Mike Powell: Forever 21: Animal Collective's Sung Tongs (Pitchfork)
With Animal Collective's warped, whooping Sung Tongs turning 10 this year, Mike Powell looks back on his early experiences with the album as a 21-year-old college kid coming to grips with the bittersweet realities of adulthood.
I think Hegel’s dialectic of sense-certainty can illuminate the concept of “the mainstream.” It unpacks the concept’s paradoxical locality and generality, and it shows how the concept of the mainstream produces its own constituent population.
Philip Cosores: The Problem with Artist-Curated Content (Consequence of Sound)
The rise of artist content intended to replace criticism must be a direct failure on the part of critics and editors, and instead of rising to the challenge, the reaction has been to push it instead of our own work. It cheapens the work of critics and writers to just post directly what the artist is putting out there, especially if they are doing the job we are supposed to be doing. The reaction should be to make better work so that people won’t want the artist-curated content; the reaction should be for better stories, more original ideas, and concepts never before attempted. The reaction should be for better access, because access to the direct thoughts of a musician is pretty hard to beat. The Talkhouse, and similar content, provides the ideal access, except without the filter of journalism. It’s a facade, and we have to see through it as substandard.
Ian Bogost: The Squalid Grace of Flappy Bird (The Atlantic)
We may often play games because they affect us, because they allow us to be someone fantastic and unassailable. But games are also ancient, and ancient things teach us humility. Just as often, we play games because they are there to be played. Because we want to feel what it’s like to play them. Because we are not clever or strong or fast, but because we can move stones on wooden boards or shift cards between virtual spaces on cardboard or tap a capacitive display to flap a tiny bird.
Jonathan McIntosh: Playing with privilege: the invisible benefits of gaming while male (Polygon)
Working towards solutions requires that, as male gamers, we become aware of the ways in which we unconsciously benefit from sexism. We can't work to fix something unless we first see and understand its effects. When women as a group are systematically targeted by discrimination, it means that men are elevated by default.
“I usually xyz, unless you recommend something else…”
“Can you say that in more/different words?”
“I don’t know.”
Good advice for any professional or non-intimate situation, not just ‘in the city’ as Frank writes.
Miya Tokumitsu: In the Name of Love (Jacobin Magazine)
Think of the great variety of work that allowed Jobs to spend even one day as CEO: his food harvested from fields, then transported across great distances. His company’s goods assembled, packaged, shipped. Apple advertisements scripted, cast, filmed. Lawsuits processed. Office wastebaskets emptied and ink cartridges filled. Job creation goes both ways. Yet with the vast majority of workers effectively invisible to elites busy in their lovable occupations, how can it be surprising that the heavy strains faced by today’s workers (abysmal wages, massive child care costs, et cetera) barely register as political issues even among the liberal faction of the ruling class?
Icon fonts for web designers with added flexibility, including multiple button shapes and a unique multi-color option. Free and open source, Stackicons-Social includes finely-crafted icons for over 60 social brands. The Stackicons project is by Parker Bennett, a web designer and front-end developer based in Los Angeles.
What I’m talking about here is how addictive the righteousness that comes from that condemnation is, and how we will apparently turn to any source we can find for it — even when that source is not evil or harmful or part of any world we exist in or understand.
Thinking back to most of the games you played on the NES, it’s easy to remember the 8-bit library as being simple and possibly even primitive. However, if you dig deep into the library, there is a surprising amount of games that maxed out the NES hardware to produce some impressive graphics and sound (See […]
Usually, when you get a new-to-you console or you boot up an emulator for the first time (try NesterDC, for instance), you can usually find or remember the major games to check out. But what happens when you need something different to play? This is where the “Hidden Gems” come in. Read More About My […]