Finally managed to consistently land the legendary frog unsummon combo. You love to see 90% of Chipp's health bar disappear like that#GGST_ZA pic.twitter.com/I0Skc8pCZP— 匕ダーヤトラスラん (he/him) (@hidayatraslan) November 17, 2021
#ggst_za jump j.D is an easy reaction punish for Anji Fujiin-K and Fujiin~P.Conveniently, 2D is the most consistent punishment for Fujiin~H. Additionally if you mess up and do the j.D to late you zoom away to safety. pic.twitter.com/XBA2qcpLVt— DarthPhallus (@phallus_darth) November 17, 2021
Gobou setup on hit/block.Gotta hit confirm.Not safe to unsummon vs DP characters/invincible supers.Lets you combo for big damage on hit, unsummon and jail for more pressure on block.#GGST_ZA pic.twitter.com/yCTbMjGehZ— Setchi (@SetchiSSBM) November 14, 2021
Simple concept but i didn't know this before lolIf you oppose and the hits go off, you can't unsummon (unless you use the new patch and a setup).But you can cancel it into another eddie move, and then unsummon then.Worth keeping in mind during zoning neutral.#GGST_ZA pic.twitter.com/XG0ANbeEX7— Setchi (@SetchiSSBM) November 14, 2021
Punish vs the new Nagoriyuki neutral, a.k.a. Zarameyuki->Fukyo->f.S. Don't let them blindly toss this out #GGST_ZA pic.twitter.com/kQ7TU7jYd5— Whateverdude151 (@whateverdude151) November 14, 2021
Bro all this mix for 50% tension, and you can hitconfirm and combo off the original high jD lmaoGobou mix#GGST_ZA pic.twitter.com/8rh6Upi6WB— Setchi (@SetchiSSBM) November 14, 2021
Simple concept but I never thought to test it before.Once the PRC goes off, the opponent cannot escape the command grab or eddie drills unless they invincible super or 3f button.Jump/backdash get caught by eddie.Could be a nice trick for closing rounds.#GGST_ZA pic.twitter.com/KOB6nnszOj— Setchi (@SetchiSSBM) November 14, 2021