One more #Testament combo recepe starting with Counter Hit Sweep#GGST #GGST_TE #GuiltyGearStrive #PS4Share #PS5Share pic.twitter.com/sVoBF1n5na— DarKaoZ (@DarKaoZ) March 29, 2022
Off of cS in Stain State, you can end your combo with j236{H} to counter most wake-up options. Just land and meaty with 2H to stuff DPs (use 2K to slide under Ky's) or mashing.
To bait Burst just end in j236H and meaty with 2K.
Combo should work on the whole cast.
You can also end with j236S which lets you follow up with a teleport for a (fake) overhead.
Inputs: cS, microdash, cS, 214P, 5K, jS, j236{H}/H
#GGST #GGST_TE #GUILTYGEAR
Early close range CH 5H starter from stain state frame trap.Stain state enders with and without meter and damage variant. Works on all weights. Routes are flexible so you can end almost however you want.#GGST_TE pic.twitter.com/dOLRu5vcLf— Juneau (@CSS_Juneau) March 29, 2022
when the opponent is in stain state and you have a succubus near them, you can hit confirm any button into teleport and get a combo from it. #GGST_TE pic.twitter.com/24a4tMHb2x— Romolla (@Romoolla) March 29, 2022
ok this one is a little more useful and meterless midscreen to corner break featuring THE LEGGY #GGST_TE pic.twitter.com/0wgjiwgZZM— didact (@autodidact_xrd) March 29, 2022
#GGST #GGST_TE Some possible ideas for keeping oki + corner carry after RC from midscreen. Dummy set to wake-up 6P. This feels strong because it beats 6P, combos if they get hit, and sets crow out. pic.twitter.com/6E9nuNcdoI— Just C (@Perfect_C3) March 29, 2022
(combo notations below)
Here is your Testament combo guide for Guilty Gear Strive! Full of all the practical combos you need to help out your gameplay, hope you enjoy! Combo wise Testament is mostly straight forward, just gotta think from a range a lot of the time though since range is where Testament excels!
P = Punch
K = Kick
S = Slash
HS = Heavy Slash
D = Dust
COMBO GUIDE AND NOTATIONS
qcf = quarcter circle forward/236
qcb = quarter circle back/214
DP = Dragon Punch motion, forward, down, downforward/623
f = forward/6
b = back/4
cl. = Close
cr. = Crouching
TK = Tiger Knee, motion ending in up-forward
789
456
123
FOREWARD:
Testament isn't quite a combo monkey, you will get a lot of your damage from stray pokes and projectiles. That said though you always need to know combos! Just keep in mind the core gameplan before you start on your testament journey.
BNB COMBOS:
- K, 2D, S Grave reaper
- 2K, 2D, S grave reaper (just does a bit less damage cause more scaling since you started with a low)
- 2P, 2P, 2P
- 2P, 2P, 6P, super
- cl.S, 2D, HS grave reaper, dash K, 6HS, S arbiter sign
- cl.S, 2D, S grave reaper, teleport, will be plus in their face
- Jump HS, air HS grave reaper, K, HS arbiter sign
- 6HS, HS arbiter sign (this is single hit-confirmable)
- Charged Dust, HS, S, jump HS, S, HS, HS
- stand P anti air, K, 6HS, S arbiter sign
- (basic rc) SSH, rc forward, run, cl.S, 2HS, K, 6HS, HS arbiter seal
STAIN STATE
- HS arbiter sign, S arbiter sign, or S sign into S sign
- Either arbtier sign, RC forward, run cl.S, cr.HS, K, 6HS, S arbiter sign
- Dust, run cl.S, 6HS, HS arbiter seal
CORNER COMBOS
- cl.S, HS, HS grave reaper, dash K, 6HS, S grave reaper (splat) HS arbiter sign to break, or bid if you wanna apply stain
- cl.S, HS, HS grave reaper, dash K, 6HS, HS arbiter sign, (splat) dash S to break
- Throw, S grave reaper (hits, then skull makes you very advantage on block)
COUNTERHIT COMBOS
- S, S grave reaper
- 6HS, Charged S grave reaper, S arbiter seal
- (max range) 6HS, BIRD, S arbiter seal
- 6p vs air, 6HS
- 6p vs air, HS grave reaper, dash K, 6HS, S arbiter sign. (TIMING IS TOUGH! Dash K must have perfect spacing/timing for it to work)
- HS, Bird, S arbiter sign
- (close)HS, BIRD, dash K, instant air dash S, land, cl.S, 6HS, S grave reaperm wallbreak if applicable
- (anti reversal) HS, HS grave reaper(hold), dash cl.S, K, 6HS, S grave reaper
- (anti reversal, harder), cl.S, 2HS, HS grave reaper(partial charge), dash cl.S, K, 6HS, S Grave reaper
- (anti reversal) 6HS, HS grave reaper held, run cl.S, 2HS, K, 6HS, HS arbiter seal
- (anti reversal, corner) 6HS, HS grave reaper held, run cl.S, 6HS, HS arbiter seal, super
- air to air jump S, air dash S, land, cl.S, 2S, 2HS, super
---------------
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#testament #guiltygear #ggst
Wall to wall combo with Testament. If you get hit in Stain state you're just dead lmao especially if they got meter. I'm like 85%-90% sure you can do this with only 50 meter so gonna work on that later#GuiltyGearStrive #GGST #GuiltyGear #Testament pic.twitter.com/r6EzFhaHPP— Ky Kiosk (@KyKiosk) March 29, 2022
Charging Grave Reaper at just the right time will make or break your juggles #GGST_TE pic.twitter.com/TCOHLxe43J— beat’s heart is blazing (@BeatNinja77) March 29, 2022
YEPP. I’m feeling my testament. They are dope. #GGST #GGST_TE #GuiltyGearStrive pic.twitter.com/dzpl9Msxdm— TestamentSIMP 💀 (@ChefGraph) March 29, 2022
ANTI CHICKEN-Jumping TESTAMENT Tech by Stiah - Guilty Gear STRIVE
Luh Testament Guide for my Zato-1 Subs. This is just a Day-1 Guide btw. Lmk below any questions or comments pls. Please Like and Subscribe if you want me to see more of my Testament.
#GGST #Strive #Testament
You can displace the crow so that it comes from in front of you #ggst #ggst_te #PS4sharehttps://t.co/BxIYLBGK5E pic.twitter.com/ohrQTT75FA— TRASH LEVIATHAN (@TrashLeviathan) March 29, 2022
If the opponent blocks a super jump IAD j.H you can j.236S to beat mash or throw attempts but it would lose to 6P or DP. You can rps by pressing c.S instead to beat 6P's.#GGST_TE pic.twitter.com/iQfYuSJMae— uri (@urird013) March 29, 2022