Silicon Jungle on X: "my big bets for the future: - the boundaries between mediums will mostly disappear. - computation will be embedded in other mediums rather than as a stand alone thing. - the ability to sketch out rough ideas and progressively enhance them will be incredibly important. - AI will…" / X
- the boundaries between mediums will mostly disappear.
- computation will be embedded in other mediums rather than as a stand alone thing.
- the ability to sketch out rough ideas and progressively enhance them will be incredibly important.
- AI will…
— Silicon Jungle (@JungleSilicon)
Enrique Allen on X: "Great to see @lil_dill demystify how design, craft and beauty create business value at @stripe, from significantly improving email engagement (20%+) to increasing revenue on average by 11.9% with Stripe’s Optimized Checkout Suite 🪄🤑 https://t.co/TnMByMO0Kw" / X
importance of design and example of a company being design-driven
Vision Pro mega-thread 1/5:My advice for designing and developing products for Vision Pro. This thread includes a basic overview of the platform, tools, porting apps, general product design, prototyping, perceptual design, business advice and more.Disclaimer: I’m not an Apple… pic.twitter.com/hljHygujGf— Sterling Crispin 🕊️ (@sterlingcrispin) June 12, 2023
“(digital) product design one of the most inward looking parts of the design industry it’s nuts. many won’t even bother look at other sectors of graphic design let alone games”
Big tech interviews are so much overkill compared to the job. Engineers spend weeks on leetcode only to be asked to create a button in a UI. Product managers memorize product sense frameworks only to schedule meetings and ask lawyers if it’s OK to ship a feature (it’s always no).— Dare Obasanjo (@Carnage4Life) February 16, 2023
Sho Kuwamoto (@skuwamoto@mastodon.social) on Twitter
I think about how much of culture came from physical limitations. Serifs came from calligraphy. The Leslie effect and plate reverb came from physical devices.What limitations will generate the stylistic flourishes of the future? Diffusion models creating too many fingers?— Sho Kuwamoto (@skuwamoto@mastodon.social) (@skuwamoto) November 26, 2022
I think about how much of culture came from physical limitations. Serifs came from calligraphy. The Leslie effect and plate reverb came from physical devices.
What limitations will generate the stylistic flourishes of the future? Diffusion models creating too many fingers?
OS built for creative flow—reinvented clipboard, content over apps, easier asset sharing, browser as part of OS.— Andy Allen (@asallen) October 10, 2022
I’ve been thinking a lot about how @figma does product work. And what makes Figma “Figma”?This, in turn, made me realize I never followed up on my previous thread about roadmap prioritization.So here goes….https://t.co/WqInVKd1xj— Sho Kuwamoto (@skuwamoto) September 23, 2022
“The great @verge review of iPhone 14 Pro took a (literal) close look at the animations on a pixel level. Incredible.
They also reveal that Apple uses special hardware-based subpixel antialiasing to make them extra smooth. Which other company does this? https://t.co/70c2SACDAj”
one of the things that makes me steaming mad is how the entire field of web apps ignores 100% of learned lessons from desktop apps— Sega Protogenesis (@gravislizard) November 6, 2017
Thread about UIs getting in the way
almost everything on computers is perceptually slower than it was in 1983— Sega Protogenesis (@gravislizard) November 6, 2017
People say Steve Jobs was a product genius. Some insist on claiming he was our iPhone “product manager” too. Let’s take a look at this. How did he work?— Ken Kocienda (@kocienda) May 28, 2022