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tuhin on X: "this is all great advice from @joulee! some thoughts. 1) my hot take is that if you are a good founding designer material (0-1 product, not post-PMF), and thats what you are interested in doing then you should seriously consider doing your own thing/co-founding. similar risk," / X
tuhin on X: "this is all great advice from @joulee! some thoughts. 1) my hot take is that if you are a good founding designer material (0-1 product, not post-PMF), and thats what you are interested in doing then you should seriously consider doing your own thing/co-founding. similar risk," / X
some thoughts. 1) my hot take is that if you are a good founding designer material (0-1 product, not post-PMF), and thats what you are interested in doing then you should seriously consider doing your own thing/co-founding. similar risk,
·x.com·
tuhin on X: "this is all great advice from @joulee! some thoughts. 1) my hot take is that if you are a good founding designer material (0-1 product, not post-PMF), and thats what you are interested in doing then you should seriously consider doing your own thing/co-founding. similar risk," / X
Chris Xu on Twitter
Chris Xu on Twitter
“There’s a spicy article to be written about how much better videogames are doing at accessibility than consumer/enterprise tech. Look at Naughty Dog shipping fast follow improvements to what is already widely heralded as the most accessible AAA title of all time!”
·twitter.com·
Chris Xu on Twitter
abhinit ابھنت on Twitter
abhinit ابھنت on Twitter
Photography is the nicest way to start with graphic design. Instead of starting with a blank canvas and filling it with pixels, you look for pixels and hang your canvas around it. The grammar is the same. And if you’re seeing this the one tool you need is in your hands. pic.twitter.com/WAlz2u6aRL— abhinit ابھنت (@abhinitial) February 10, 2023
·twitter.com·
abhinit ابھنت on Twitter
Eli Parra on Twitter
Eli Parra on Twitter
In 🎞🎥movies, which unfold chiefly in time, you think in "edits"/"cuts"/"shots".In 🖱🖥UIs, which unfold chiefly in space, you think in "containers": content-filled boxes to rearrange.Thanks to tech & cultural advance, our units & their composition are getting way richer. pic.twitter.com/I7IbHWalgX— Eli Parra (@elzr) September 29, 2022
In movies, which unfold chiefly in time, you think in "edits"/"cuts"/"shots". In UIs, which unfold chiefly in space, you think in "containers": content-filled boxes to rearrange. Thanks to tech & cultural advance, our units & their composition are getting way richer.
·twitter.com·
Eli Parra on Twitter
David Hoang on Twitter
David Hoang on Twitter
The way you approach end user behaviors for visual development tools look more like the non-linear journeys of game design than it does linear software.— David Hoang (@davidhoang) May 18, 2022
·twitter.com·
David Hoang on Twitter