Zato-1

Zato-1

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The Beginner's Guide to Zato-1 [Guilty Gear STRIVE]
The Beginner's Guide to Zato-1 [Guilty Gear STRIVE]
Zato-1 is one of the most fun, and most complicated characters in Guilty Gear Strive, but I'm here to help! If you're confused on how to play him, or how to fight him, then this is the video for you! We cover some advanced concepts in this video as well, but I want to go more in-depth on some of those advanced things in a future video, so stick around. Beginner's Guide to Guilty Gear Strive: https://youtu.be/eqvjukWcaNE Second channel: https://www.youtube.com/channel/UCX8m8ok6rcd7GR70nPLMmmA Catch me live here: https://www.twitch.tv/rathfgc Rath's twitter: https://twitter.com/RathFGC Community Discord: discord: https://discord.gg/Xqbj5xBs6s 0:00 intro 0:19 who is this video for? 1:59 what does zato do and how does he do it? -- 2:10 he's either the BEST or the WORST -- 4:00 zato showcase, the good AND the bad 12:33 HOW does Zato do what he does? Controlling eddie 101 -- 13:28 summoning eddie normally / eddie's meter -- 14:30 summoning eddie with an attack -- 16:15 controlling / moving eddie -- 17:30 attacking with eddie (negative edging) -- 19:37 what happens when eddie gets hit? when zato gets hit? 20:18 protecting eddie / taking turns 21:40 Zato Specific Button Layout -- Knowkami's Twitter: https://twitter.com/KnowKami -- BeautifulDude's Twitter: https://twitter.com/BeautifuldudeGG 25:34 Zato Things (without eddie) -- 26:40 basic mixups -- 28:20 anti-airs -- 32:02 pokes / neutral moves -- 33:17 air attacks -- 34:55 air dust is great for movement -- 35:40 air movement tips -- 36:20 grounded moves -- 36:55 6P is a counter-poke AND an anti-air -- 38:21 unique moves (6K/6S) -- 39:09 his fastest moves are NOT fast -- 39:50 close slash sets up Zato's best frame trap options 40:28 special moves -- 41:00 a note about his command grab -- 41:20 drunkard shade (214S) reflect! -- 43:15 Zato can go underground (214K) 44:55 Eddie Attack Review Music: Simple Step (available via youtube's free audio library) #Zato-1 #Strive #RathFGC
·youtube.com·
The Beginner's Guide to Zato-1 [Guilty Gear STRIVE]
MagnumLVL on Twitter
MagnumLVL on Twitter
In the grind trynna get better with Zato. Happy I was able to pull off the throw combo in a match (I know it's not much). Never tried it before and it just kinda happened from always practicing bnb/froggy loops T_T. #GGST #GGST_Zato #GuiltyGearStrive pic.twitter.com/khTvY3URNy— MagnumLVL (@themagnumLVL) July 4, 2021
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MagnumLVL on Twitter
カサネ・アマツキ on Twitter
カサネ・アマツキ on Twitter
ダスト後は位置が入れ替わるが、空中で位置を入れ替えるので結局元に戻るのか#GGST #PS4share pic.twitter.com/QqLy3PvQVE— カサネ・アマツキ (@kasanene0814) July 4, 2021
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カサネ・アマツキ on Twitter
ヘッポコ on Twitter
ヘッポコ on Twitter
#GGST_ZAダウン追い打ち多いすると、その後の崩しのコンボを変えないと駄目という一例。安くなりがち逆に近S張り合う投げが完全バー対になるという利点もhttps://t.co/GIVe7fuVva pic.twitter.com/3Rupd5RUgM— ヘッポコ (@Heppoko_gamer) July 4, 2021
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ヘッポコ on Twitter
Mellow_RAGE on Twitter
Mellow_RAGE on Twitter
Zato throw rrc combo without eddie. Prob theres more optimization with up drift rc.#GGST_ZA pic.twitter.com/EcT2jY2phl— Mellow_RAGE (@Mellow_RAGE_) July 4, 2021
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Mellow_RAGE on Twitter
ヘッポコ on Twitter
ヘッポコ on Twitter
#GGST_ZA小川さんの配信から、ケインさん提供のネタ。画面端投げ5HSダウン追い打ち多い重ね利点はリバサ対応力、カイチップ相手にヘッポコ式行ける。欠点はダウン追い打ち分壁耐久を消費する事、ダウン追い打ちにバーストされること pic.twitter.com/MvzcSuZg9d— ヘッポコ (@Heppoko_gamer) July 4, 2021
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ヘッポコ on Twitter
