if you backdash ino command grab super zato can BTL before the second part becomes active #GGST_ZA pic.twitter.com/AU9tIds36n— ExWiper (@ex_wiper) June 13, 2021
Finally labbed a punish on Leo lol. Sorry if its old, they block instead of dp free pressure. #GGST_ZA pic.twitter.com/vSUEDNDxAk— Kai Hall (@Jokersboy_) June 18, 2021
Nago's close to you, and about to pop bloodrage? Luckily, Zato doesn't have to block it#GGST #GGST_ZA pic.twitter.com/Kl7w4j9CLc— GrimFlash (@GrimFlash3) June 18, 2021
You can fly over Ram's beam and you can stall Sol's grab with instant down back flight for a 2D knockdown punish into oki. We all know the Ram and Sol army are out there. Just don't let them get away with scrubby bullshit. #GGST #GGST_ZA pic.twitter.com/mMmTGamQ7M— Mark Kirollos (@Mark_FGC) June 19, 2021
Quick guide to punishing May's Goshugawara overdrive (632146H) as Zato without Eddie for Big Damage #GGST_ZA Full quality vid at https://t.co/eB2wZwPTVJ pic.twitter.com/RGchVf3sT3— DrPeace (@DuckPeace) June 19, 2021
Horizontal Alpha Blade punishes. Backdash BRC gives you several options & still nets you decent Tension #GGST_ZA pic.twitter.com/sW7UkCphbL— Whateverdude151 (@whateverdude151) June 30, 2021
#GUILTYGEAR #Arcsys #GGST(ZATO-1 100% Health bar Combo)Never fill Nago's Blood meter against ZATO-1. pic.twitter.com/m5b55n2GvD— GGs(ALPHA) (@GinkeiXIkaruga) July 10, 2021
Practical punishes vs Ky's reversal HS Vapor Thrust without the obvious Oppose. BTL times the meaty Drill #GGST_ZA pic.twitter.com/lsCaWjBRUc— Whateverdude151 (@whateverdude151) June 21, 2021
Some notes vs Potemkin. fS is a multi-hitting move to challenge Hammer Fall and Slide Head. It also seems to be your best normal for taking your turn after Mega Fist. When Eddie is out, Pot will try to kill him with HF or SH. Backdash + ]H[ handles both options. #GGST #GGST_ZA pic.twitter.com/HmpFEvpuIR— Mark Kirollos (@Mark_FGC) June 22, 2021
Using Drunkard Shade to punish Sol players for mashing. Conditioning them opens up summon opportunities #GGST_ZA pic.twitter.com/k0owTAHdhX— Whateverdude151 (@whateverdude151) June 24, 2021
Most consistent way to hard punish Chipps leaf grab for me. I feel using 6H requires me to basically be mashing it for it to work & backdash 2H is really easy to mistime. This has been very consistent and I feel I can do it on reaction, works anywhere on screen too.#GGST_ZA pic.twitter.com/P5Q7hU41E6— BrendanMushi (@BrendanMushi) June 24, 2021
Probably Zato's max damage corner anti air combo on Chipp.
Use Oppose or 2H will trade with j.2K.
The back dash before 6H to wall crack is just for style and to auto time 6H, it's not necessary.
I was labbing and noticed that Oppose had left over Eddie gauge this time and this time only??? pic.twitter.com/oy4wAPEmre— Darker (@Darker5696) June 25, 2021
IDK why, but I assumed that 2/5P were the only moves Zato had that beat Sol's fS spam. Turns out, 2K has 7f startup, so Zato actually has good risk return for challenging fS. If it hits, it leads to his DP safe vortex. #GGST #GGST_ZA #GGST_SO pic.twitter.com/8dt90C5rdj— Mark Kirollos (@Mark_FGC) June 27, 2021
Finally! A setup that hard punishes wakeup supers, including Ram's. Walk Eddie forward and safejump w/ IAD jK (use dash macro). Eddie never gets hit, so you can punish with 2K 2D and restart oki. Leads to gapless Low/High/Throw pressure on block. #GGST #GGST_ZA #GGST_RA pic.twitter.com/Sja16U7evS— Mark Kirollos (@Mark_FGC) June 28, 2021
Good shit, thanks for always putting out so much Zato tech and just to piggyback off the j.D option. You can also get a raw 236S after it as well!https://t.co/TOT0MxuWeA— BrendanMushi (@BrendanMushi) June 28, 2021
Punishes vs Axl's common Rainwater string of CS->f.S->Rainwater. Zato has consistent answers to this #GGST_ZA pic.twitter.com/z5ZyygGEtV— Whateverdude151 (@whateverdude151) July 9, 2021