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Emery Wells on X: "Ever wondered why apps like @linear, @arcinternet, @airtable, and @frame_io feel like gliding on ice, while others feel like trudging through mud? It’s not subjective nor based on taste, it’s all about precise, measurable front-end rendering techniques I call ‘FluidUI.’ The…" / X
Emery Wells on X: "Ever wondered why apps like @linear, @arcinternet, @airtable, and @frame_io feel like gliding on ice, while others feel like trudging through mud? It’s not subjective nor based on taste, it’s all about precise, measurable front-end rendering techniques I call ‘FluidUI.’ The…" / X
It’s not subjective nor based on taste, it’s all about precise, measurable front-end rendering techniques I call ‘FluidUI.’ The… — Emery Wells (@emerywells)
·twitter.com·
Emery Wells on X: "Ever wondered why apps like @linear, @arcinternet, @airtable, and @frame_io feel like gliding on ice, while others feel like trudging through mud? It’s not subjective nor based on taste, it’s all about precise, measurable front-end rendering techniques I call ‘FluidUI.’ The…" / X
For the GANG awards, the Jedi: Survivor audio team put together supercuts of all our favorite audio moments in the game. I felt like they were too good to not share, so I got permission to upload some of them here! Starting with the video for Sound Design of the Year 🧵
For the GANG awards, the Jedi: Survivor audio team put together supercuts of all our favorite audio moments in the game. I felt like they were too good to not share, so I got permission to upload some of them here! Starting with the video for Sound Design of the Year 🧵
— Nick von Kaenel (@nickvonkaenel)
·twitter.com·
For the GANG awards, the Jedi: Survivor audio team put together supercuts of all our favorite audio moments in the game. I felt like they were too good to not share, so I got permission to upload some of them here! Starting with the video for Sound Design of the Year 🧵
Chris Xu on Twitter
Chris Xu on Twitter
“There’s a spicy article to be written about how much better videogames are doing at accessibility than consumer/enterprise tech. Look at Naughty Dog shipping fast follow improvements to what is already widely heralded as the most accessible AAA title of all time!”
·twitter.com·
Chris Xu on Twitter
Eli Parra on Twitter
Eli Parra on Twitter
In 🎞🎥movies, which unfold chiefly in time, you think in "edits"/"cuts"/"shots".In 🖱🖥UIs, which unfold chiefly in space, you think in "containers": content-filled boxes to rearrange.Thanks to tech & cultural advance, our units & their composition are getting way richer. pic.twitter.com/I7IbHWalgX— Eli Parra (@elzr) September 29, 2022
In movies, which unfold chiefly in time, you think in "edits"/"cuts"/"shots". In UIs, which unfold chiefly in space, you think in "containers": content-filled boxes to rearrange. Thanks to tech & cultural advance, our units & their composition are getting way richer.
·twitter.com·
Eli Parra on Twitter
Steve Troughton-Smith on Twitter - fixes for stage manager in iPadOS 16 beta
Steve Troughton-Smith on Twitter - fixes for stage manager in iPadOS 16 beta
I think my preferred way to fix window placement/resizing on iPad’s Stage Manager is to not do any of the ‘smart’ repositioning or grid-snapping when interacted with via mouse/trackpad. I get how that could be nice with finger interaction, but I do not want it at all with a mouse— Steve Troughton-Smith (@stroughtonsmith) August 20, 2022
·twitter.com·
Steve Troughton-Smith on Twitter - fixes for stage manager in iPadOS 16 beta