WIRED Magazine: Chain World Videogame Was Supposed to be a Religion—Not a Holy War
The story of Jason Rohrer’s ‘Chain World’, a customized fork of Minecraft of which there is only a single copy available on a USB stick and which is meant to be played only once, following a strict set of commandments, and then passed on to someone else. It’s meant to be a game about religion.
Wired Magazine: Secret of AA: After 75 Years, We Don’t Know How It Works
The history of AA and some insight on why some of its most important characteristics — no central organization, a focus on group therapy, the replacement of meetings as an obsession — are why it works so well for so many.
"...the war is not what the media or the leaders of the religious right would have you think it is. It’s not Blue States vs. Red States. I think the Times has it right: The front line is within the red states"
"It is important to preserve this period of American history, or more exactly, the history of our (perhaps unique, or at least extreme) American propensity to believe the strangest things, to have the strangest practices."