Zato-1

Zato-1

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Zato Corner Throw RC 188
Zato Corner Throw RC 188
Thanks to Silent Shadow for the Idea https://twitter.com/NBSilentShadow/status/1407117428878938114?s=20 Timing is tight 4/6D Fast Red RC 2H 236S 236S 6H 2S 214K (6H or Super)
·youtube.com·
Zato Corner Throw RC 188
ヘッポコ on Twitter
ヘッポコ on Twitter
#GGST_ZA画面端投げ多い重ねから、透かし2Kと降り際最低空JDの二択を軸にした起き攻め集……ヘッポコ式(ボソッダミーはガード反撃ヴォルカにしてある、ようは連ガ近S張り合う投げをしてるところは近Sダストの択にいけるとこ pic.twitter.com/SQaNbRla6a— ヘッポコ (@Heppoko_gamer) June 22, 2021
·twitter.com·
ヘッポコ on Twitter
MOD | natedawg on Twitter
MOD | natedawg on Twitter
can definitely just sweep instead of air throwing but thought this was a cool way to get in their heads for up backing. #GGST #GGST_ZA pic.twitter.com/E83FV0jZ6o— MOD | natedawg (@natedtn) June 22, 2021
·twitter.com·
MOD | natedawg on Twitter
Wolfy on Twitter
Wolfy on Twitter
Not sure if this was shared yet, but you can side-swap and sandwich with Zato if c.S HS 236P hit confirms and have enough Eddie meter for two leap loops without sun void reset.#GGST_ZA #Zato pic.twitter.com/TcutfK3AOP— Wolfy (@MiyakoWolfy) June 22, 2021
·twitter.com·
Wolfy on Twitter
MoneyMace on Twitter
MoneyMace on Twitter
Lol i really hope theres a practical application for this #GGST_ZA #PS4sharehttps://t.co/gqfAsCFzfA pic.twitter.com/6lyPHMY6Mq— MoneyMace (@MoneyMaceFGC) June 22, 2021
·twitter.com·
MoneyMace on Twitter
ヘッポコ on Twitter
ヘッポコ on Twitter
#GGST_ZA画面端ドランカーchコンボどっかで使う機会あるはずhttps://t.co/GIVe7fuVva pic.twitter.com/EkJXvZpMrU— ヘッポコ (@Heppoko_gamer) June 22, 2021
·twitter.com·
ヘッポコ on Twitter
Gilkaoz on Twitter
Gilkaoz on Twitter
In my opinion, this is the most consistent punish if you counter someone with 2H midscreen #GGST_ZA #PS4share pic.twitter.com/yYZNVnb7Lu— Gilkaoz (@Gilkaoz) June 22, 2021
·twitter.com·
Gilkaoz on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
If any of your decent anti-airs (2H, 6P, fS) connect on airborne opponents, you can frametrap their jump by canceling into raw summon ( 214H[6] ) and calling the correct assist. Works on Block, Hit, and CH. So you really don't have to fish for 2D to start pressure. #GGST #GGST_ZA pic.twitter.com/NUnoWdmfMh— Mark Kirollos (@Mark_FGC) June 22, 2021
·twitter.com·
Mark Kirollos on Twitter
Daihuu on Twitter
Daihuu on Twitter
I saw this weird occurrence in a Gobou video where Sun Void didn't break the wall for some reason? Seems to be height and spacing related. This works on everyone but Anji, Sol, Nago, and Leo. #GGST_ZA pic.twitter.com/FjA9LQnxCJ— Daihuu (@DaihuuPA) June 22, 2021
·twitter.com·
Daihuu on Twitter
聖剣のセギノール on Twitter
聖剣のセギノール on Twitter
リバサを撃たれた時簡単バージョンです。ちゃんと考えるなら見てから2HS>跳ねる召喚回収ですが、ガード確認からの暴れ潰しもあるので間に合わない事が結構起きてます#GGST_ZA #PS4share pic.twitter.com/W5fUcpHMHd— 聖剣のセギノール (@jAcXRcBMwnWpRYo) June 21, 2021
·twitter.com·
聖剣のセギノール on Twitter
chilly. on Twitter
chilly. on Twitter
#GGST_ZA I finally hit it after an hour and a half! lol zato journey has officially begun ! pic.twitter.com/O0yYevFOG9— chilly. (@ChillYouf) June 21, 2021
·twitter.com·
chilly. on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
Zato=1 concept: Using clap instead of negative edge/frog loops to optimize corner combo routes.A thread.#GGST #GGST_ZA Clap allows Zato to sneak in the damaging 6H in corner combos.This is meterless. BTL helps recover a bit of Eddie gauge before the wall break.(1/6) pic.twitter.com/AgyMjZJvXS— Silent Shadow (@NBSilentShadow) June 21, 2021
·twitter.com·
Silent Shadow on Twitter