If your company’s OKRs are primarily business outcome oriented, how do you get UX improvements prioritized that don’t move a business metric?— Pat Bergstresser (@PatThePM) June 3, 2023
“There’s a spicy article to be written about how much better videogames are doing at accessibility than consumer/enterprise tech. Look at Naughty Dog shipping fast follow improvements to what is already widely heralded as the most accessible AAA title of all time!”
LLMs are highly non-deterministic, which presents a huge design challenge: we've never built non-deterministic software, it's always been based off of branching logic and restricted options (hence: the GUI)— Neal Khosla (@nealkhosla) February 25, 2023
In 🎞🎥movies, which unfold chiefly in time, you think in "edits"/"cuts"/"shots".In 🖱🖥UIs, which unfold chiefly in space, you think in "containers": content-filled boxes to rearrange.Thanks to tech & cultural advance, our units & their composition are getting way richer. pic.twitter.com/I7IbHWalgX— Eli Parra (@elzr) September 29, 2022
In movies, which unfold chiefly in time, you think in "edits"/"cuts"/"shots".
In UIs, which unfold chiefly in space, you think in "containers": content-filled boxes to rearrange.
Thanks to tech & cultural advance, our units & their composition are getting way richer.
Steve Troughton-Smith on Twitter - fixes for stage manager in iPadOS 16 beta
I think my preferred way to fix window placement/resizing on iPad’s Stage Manager is to not do any of the ‘smart’ repositioning or grid-snapping when interacted with via mouse/trackpad. I get how that could be nice with finger interaction, but I do not want it at all with a mouse— Steve Troughton-Smith (@stroughtonsmith) August 20, 2022