Vikala
i foresee this being the big thing that catches people, myself included, but if vikala does 22U in blockstrings and you know she's gonna/react (idk how easy/hard thatd be), you can roll to escape it every time. at worst she's safe but not plus
— Pearl Clan | Lillie Ver.Ka 🏳️⚧️ (@heat__end)

5[U] oki concept
after 22H 2H in the corner you can meaty 5[U] for plus frames depending on the item. if the item doesn't have a hitbox you can cancel on reaction and 5L
— myu (@myumichii)

Midscreen mixups for Vikala
If starter is with c.L c.L 2M or c.M/c.H while they are crouching then c.L will work after KD. Otherwise, use c.M(1). Although abit tight, it beats mashing and throws.
66M can be used to go over 2L/throws
Combos could be better maybe.
— Haiki Mono-Kun (@awooooooo_)

First thing I did was misinput 66h and accidentally find a corner steal setup
Character seems so fun!
Ill refine this when I get back to labbing, for now I want to play the character
— A strange diseased frog (@a_diseased)

DeathCraft’s BnB Vikala stuff
DeathCraft’s BnB Vikala stuff oh yeah join the ratcord if need or want behttps://discord.gg/CJWEM6dS you can tag me deathcraft there and hang out with other rats Good to get a basic idea of her cannon stuff, she can yeet 8 stuff, ill classify them into 3 groups Group 1: Spike ball Cannon ...

Vikala grab combo midscreen concept with mousetrap setup (i dont know the tags rip)
— Talios Drakei | 🐉 ENVtuber (@TaliosDrakei)

Using 236H (Hold) in corner carry routes enables you to convert from items that would otherwise not let you do so if you don't hold (Ball, Smoke Bomb)
The f.H must hit around its max range for this to work
— Sunny! (@SunnyDayFGC)