Kushi on Twitter
Kushi on Twitter
#GGST_ZA not sure this is known, but if you PRC sun void (which only costs 50 meter if quick enough) while eddie is out, he will come back to neutral wherever he is on screen where the PRC happens. So you can make him levitate when canceling 236S in this fashion for instance. pic.twitter.com/OMcqRPGJSo— Kushi (@_kushi_chan) July 4, 2021
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Kushi on Twitter
れんざ on Twitter
れんざ on Twitter
#GGST_ZAなにこれwエディゲージは回復してくれたけど、壁割れた後の状況は良くないwhttps://t.co/wn4tDwBFqN pic.twitter.com/OIDGEIB8XV— れんざ (@re_nza_0_can) July 4, 2021
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れんざ on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Any time you could go for double Frog loops, you can unsummon, instead, and reset pressure w/ Spikes. I would go for the unsummon if you were meter gain restricted (after Sun Void 2D Drill Pierce hits or after Damned Fang RRC) and the full loops into SV otherwise. #GGST #GGST_ZA pic.twitter.com/vfy9hckQkU— Mark Kirollos (@Mark_FGC) July 3, 2021
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Mark Kirollos on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Saw this in the Japanese 15 v 15 tournament. You can go for the jD crossup after midscreen Sun Void oki. #GGST #GGST_ZA pic.twitter.com/LpIdCt5J3W— Mark Kirollos (@Mark_FGC) July 3, 2021
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Mark Kirollos on Twitter
Clayman™ on Twitter
Clayman™ on Twitter
#GGST_ZA Universal c.S corner combo. Ending in sword super does 1 less damage lmaohttps://t.co/5KlYqNbQtY pic.twitter.com/Ncnb0TxPzV— Clayman™ (@Clayman_66) July 3, 2021
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Clayman™ on Twitter
CEO OF EDDIE on Twitter
CEO OF EDDIE on Twitter
Saw the tweet and labbed up this! Thanks for the Idea!You do need 100 meter but there might be something more optimal 💗🍒#GGST_ZA pic.twitter.com/Sgtpb6GWMU— CEO OF EDDIE (@Cherry_FGC) July 3, 2021
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CEO OF EDDIE on Twitter
Wizard needs coffee on Twitter
Wizard needs coffee on Twitter
#GGST_MA S Dolphin is safe unless predicted. Repeated S Dolphin is not safe. It's a mistake & if you're getting away with it it's only because your opponent is inexperienced. Here's a particularly brutal example (credit to u/akhlore): https://t.co/g9DlBha8kP— Wizard needs coffee (@WizardExploded) June 16, 2021
otakupcgaminghd·twitter.com·
Wizard needs coffee on Twitter
闘翠斗 on Twitter
闘翠斗 on Twitter
エディが裏にいってからコマンド入力 なんかありそう #GGST_ZA #PS4sharehttps://t.co/PspDXDzi3t pic.twitter.com/yqw7cMYGBq— 闘翠斗 (@Toast_Faust) July 3, 2021
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闘翠斗 on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
I think holding [H] for safety will be a big part of Zato's gameplan. Some of his best strings have jump-able gaps, and rather than calling them out, he can hold down [H] (usually after 214[H] 4X, 236X, or 22[H]) to threaten Oppose on counter-attack. #GGST #GGST_ZA pic.twitter.com/GN8Dapg4Px— Mark Kirollos (@Mark_FGC) July 3, 2021
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Mark Kirollos on Twitter
くるた on Twitter
くるた on Twitter
HSドリルロマキャンから画面の2/3運ぶコンボエディを自分の背中に付けてから、ワンテンポ遅らせてはねるのがコツ最後のしゃがみSが、画面端に到達してないと割れない#GGST_ZA #GuiltyGearStrive #ザトー pic.twitter.com/eKdkqm5ear— くるた (@gHNKsmbqHI8Nodh) July 3, 2021
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くるた on Twitter
みやち on Twitter
みやち on Twitter
#GGST_ZA #PS4share 跳ねる1段目がしゃがみガードされてるんで見直したら、F式っぽくなってたのねhttps://t.co/QLDazmGG2O pic.twitter.com/nhvvCh9eiZ— みやち (@mijacchi) July 3, 2021
·twitter.com·
みやち on Twitter