Trying to figure out what I can charge my Switch with and this answered it.
Any USB-C charger should allow any model Switch to charge and play at the same time. A USB-A charger will have mixed results. If forced to use one plug it into the Switch while the battery is still at 100% for best results.
Given an ideal charger, all models of the Switch will charge from 0-100% in 3-3.5 hours. The larger models actually charge faster while playing than while sleeping. [...] There is no problem charging the Switch while you play. But when not in use, best to let it sleep while it recharges.
The Switch dock has specific requirements. When not using the Switch AC adapter, you’ll need a 45W or 60W USB-C PD charger. Otherwise the dock won’t function, or even charge the Switch.
Colin Spacetwinks: The Pious World of Christian Sonic the Hedgehog Fan Art (New York Magazine)
Sonic exists right on the edge of “family-friendly” and “edgy as heck,” making him a potent figure for Christian youth.
Sonic the Hedgehog is the most perfectly crafted piece of pop culture to pull into the Christian youth demographic. In the ’90s, Sonic the Hedgehog was legitimately cool. There is also nothing immediately objectionable about his existence. He’s made of bright colors and a family-friendly design with poppy music with no lyrics to be misconstrued as corrupting.
More than even Mario, more than Crash Bandicoot and Spyro, more than Bubsy and dozens of others, Sonic is perfectly made for the whole of the internet and all the groups milling about on it.
The blue blur is a smirking spiny mammal who somehow looks just as comfortable next to a quote from the Book of Revelations as he does in an Impact-font meme declaring “KISS MY ASS, DUANE.”
And God bless that hedgehog for it.
Patricia Hernandez: Watch in awe as a real pastor baptizes an anime girl in a video game (Polygon)
Syrmor interviews DJ Soto, a Christian pastor who is looking to redefine what faith looks like. As Soto tells it, part of his interest in taking up a virtual house of prayer is that it opens up the experience to people who might otherwise be excluded from real-world congregations, such as folks in wheelchairs and recovering drug addicts. Soto describes one instance where he baptized a woman who couldn’t leave her home, and the experience was so intense that she started “bawling,” as she never thought she’d have the opportunity to do it given her condition. His service also allows him to reach people he couldn’t if he preached solely through typical avenues. He has been performing virtual reality baptisms for a year now.
Why I Wrote a Book About an Obscure '90s Computer Game
It is in details like this, whether in the construction of a technical artifact like the French public transit system at the heart of Latour’s Aramis or a strategy game from the 1990s, that we see the texture of how people and machines produce everything around us. It reminds us not just that the world is human-made, but also that specific historical and technical contexts opened imaginations or constrained possibilities.
Back to Bits, a curated animation project featuring the collective works of more than 40 artists from around the world, showcases a series of animated GIFs inspired by retro video games. This second round, or “level,” in the Back to Bits series is called Super 16, and is a tribute to retro 80s and 90s SNES games.
Back to Bits was channeled by the nostalgic desire to go 'back to the bit era' when games were measured in bits, NES 8-bit and SNES 16-bit.
The project serves as a lighthearted creative outlet to bring like-minded artists together to share work, celebrate their love for these games and inspire the next generation of gamers.
Back to Bits contributors are professional artists from various creative industries including illustrators, animators, comic book artists, concept artists, directors and designers who share a passion for video games. Artists were asked to reinterpret and create a seamless looping animated short GIF inspired by an NES game of their choice.
Then, one day, I calmly quit. I realized that I had learned all the wrong lessons. Celeste Mountain isn’t literal — it’s a metaphor for overcoming the lies your brain tells you. I didn’t need the cliché triumphant moment, I just needed to sit down with the scary parts of myself and tell them to stop being so hard on my friend Emily. Me.
The basic idea is that all item locations in the game have their items shuffled around… so for example you never know what you’re going to find when you open a treasure chest! There are many item locations in the game beyond treasure chests, for example overworld heart pieces and NPC’s that give you items - these are all included too!
Pokémon Go probably isn't going to change the world or anything, but for the brief period of time it is in the cultural zeitgeist, it is changing my small part of it. It is a reason to leave the hovel I call home. It is a reason to go places I haven't been before. It’s a reason to see all those friends I love and miss so much. Because of Pokémon Go, I have been able to meet and pet a lot of cute dogs and if nothing else, I am grateful for that. I texted my friend, Fontaine, about this game and told her that I’m so happy to finally have my Pokémon adventure. She called the game a dream come true — and it is. It’s a childhood dream fulfilled, it’s a rope to lift you out of that hole, it’s a small joy in a world of great terrors, and I cherish the ability to see the world with fresh eyes.
Todd Van Luling: The Michael Jackson Video Game Conspiracy (Huffington Post)
Jackson toured the facility. "He didn't moonwalk," Hector said. "He was walking around on crutches and he was apologetic about that -- he said 'I'm really sorry' and all that. But he didn't have to apologize. We were just happy to have him."
Then, as Hector tells it, one of the Sonic 3 developers asked whether Jackson would like to write the music for the new game.
What happened next is still in dispute.
Michael Lutz: 20 paragraphs on Undertale: a critique
in all other arenas, Undertale insists that conflict arises from unwarranted fear and misunderstanding. it rewards you for pacifism and forging friendships. everyone, it wants to suggest, can get along only if we’re determined enough. and yet, the no-mercy run offers the exact obverse suggestion: radical evil exists, and it cannot be expunged. if we take Undertale at its word, however, and believe its conceit of multiple timelines manipulable by the game’s save and load functions, we find that the latter possibility is necessarily latent in the former. that is to say, chara happened; they are constant through all possible narratives, and they are still there, somewhere. the game’s sentimentality runs aground on the lack of mercy it allows the player to exercise, and the subsequent lack of mercy it extends to that player.
