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Real-time dreamy Cloudscapes with Volumetric Raymarching - Maxime Heckel's Blog
Real-time dreamy Cloudscapes with Volumetric Raymarching - Maxime Heckel's Blog
This article is a deep dive into my experimentations with Volumetric rendering and how to leverage it to render beautiful raymarched cloudscapes in React Three Fiber and WebGL. In it, I walk you through everything from the basics of Volumetric Raymarching to the techniques used in video games to render physically accurate clouds.
·blog.maximeheckel.com·
Real-time dreamy Cloudscapes with Volumetric Raymarching - Maxime Heckel's Blog
Maxime Heckel's Blog
Maxime Heckel's Blog
Hi I'm Maxime, and this is my blog. Here, I share through my writing my experience as a frontend engineer and everything I'm learning about on React, Shaders, React Three Fiber, Framer Motion, and more.
·blog.maximeheckel.com·
Maxime Heckel's Blog
Blender Basics
Blender Basics
This page is intended to be an ongoing list of Blender wrangling tips that I find valuable, written from the perspective of someone who already sifted through the noise as a beginner.
·nelson.co·
Blender Basics
Blender Bob (Gavin Nelson rec)
Blender Bob (Gavin Nelson rec)
I'm a veteran hard surface modeler and CG supervisor. I've been in the VFX industry since 1995. Long time Maya user (since 1997, when it was still beta) but since Blender 2.80 came out, I just (almost) stopped using Maya and Blender is now my primary tool. As this chain grows, I will try to show you how we use Blender at Real by Fake to do our VFXs on real projects. My goal is to help you learn how to make top notch modelling and VFX technics that are at the level of the VFX film industry. Feel free to check me out on IMDB (see link).
·youtube.com·
Blender Bob (Gavin Nelson rec)