Ewgf ewgf ddewgf df321 31cd3
Tekken 8
Ewgf ewgf ewgf ddewgf md df1df2 31cd3
192268055e067 master playlist
Quick Guide: Punish Knowledge Checks [DEVIL JIN] | Tekken 8
Timestamp
00:00 Intro
00:16 1,1,2
01:11 BF2,1,2
02:00 Hell Sweep
02:52 WS2
03:45 B3
04:35 EWGF
07:00 Crow Stance 1 & 2,2
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#tekken #tekken8 #fgc #deviljin
Tekken 8 | Kazuya's Dojo 2x Wallbreak Combo
20 Hit Combo!
Pushing the PEWGF *only* combo onto the Dojo after using it for Lee's stage with optimal wallcarry to the wall + balcony break finishing on the wall downstairs
Now that I've got the time and pc running Tekken 8 more stable than ever
Big love to Matt, you gorgeous welsh bastard!
Tekken 8 Kazuya hardest wall damage combo guide
[철권8] 카즈야 벽 부수는 콤보 (리차오랑 맵) #tekken8 #철권8
胴抜きHDからのコンボ改正版!
必要なテクはHDからの先行入力奪命のみで一切最風も使わず高ダメージです👍
女性キャラにも入るのは59ダメージ!男性キャラの場合は右横LKを立ち途中WPに変えてダメージ60!
スカ確狙いの4RK(HD)からも同様のコンボ行けます!!🧐
— 8-V7-81℃ (@V871ZCG)
Off axis left ewgf cd12 b31 b2212
Wall chdf2 db12 he cd12 df3412
Df2 3
Ch df2 1
Cd41 w cd41 wb cd12 31cdc b2212
19220db557625 master playlist
Ch22 md cd12 b31 db2 dash cd41 oki
Dvk b14 cd441 fb 31cdc df14 cd12 db12 hd 22
19220ef7f7066 master playlist
Chws12 cd1 swl 31cdc 31cdc b2212
Dvk ssl chws12 14 31cdc 31cd3
Ewgf ewgf ddewgf dewgf hb 31cdc df1df2 31cdc ddewgf
Airborne trades AREN'T built equally - Tekken Quick Tip
When trading against an airborne opponent, Tornado Spins are king.
Summary:
An airborne trade can lead to a neutral reset, allowing you to recover quicker than your opponent. To determine who is winning in a panic situation, look at who is netting what. If you initiated a tornado spin, you have the advantage over your opponent who is recovering on a delay. Fight your way out and maintain pressure on your opponent. Capitalize on advantageous trades to gain space and pressure.
Recorded from my Live Viewer Match Review #12 https://youtube.com/live/IrfSA6W_-sQ
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#Tekken8 #ReinaMishima #TekkenQuickTips
Explaining Tekken Combos - Tekken Theory
Frame data is equally important in theorycrafting combo options, instead of always just winging it.
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00:00 - Introduction
01:16 - Explaining Frame Info shown data
01:33 - What the Parenthesis means
02:04 - Explaining Tech Roll/Ukemi
02:57 - Extrapolating Parenthesis data
04:04 - Explaining Hit/Combo decay
04:28 - Explaining Strong Aerial Tailspin state
05:25 - Explaining Combo height
07:28 - Introduction to Combo structure
07:55 - Explaining Combo Damage scaling
08:43 - Explaining "Front Loading" damage
09:56 - Explaining different Launcher types
11:03 - Quick concept review
11:25 - Why Tornardo Spin is a big deal
12:41 - Why Heat Burst matters in combos
13:31 - Circumventing combo decay (via Heat Burst)
13:52 - Outro
#Tekken8 #Dragunov #TekkenQuickTips
Intro to Movement Techniques (Stair Step, KBD) - Tekken Theory
Tekken allows for sidestep and sidewalk, but doesn't do a great job of catching the diagonal axis. In a way, it plays more like a 2D fighter versus something more robust like Soul Calibur's 8-Way Run system. This is a (quick) history of movement from Stair Stepping to KBD (and even older).
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0:00 - Intro to Stair Stepping
0:55 - Lack of 8-Way Run
1:55 - Transition to KBD
2:27 - SWY Problems
2:58 - "Naughty" Step
3:22 - Outro
#Tekken8 #KBD #TekkenQuickTips
Tekken 8: Kazuya's Pewgf Staple Combo...(dont forget to sidestep left after bound, experience says)
Tekken 8 Kazuya ff2 pickup combo. New option when hitting the side wall.
— Pajcsi78 (@GyorgyPajor)
Ufn4 dewgf md b22 df1df2 31cd3
Ufn4 ewgf 1 cd12 b31 hb 31cd3
Ufn4 ewgf dewgf md df1df2 31cd3
Ewgf ewgf 1 1 1 1 df1df2 31cd3
壁コンで4RPRK(4LKLP)1LPRPヒートダッシュはヌンクラが繋がらないが、クマパンだけ繋がる
かなり減るので覚えといてください
— るり/ruri (@ruri6523)