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Alexis C. Madrigal: How the Gorgeous, Sometimes Fictional Sound of the Olympics Gets Made (The Atlantic)
Alexis C. Madrigal: How the Gorgeous, Sometimes Fictional Sound of the Olympics Gets Made (The Atlantic)
The audio from your favorite events isn't real. It's much better than real. --- Just to walk through the logic: based on the sound of arrows in a fictional Kevin Costner movie, Baxter created the sonic experience of sitting between the archer and the target, something no live spectator could do. […] "That afternoon we went out on a canoe with a couple of rowers recorded stereo samples of the different type of effects that would be somewhat typical of an event," Baxter recalls. "And then we loaded those recordings into a sampler and played them back to cover the shots of the boats." The real sound, of course, would have included engine noises and a helicopter whirring overhead. The fake sound seemed normal, just oars sliding into water. In a sense, the real sound was as much of a human creation as the fake sound, and probably a lot less pleasant to listen to.
·theatlantic.com·
Alexis C. Madrigal: How the Gorgeous, Sometimes Fictional Sound of the Olympics Gets Made (The Atlantic)
Pitchfork: Articles: Kill Screen: Quidditch and How to Play
Pitchfork: Articles: Kill Screen: Quidditch and How to Play
“One challenge of adapting Quidditch to real life lies in transforming a literary invention into a balanced contest where skill and strategy matter. The greater challenge involves getting around the lack of, you know, magic. You can't fly. Neither can the bludgers, or the snitch. You can pretend to fly, though. And you can throw the bludgers. But the snitch is a problem.”
·pitchfork.com·
Pitchfork: Articles: Kill Screen: Quidditch and How to Play