Michael Lutz: Is There a Community Outside This Text?
Kilduff-Taylor’s tired handwashing here is not so much an indictment of the problem of two interpretive communities — whose existence and cross-reference is facilitated by the internet as a mode of critical reception — as it is an attempt to escape the problem entirely. At some undesignated time before now, people just would have read the game correctly, no problem! Meaning would have been obvious, and interpretation would have been a pleasant exercise in riffing upon its verities from that point on. We’ve thus already lost, and all we can do is take solace in our own knowledge and interpretation as things fall apart.
This is disingenuous because the fact that anyone is even taking issue with the implication that Wreden should not be paid for his work is a sign that, indeed, people are not willing to let the patently worse interpretation of the game stand.
Chris Priestman: Porpentine talks about leaving her trauma-filled hypertext fictions in the past (Kill Screen)
Porpentine is an award-winning artist who has recently released a collection of her hypertext work from 2012-2015 called Eczema Angel Orifice. There are 25 stories collated in total. To create them, Porpentine drew from her own traumatic experiences and emotions, spinning them into engrossing, oneiric fictions.
Ian Danskin: Talking To Jack, It Turns Out, Is Complicated
Regarding the ‘Why Are You So Angry?’ series of videos about angry gamers on the internet.
My feeling was that I, as a privileged person, can get away with kicking a hornets’ nest. The angle I’d never considered, likely because I and the people who helped me make the video have never been on the receiving end of this kind of backlash, is splash damage. That when you engage with Jack, there are often bystanders. That privilege may protect me, but it doesn’t protect everyone in the blast radius. That if I engage with Jack about Anita, he might just go attack Anita in retaliation. The thing about hornets is they don’t only sting the person who kicks the hive.
Eli Hodapp: "We Own You" - Confessions of an Anonymous Free to Play Producer (Touch Arcade)
And if you are a whale, we take Facebook stalking to a whole new level. You spend enough money, we will friend you. Not officially, but with a fake account. Maybe it’s a hot girl who shows too much cleavage? That’s us. We learned as much before friending you, but once you let us in, we have the keys to the kingdom. We will use everything to figure out how to sell to you. I remember we had a whale in one game that loved American Football despite living in Saudi Arabia. We built several custom virtual items in both his favorite team colors and their opponents, just to sell to this one guy. You better believe he bought them. And these are just vanity items. We will flat out adjust a game to make it behave just like it did last time the person bought IAP. Was a level too hard? Well now they are all that same difficulty.
Notes on Kim Kardashian and the most important videogame of 2014.
Anyway, high/low, camp/class, feminism/exploitation: It’s all breaking down. The digital revolution has made our hierarchies diffuse, and in some cases, defunct. So while Kim may be seen as a sign of end times to those who feel they must protect some temple of good taste, she has become something of a folk hero to a new generation that doesn’t see old-guard institutions as anything but obstacles to disrupt and shatter.
Emanuel Maiberg: Is 'SimCity' Homelessness a Bug or a Feature? (Motherboard)
"That is, can we fix homelessness in SimCity, or because we haven't fixed homelessness as a problem in real life, therefore we are bound to lose?" Bittanti asked. "Is SimCity a reflection of what's happening in reality, and therefore is very realistic, or is it a programming issue?"
Leigh Alexander: ‘Desert Golfing’ and Video Gaming’s Gradual March to the Other Side (Vice)
It may sound florid to call Desert Golfing an exercise in accepting the past, or in surrendering to the things you can't change, but if you ever find yourself awake at 1AM, wracked with anxious insomnia, your entire surreal world coming down to a tiny white pinpoint on an endless desert golf course, you'll start to understand.
If the reason you can't sleep is power fantasies and business models and death threats and Twitter, you might feel that Desert Golfing – an utterly pure, random-generated, consciously unfettered and un-monetised golf march through a sand trap to infinity – is this year's most perfect video game.
Spend some time with a depressed, laconic Luigi as he chain smokes and wanders through a crumbling Mushroom Kingdom, ruminating on ontology, ethics, family, identity, and the mistakes he and his brother have made.
Chris Higgins: Did Blowing into Nintendo Cartridges Really Help? (Mental Floss)
When I was a kid with a Nintendo Entertainment System (NES), sometimes my games wouldn't load. But I, like all kids, knew the secret: take out the game cartridge, blow on the contacts, and put it back in. And it seemed to work. (When it failed, I'd just keep trying until it worked.) But looking back, did blowing into the cartridge really help? I've talked to the experts, reviewed a study on this very topic, and have the answer.
Thousands of MS-DOS games playable in-browser.
Software for MS-DOS machines that represent entertainment and games. The collection includes action, strategy, adventure and other unique genres of game and entertainment software. Through the use of the EM-DOSBOX in-browser emulator, these programs are bootable and playable.
Leigh Alexander: 'Gamers' don't have to be your audience. 'Gamers' are over.
A new generation of fans and creators is finally aiming to instate a healthy cultural vocabulary, a language of community that was missing in the days of “gamer pride” and special interest groups led by a product-guide approach to conversation with a single presumed demographic.
These obtuse shitslingers, these wailing hyper-consumers, these childish internet-arguers -- they are not my audience. They don’t have to be yours. There is no ‘side’ to be on, there is no ‘debate’ to be had.
There is what’s past and there is what’s now. There is the role you choose to play in what’s ahead.