Ian Bogost: The Squalid Grace of Flappy Bird (The Atlantic)
We may often play games because they affect us, because they allow us to be someone fantastic and unassailable. But games are also ancient, and ancient things teach us humility. Just as often, we play games because they are there to be played. Because we want to feel what it’s like to play them. Because we are not clever or strong or fast, but because we can move stones on wooden boards or shift cards between virtual spaces on cardboard or tap a capacitive display to flap a tiny bird.