Why I Wrote a Book About an Obscure '90s Computer Game
It is in details like this, whether in the construction of a technical artifact like the French public transit system at the heart of Latour’s Aramis or a strategy game from the 1990s, that we see the texture of how people and machines produce everything around us. It reminds us not just that the world is human-made, but also that specific historical and technical contexts opened imaginations or constrained possibilities.