流石にこれはおかしいだろww#GGST #GGST_ZA pic.twitter.com/m0ru1NqNDl— 御傍(ごぼう) (@smerinthinae) February 18, 2021Apparently drunkard shade is bugged and causes eddie to not time out for a while
[5:53 AM]
At which point you can just drunkard shade again
すげー楽しかったごぼうさんありがとー!!! #PS4share pic.twitter.com/LuZifgw3KM— スギ_vs (@sugi_vs) February 18, 2021 I look away for 1 hour
[5:51 AM]
And already we have infinites
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PebblesToday at 2:06 AM
character strength is the kind of thing that only starts to settle several months in
[2:08 AM]
oh shit
[2:08 AM]
ogawa found a cool thing
[2:08 AM]
sandwich situation
RoninToday at 2:08 AM
oh definitely, but people were having such a strong reaction that it seemed bad
PebblesToday at 2:08 AM
mawaru drills have no hurtbox so you can use it to bait DPs
RoninToday at 2:09 AM
thats a good use for it
PebblesToday at 2:09 AM
and it leads to a sandwich nobiru combo on successful bait
RoninToday at 2:09 AM
i cant really find a decent use for it outside of just lockdown
[2:09 AM]
seems hard to confirm off of
PebblesToday at 2:11 AM
(sandwich)
mawaru jK cS -S- fS -S-(hit) into stuff
[2:11 AM]
since you can airblock DPs theres no real meter cost to it
RoninToday at 2:12 AM
hm
[2:12 AM]
not sure i follow
[2:12 AM]
is the jK on the way down?
[2:12 AM]
from having blocked the DP?
PebblesToday at 2:12 AM
ill post a link once his stream becomes archived
[2:13 AM]
hes testing on RTL
[2:13 AM]
hes live rn btw might as well sneak in a watch
RoninToday at 2:13 AM
oh damn just found the bit you were talking about
[2:13 AM]
thats kinda OD
PebblesToday at 2:13 AM
also looks like 5K/2K 2D summon > drill is meaty
[2:14 AM]
so you can 5K2D and walk eddie behind the opponent and meaty outside some shoryu ranges
Nino_AllahToday at 2:38 AM
I was unable to solve my biggest issue with eddie. P release second hit launching opponent
[2:38 AM]
So even mixing in pressure lows or highs if they get hit by the normal followed by eddie p 2nd hit they just fly out
[2:39 AM]
Normal 2k p release stagger in between gap just flings them out if they dont block lol
[2:39 AM]
Same w drills. If they happen to get hit in the blockstun ackwardly they fly and soft kd
MisterCrimsonToday at 2:46 AM
they didnt fly
[2:46 AM]
you have combo(edited)
[2:48 AM]
run 2s 2h
Nino_AllahToday at 2:55 AM
Right i understand that
[2:55 AM]
I just saw ogawa trying to solve problem lol.
[2:56 AM]
He kept being unable to do anything about 2p 2nd hit following his overhead or low and converting after
[2:57 AM]
If you land a 2 k then the 2nd p hits after you cannot do anything to convert mid screen outside of meter spend
[2:58 AM]
Even a 236 will whiff here. 2k recovery is too long to 2s. And 2d will hit them and not kd as it causes a soft kd state juggle pop out.
MisterCrimsonToday at 2:58 AM
oh i see yes
[2:58 AM]
you need to sandwitch to convert
Nino_AllahToday at 2:58 AM
So normal sandwhich pressure i was testing
[2:59 AM]
P release meaty, 2k or jk lands, 2nd p hits
[2:59 AM]
Then its just a shit show lol
[3:00 AM]
Even what ogawa was doing w sandwhich drill, k release, the conversion after would cause ackward situations due to the bounce of the drill making them airborn.
[3:03 AM]
Ill keep plugging tomorrow. But this is a fundamental issue imo. Even though gattlings are limited its ok if we are mixing eddie and zato as we should for stun, problem is if they get hit randomly eddie is giving them get out of jail free cards in many situations.
[3:04 AM]
May need to just convert to an entirely lame neutral and punish mindset for now.
⭐Star_Stranger⭐Today at 3:43 AM
Hey whats the difference between H and HS in notation?
[3:43 AM]
like is H just for 2H and HS is standing Heavy Slash?
