Zato-1

Zato-1

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Mark Kirollos on Twitter
Mark Kirollos on Twitter
Easy Zato corner high/low mixup that fills the gap between the hits of Pierce (-P). #GGST #GGST_ZA #PS4share pic.twitter.com/DdB5omK1Vq— Mark Kirollos (@Mark_FGC) June 9, 2021
·twitter.com·
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Zato high/low blockstring. Combos at any point in the string. Any low can be replaced w/ dust for mix. #GGST_ZA pic.twitter.com/EYGez4tBPG— Mark Kirollos (@Mark_FGC) June 9, 2021
·twitter.com·
Mark Kirollos on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Child in Time (Mark) — Today at 6:14 PM right now I'm labbing out this setup: 236P/236S -> 66RC 2K 214S -P- into [5D] or into 5K 623S or into 5K 6K -S- cS 2H 22H or into 5K 2D -> (some stable conversion that I'm still working on) you can also set it up meterless if you just do 214H and wait a bit before doing -P- or -S- then running up and doing 2K 214S -P- if the opponent gets hit by 2K 214S, then you get a full combo with the -P- 5K 6K -S- cS 2H 22H route all routes work midscreen I'll post it on twitter when PC version comes out and when I find a stable low conversion combo if anyone wants to just talk about zato while labbing, hmu and I'll get in VC GrimFlash — Today at 6:24 PM @Child in Time (Mark) I have a similar setup like this with c.S > 5H > 236P > 66RC > c.S > 214S > ... The options after the drunkard I go for are: • -K- > classic high/low mix • -P- > 623S inbetween the first and second hit • -P- > 2K inbetween the first and second hit. If it works, conversion looks like -P-(1) > 2K > -P-(2) > c.S > 2S > -S- > 2H > 22H Instead of c.S > Drunkard after the 66RC, you could do c.S > 5D/2D for a basic high/low mixup Could also do a BTL left/right with the -P- option I think, didn’t mess with it enough yet But many ways to overload your opponent’s mental stack here overall
·discord.com·
Discord - A New Way to Chat with Friends & Communities
KRCPinto on Twitter
KRCPinto on Twitter
Since you can cancel 6H, wanted to play with some potential bait scenarios #GGST_ZAhttps://t.co/tqjWluEq77 pic.twitter.com/AZDYs8AXwN— KRCPinto (@KRCPinto) June 8, 2021
·twitter.com·
KRCPinto on Twitter
Rynge on Twitter
Rynge on Twitter
i tested the j.HS into j.K fuzzy with Zato yesterday on the entire cast and it works on about half: Sol Axl Pot Faust Zato Ram Anji. DOESNT work on: May Ky Chipp Millia Leo Nago Gio I-No. #GGST_ZA— Rynge (@Rynge_) June 8, 2021
·twitter.com·
Rynge on Twitter
Whateverdude151 on Twitter
Whateverdude151 on Twitter
Post Damned Fang oki. These are some favorable & relatively safe options #GGST_ZAhttps://t.co/3cUaCczO4j pic.twitter.com/MwYOsY9GLe— Whateverdude151 (@whateverdude151) June 8, 2021
·twitter.com·
Whateverdude151 on Twitter
Funny Crimes on Twitter
Funny Crimes on Twitter
No clue what to do with this but it looks fuckin sweet #GGST_ZA #PS4sharehttps://t.co/Dury0SeLPJ pic.twitter.com/YZ4XG9b6Tm— Funny Crimes (@FunnyCrimesZato) June 8, 2021
·twitter.com·
Funny Crimes on Twitter
Richard Nguyen on Twitter
Richard Nguyen on Twitter
Zato option select for Eddie pressure on hit/block but drill on counterhit. e.g. 2S xx 236P xx 22H xx 236H #GGST_ZA pic.twitter.com/tA5xCOLoBc— Richard Nguyen (@RichardWinz) June 8, 2021
·twitter.com·
Richard Nguyen on Twitter
JOSH メ on Twitter
JOSH メ on Twitter
simple sandwich where he doesnt need to adjust for unexpected hits, problem is 6K has a backdash / dp gap, and its not a mixup because only low->high is possible in this sequence low->low with 5K 5K/2K makes unexpected hits almost impossible to react to and convert #GGST_ZA pic.twitter.com/ZoECRwWvLn— JOSH メ (@JoshGG) June 8, 2021
·twitter.com·
JOSH メ on Twitter