easy way to punish rainwater in the corner + safe jump #GGST_KY #PS4sharehttps://t.co/7ak6b8PyIU pic.twitter.com/ZOa5YWSfeb— BT | KaneKY KISKE (@Kaneki_RR) July 30, 2021
#GGST_GO Pressure route vs Axl to cover Rensen, Grab, Block, Jump etc. Reacting to Rensen/Grab gives this punish. pic.twitter.com/WmrzuqUqYV— Somnium (@SomniumEU) July 28, 2021
#GGST_GO Pressure setup on Axl. This route only works if you read the 5P. Axl only has 5P, Rensen, Grab options pic.twitter.com/K6c9P6ZojF— Somnium (@SomniumEU) July 28, 2021
If you block it high, you can super jump air dash over the next one. It’s not the best solution since it’s easy to read and hard to execute, but it’s a straightforward response to a spamming Axl.Besides that, 6P > 63214H is a punish on clash if you’re close enough. https://t.co/edAQmwnpOP— kumikats (@Kumikones) July 28, 2021
Want to kinda apologize for the lack of structure in regards to the normals section of the video. I didn't really know how I wanted to order them outside of 2S and 5S being the last normals I wanted to talk about before going into the special moves/common sequences.
Intro: 0:00
Normals: 0:21
Gatlings: 1:45
Common Sequences, Strings, and Special Moves: 2:29
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punishing air snail with IB without IB you just 2s stun dipper #GGST_KY #PS4sharehttps://t.co/7ak6b8PyIU pic.twitter.com/DmMfWOAaTM— BT | KaneKY KISKE (@Kaneki_RR) July 22, 2021
bc FD makes you fall faster on air block, u can make things like axl [4]6S~8 more disadvantageous to where u can contest. it all depends on distance from him + height, but can range from even being punishable on FD air block to still being decently +. super important vs him #ggst pic.twitter.com/Kgj6FgtLIv— DEB (@SuperDEBico) July 21, 2021