Benjamin Hendricks on X: "A big component of my job as Computer Graphics Supervisor is understanding enough about the real world to be able to trick audiences into thinking they are seeing real photography. And sometimes we go down some weird and fun rabbit holes. Here’s a fairly simple one:" / X
David Svezhintsev 🌸 on Twitter
Curious how I managed to animate it? Here is a timelapse of about 1 hour animation work in Rive!https://t.co/ynCHrOrJe3— David Svezhintsev 🌸 (@daveranan) November 15, 2022
Salman 🦊 on Twitter
this is so cool—“state machine driven design” seems like a totally different way of building animations, yet it’s so intuitive that it makes sense immediatelyrarely do we see genuinely new paradigms in development tools. this is one of those cases https://t.co/tYbHHN6QdF— Salman 🦊 (@daretorant) October 10, 2022
Sebastiaan de With on Twitter
“The great @verge review of iPhone 14 Pro took a (literal) close look at the animations on a pixel level. Incredible.
They also reveal that Apple uses special hardware-based subpixel antialiasing to make them extra smooth. Which other company does this? https://t.co/70c2SACDAj”