example of two different ways to do a settings picker screen for the iPhone 15 Pro action button--one more immersive and interesting, and one cheaper and easier to implement
“Kind of interesting that the glassy, three dimensional visionOS UI (which is real) looks a lot like Microsoft’s “fancy fantasy” UI from its promo videos, which is completely fake.
Shows the difference in culture between the two pretty well.”
I worry that a whole bunch of designer effort is now going to be spent on making blobby wobbly pixels—but for what actual benefit? Making great software is still mostly about delivering useful and meaningful features for people.— Ken Kocienda (@kocienda) September 17, 2022
The new project I designed arrives today - the Dynamic Island. Its goal is to feel like a living, elastic bubble that can fluidly shape shift into different alerts and experiences.This is just the start, but I’m excited to see it begin its life! pic.twitter.com/HTkhSK69LU— Chan Karunamuni (@chan_k) September 16, 2022
“The great @verge review of iPhone 14 Pro took a (literal) close look at the animations on a pixel level. Incredible.
They also reveal that Apple uses special hardware-based subpixel antialiasing to make them extra smooth. Which other company does this? https://t.co/70c2SACDAj”
Interestingly, the app was first dubbed “Find my Family”. Management (read: Steve) found the entire idea of location tracking deeply creepy. It led to a very long design process with dozens of beautiful and wacky app concepts to make it less… stalky and more friendly.— Sebastiaan de With (@sdw) August 20, 2022
Steve) found the entire idea of location tracking deeply creepy. It led to a very long design process with dozens of beautiful and wacky app concepts to make it less… stalky and more friendly.
Skeumorphism seemed to give designers more opportunities to “set the vibe” in ways that would make meaningful differences in user impressions like this