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#videogames #culture
Colin Spacetwinks: The Pious World of Christian Sonic the Hedgehog Fan Art (New York Magazine)
Colin Spacetwinks: The Pious World of Christian Sonic the Hedgehog Fan Art (New York Magazine)
Sonic exists right on the edge of “family-friendly” and “edgy as heck,” making him a potent figure for Christian youth. --- Sonic the Hedgehog is the most perfectly crafted piece of pop culture to pull into the Christian youth demographic. In the ’90s, Sonic the Hedgehog was legitimately cool. There is also nothing immediately objectionable about his existence. He’s made of bright colors and a family-friendly design with poppy music with no lyrics to be misconstrued as corrupting. […] More than even Mario, more than Crash Bandicoot and Spyro, more than Bubsy and dozens of others, Sonic is perfectly made for the whole of the internet and all the groups milling about on it. The blue blur is a smirking spiny mammal who somehow looks just as comfortable next to a quote from the Book of Revelations as he does in an Impact-font meme declaring “KISS MY ASS, DUANE.” And God bless that hedgehog for it.
·nymag.com·
Colin Spacetwinks: The Pious World of Christian Sonic the Hedgehog Fan Art (New York Magazine)
Rachel Syme: Let Them Have Cheesecake (Matter)
Rachel Syme: Let Them Have Cheesecake (Matter)
Notes on Kim Kardashian and the most important videogame of 2014. Anyway, high/low, camp/class, feminism/exploitation: It’s all breaking down. The digital revolution has made our hierarchies diffuse, and in some cases, defunct. So while Kim may be seen as a sign of end times to those who feel they must protect some temple of good taste, she has become something of a folk hero to a new generation that doesn’t see old-guard institutions as anything but obstacles to disrupt and shatter.
·medium.com·
Rachel Syme: Let Them Have Cheesecake (Matter)
Leigh Alexander: 'Gamers' don't have to be your audience. 'Gamers' are over.
Leigh Alexander: 'Gamers' don't have to be your audience. 'Gamers' are over.
A new generation of fans and creators is finally aiming to instate a healthy cultural vocabulary, a language of community that was missing in the days of “gamer pride” and special interest groups led by a product-guide approach to conversation with a single presumed demographic. These obtuse shitslingers, these wailing hyper-consumers, these childish internet-arguers -- they are not my audience. They don’t have to be yours. There is no ‘side’ to be on, there is no ‘debate’ to be had. There is what’s past and there is what’s now. There is the role you choose to play in what’s ahead.
·gamasutra.com·
Leigh Alexander: 'Gamers' don't have to be your audience. 'Gamers' are over.
WIRED Magazine: Chain World Videogame Was Supposed to be a Religion—Not a Holy War
WIRED Magazine: Chain World Videogame Was Supposed to be a Religion—Not a Holy War
The story of Jason Rohrer’s ‘Chain World’, a customized fork of Minecraft of which there is only a single copy available on a USB stick and which is meant to be played only once, following a strict set of commandments, and then passed on to someone else. It’s meant to be a game about religion.
·wired.com·
WIRED Magazine: Chain World Videogame Was Supposed to be a Religion—Not a Holy War