Zato-1

Zato-1

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Mark Kirollos on Twitter
Mark Kirollos on Twitter
Zato players should be using dash macro since it lets you continue forward movement and dash momentum while inputting command grab. First example is w/o dash macro, second is w/ it. Timing is ~ the same. #GGST #GGST_ZA pic.twitter.com/htm7hw7iE5— Mark Kirollos (@Mark_FGC) September 29, 2021
·twitter.com·
Mark Kirollos on Twitter
Gap Moe on Twitter
Gap Moe on Twitter
#GGST_ZA Shades of I-no: since we're on this resplat train here's a concept on how to get constant pressure with Zato in the corner. Obvious room for optimizing scenarios into it. pic.twitter.com/adqJjq8ZSO— Gap Moe (@itwhiffed) September 29, 2021
·twitter.com·
Gap Moe on Twitter
Matter on Twitter
Matter on Twitter
A more optimized version of the last j.D route. Thanks @SetchiSSBM for the tip! #GGST_ZA pic.twitter.com/KCJQ6X9sbH— Matter (@MatterArtGames) September 28, 2021
·twitter.com·
Matter on Twitter
乱レボ on Twitter
乱レボ on Twitter
#PS5Share, #GUILTYGEARSTRIVE 少し早めに走らんといかんけど狙って行っても良いと思う。間に合いそうにないなら2S→ドリル→つつき→収納~とかにして立ち回りに戻せばいいし。#GGST #ZATO pic.twitter.com/zZGVbck1Ox— 乱レボ (@ranrebo) September 27, 2021
·twitter.com·
乱レボ on Twitter
Ebe on Twitter
Ebe on Twitter
Was thinking how could I have capitalised on the jkjd hit better. I think I got it figured out. Not entirely sure if this sequence would have been better because burst was a factor/ position of -k- oki after 2h If anyone sees this and has improvements do let me know!#GGST_ZA https://t.co/mMrtRA6ncC pic.twitter.com/SFhaRcmuH6— Ebe (@ebigahama) September 26, 2021
·twitter.com·
Ebe on Twitter
Whateverdude151 on Twitter
Whateverdude151 on Twitter
Downward airdash BRC gets you a good punish vs HS Stroke The Big Tree if I-No players try to reset pressure #GGST_ZA pic.twitter.com/ZiT9v6nHxz— Whateverdude151 (@whateverdude151) September 24, 2021
·twitter.com·
Whateverdude151 on Twitter