Tekken 8

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KillingHawk on Twitter / X
KillingHawk on Twitter / X
#TEKKEN8 Some #Kazuya combo ideas in the Rebel Hanger stage.Using the best combination of @goldenlever#VS1R and @brookgamingfansFusion fighting board (lowest latency) pic.twitter.com/g5sCJJGT7C— KillingHawk (@KashifRasheedPK) April 15, 2024
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KillingHawk on Twitter / X
Leverless iWS and QCB/QCF Shortcuts (Tekken 8 Guide)
Leverless iWS and QCB/QCF Shortcuts (Tekken 8 Guide)
Use the SOCD shortcuts in this guide to master instant while standing, crouch dash and QCF/QCB moves. Bring out the true power of your leverless or hitbox co...
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Leverless iWS and QCB/QCF Shortcuts (Tekken 8 Guide)
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Kazuya Okizeme Breakdown Setting Up Oki: Initiate a combo and conclude with Hellsweep and f+4 (known as MASKU TECH). The opponent is unable to tech roll but can perform get-up kicks. Use ff+4 to trap back roll kicks; Hellsweep to counter standing blocks. Do not use HS all the time as it carries a big risk. For roll back, use f,f+4. Okizeme Tools: Wavedash (WD) Hellsweep (HS): Among the best setup tools. Techniques: HS ff+4, HS b+4, 112 - Knockdown followed by Run in or WD. Importance of unpredictability. 50/50 strategy should not rely solely on spamming hellsweeps. ff+4 Techniques: Employ when opponents opt to stay grounded. Initiate another 50/50 mix-up; it is safe on block. Option covers low, medium, high options; tricky against toe kicks. Sidestep and launch are advised instead of using on spring kicks. 50/50 Options: db+4: Safer low, advantageous on hit, sets up d,f+2 frame trap. Hellsweep: Initiates another 50/50 mix-up; requires variability to avoid being launched. wr 3: Continues with plus frames post-activation via heat engager; substantial damage on hit but vulnerable to rage/heat activation counters. Oki Counter to Counter Play against Wakeup Attacks: ff+4 effectively counters wake-up low, mid, and high kicks; opponents can crouch block. Toe kick, Spring kick: Block and punish with 112. Spring kicks: Sidestep and launch. Stand up: Hellsweep covers this option. Techrolls on Ground: Avoid immediate use of Hellsweep, ff3, ff2, etc., to prevent whiffs. Utilize Wavedash/run to track position and enforce 50/50 decisions; options include low (db4 or HS) and mid (ff2, ff3, ws2, etc.). Wavedash Setups: Combinations like 112 = WD for a 50/50 mix. HS = WD, Stonehead WD WD into Electric (YOU MUST LEARN). [1:25 AM] _Wall Oki Introduction: Kazuya excels in wall oki. Tools like b4 prevent sidestepping against the wall. Wall Oki Setups: HS = ff+4, similar to mid-screen applications. 112 leads to wall splats. Use df+3 and ws3 for mid checks. If opponent blocks ff4, try hs next time in that same position. db+4 flips the opponent to face the wall/ground on hit, allowing for further attacks. F+4 from Neutral and on Combos:__ The opponent cannot tech roll, follow f+4 with df3 or ff4 to force a mix-up. [1:25 AM] if there are issues i blame chatgpt for messing up my notes lol
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Discord - A New Way to Chat with Friends & Communities
KillingHawk on Twitter / X
KillingHawk on Twitter / X
#tekken8 #kazuya 143 damage combo with New @goldenlever set-up.. pic.twitter.com/LH67Vxc7zk— KillingHawk (@KashifRasheedPK) April 14, 2024
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KillingHawk on Twitter / X
Tekken 8 Anti Shaheen Defense/Punishment Guide
Tekken 8 Anti Shaheen Defense/Punishment Guide
Hi all, hope everyone is well. Shaheen is really strong in this game. Really think he is going under the radar alot. Shaheen's fastest move out of SNK stance...
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Tekken 8 Anti Shaheen Defense/Punishment Guide
TEKKEN 8: How To Punish: In-Depth Guide (Ep. 1): Punishing Leo: Dragunov Edition - Part 1
TEKKEN 8: How To Punish: In-Depth Guide (Ep. 1): Punishing Leo: Dragunov Edition - Part 1
This is a new series of educational in-depth guides going through how to punish every move from every character with every character. Like & subscribe for more. For Tekken terminology click this. https://tekken.fandom.com/wiki/Move_Terminology For Dragunov’s move inputs click this. https://www.videogamer.com/guides/tekken-8-dragunov-move-list-combos/
·youtu.be·
TEKKEN 8: How To Punish: In-Depth Guide (Ep. 1): Punishing Leo: Dragunov Edition - Part 1
TEKKEN 8: How To Punish: In-Depth Guide (Ep. 1): Punishing Leo: Dragunov Edition - Part 2
TEKKEN 8: How To Punish: In-Depth Guide (Ep. 1): Punishing Leo: Dragunov Edition - Part 2
This is a new series of educational in-depth guides going through how to punish every move from every character with every character. Like & subscribe for more. For Tekken terminology click this. https://tekken.fandom.com/wiki/Move_Terminology For Dragunov’s move inputs click this. https://www.videogamer.com/guides/tekken-8-dragunov-move-list-combos/
·youtu.be·
TEKKEN 8: How To Punish: In-Depth Guide (Ep. 1): Punishing Leo: Dragunov Edition - Part 2
Speedkicks on Twitter / X
Speedkicks on Twitter / X
Twitter I'm gonna try something where I name a Tekken 8 character and you reply with your complaints and I tell you the viable counterplay.Starting with Jin Kazama— Speedkicks (@Speedkicks) April 14, 2024
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Speedkicks on Twitter / X