DF3: (Safe)
40:42 – DF3,DF4,2: WS3 or WS1 1st hit. FB2,1 or F1+2 2nd hit
42:25 – DF3,DF4,4: WS3 or WS1 either hit.
43:43 – F3,1,2: FB2,1 or F1+2
44:00 – F3,2: (Safe)
44:11 – F3,3: (Safe, High)
44:27 – F3,4: (Safe)
44:41 – F3,1+2: (Safe)
45:05 – F3,3+4: WS3 or WS1 or UF4
45:48 – D3,4: (Safe)
47:04 – D1+2,1,4: (Safe) Power Crush 2nd hit
47:27 – D1+2,2: (Safe)
48:01 - D1+2,4,2,2,1+2: FB2,1 of F1+2
48:53 – D1+2,1+2: F2,4
49:11 – D1+2,3+4: (Safe)
49:18 – D1+2,D4,3: FB2,1 (Must hold back to block 2nd hit)
50:23 – F*3: (Safe)
50:40 – Throws
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Outro music is: Standby, Zero | Mega Man X Command Mission
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