BattToday at 3:46 AM
If I'm incorrect, someone please correct me, but I'm pretty sure instances of H are just people habitually using notation from other games for the Heavy attack
NelkhaelToday at 3:46 AM
Yes that's it
⭐Star_Stranger⭐Today at 3:46 AM
Oh so then HS is heavy then slash?(edited)
PebblesToday at 3:46 AM
no theyre the same thing
⭐Star_Stranger⭐Today at 3:46 AM
O
BattToday at 3:46 AM
nah, it's just people mixing notations together
PebblesToday at 3:46 AM
H is just more convenient to write
BattToday at 3:46 AM
both cases mean just Heavy Slash
⭐Star_Stranger⭐Today at 3:46 AM
Ah makes sesne
[3:47 AM]
but then in this zato combo it says to do 214HS
[3:47 AM]
Not sure which that is
PebblesToday at 3:47 AM
e.g. if you do jump S > jump H as Sol you can write it as jSH if you use jH to mean jump heavy slash
⭐Star_Stranger⭐Today at 3:47 AM
thats just unsummon so I'm not sure how that does more damage
PebblesToday at 3:47 AM
in ACPR you can link Sol jH jS so jSHS is a combo for example(edited)
[3:48 AM]
the shortened notation isnt always useful but it can be
[3:48 AM]
e.g. Xrd Johnny air combos are often summarized this way, like jump H mist cancel jKD is often just written jHKD
⭐Star_Stranger⭐Today at 3:49 AM
I guess it is better for situations like that
PebblesToday at 3:49 AM
in this game who knows how it goes but it looks like e.g. Sol might have plenty of links out of jH
[3:50 AM]
or May might do stuff like she does in Xrd with rejumps after jH
[3:50 AM]
I just like the compact notation of H better than HS
[3:51 AM]
but japanese stuff will often use HS
[3:51 AM]
theres no consistency in the JP scene with combo notation either
[3:51 AM]
its usually just clear from context
NelkhaelToday at 3:54 AM
So with all the negative edge stuff in mind, there's a specific button layout recommended to play zato? Or just the standard
k s hs
p . d
⭐Star_Stranger⭐Today at 3:54 AM
O
[3:55 AM]
I use
P S HS
K R D
Instead of a million tweets and with all the caveats that come with "day 1 content". May inform and inspire? Might update this description with content.
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MisterCrimsonToday at 12:09 AM
meaty with S is ok if you dont know what to do
[12:10 AM]
2k into 6p is great to
1
SnoozeToday at 12:10 AM
any cool block strings with summons I could use?
MisterCrimsonToday at 12:13 AM
s h p is the safer
[12:13 AM]
s h h to beat mashers
MisterCrimsonToday at 12:24 AM
invo k if you close to corner and confident
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GrimFlashToday at 11:27 PM
Run up P is good to start your staggers with
[11:27 PM]
c.S is great if you want to go for c.S > 5H > 236P
[11:27 PM]
Gets summon out and it’s actually a frametrap
[11:27 PM]
So they can’t just mash out summon
SnoozeToday at 11:32 PM
ahh
[11:32 PM]
so when you wanna frame trap you just press c.s normally
[11:32 PM]
since frog will pop out
[11:33 PM]
now im just looking for a good blockstring with summon!
[11:33 PM]
just so I can start getting mileage out of it
[11:35 PM]
guessing p>6k>]K[ would be good
[11:35 PM]
im not sure what you can get off of 6k
Discord - A New Way to Chat with Friends & Communities
NarNarToday at 10:17 PM
Best i have found for a string is 5S>2S>5HS>22HS(edited)
[10:18 PM]
Without eddie
MisterCrimsonToday at 10:19 PM
s - h - 236p
[10:19 PM]
if you mind opponent jump 236s after, if no run pressure(edited)
CrimsonToday at 10:42 PM
This isnt zato stuff but still pretty funny
Child in Time (Mark)Today at 10:43 PM
Do we know what to do if the opponent gets hit by -K- on wakeup?
It doesnt leave them standing
ChaosVIIToday at 10:44 PM
wait i thought this was general FUCK
[10:44 PM]
sorry sorry
MisterCrimsonToday at 10:45 PM
you can run confirm 5s 2h @Child in Time (Mark)
New Eddie armor move is a great tool to use in multiple situations, defense and offense, few exemples #GGST_ZA pic.twitter.com/0AdgvF02Sw— ASM Mister Crimson (@MistahCrimson) February 18, 2021
Instead of a million tweets and with all the caveats that come with "day 1 content". May inform and inspire? Might update this description with content.