Luke Wroblewski on X: "If context engineering is the new hotness for engineering, context management is the new UI hotness/challenge for designers. https://t.co/iXNTYnVRIi" / X
You’ve already seen progressive linear blur, but let me introduce you to the radial variant:
— Julien Sagot (@Barbapapapps)
Jungwon on X: "Design is going to play one of the most important roles in the development of AI systems. It will impact how we interact with this raw intelligence, how the intelligence gets deployed, how it is evaluated, and how much we can trust it. It's an incredibly exciting time to" / X
— Jungwon (@jungofthewon)
Emery Wells on X: "Ever wondered why apps like @linear, @arcinternet, @airtable, and @frame_io feel like gliding on ice, while others feel like trudging through mud? It’s not subjective nor based on taste, it’s all about precise, measurable front-end rendering techniques I call ‘FluidUI.’ The…" / X
It’s not subjective nor based on taste, it’s all about precise, measurable front-end rendering techniques I call ‘FluidUI.’
The…
— Emery Wells (@emerywells)
Soleio ✦ on Twitter / X
Software designers of tomorrow should study games like Tiny Glade as they look and behave more like where software will end up: 3D/spatial, adaptive, contextual, high-level abstractions, pleasingpic.twitter.com/1M94H8a4ds— Soleio ✦ (@soleio) April 21, 2024
the screenshot first company on Twitter / X
Love your that simplicity; consider highlighting this in screenshots. Less social proof; it’s premature and doesn’t build trust. Focus on showcasing the product UI instead. Reduce text in UI shots, enlarge them to emphasize ease of sharing thoughts. See references 🌈 https://t.co/WffQ7qLo7T pic.twitter.com/EIv3hwAAKG— the screenshot first company (@screenshotfirst) April 18, 2024
Tom Critchlow on X: "I am once again, frustrated at the lack of tools to just *start a creative project with a friend* Open a shared google doc? Figma file? What's the right container and experience for a shared studio feel online? I still don't think we have this right...." / X
I am once again, frustrated at the lack of tools to just *start a creative project with a friend*Open a shared google doc? Figma file?What's the right container and experience for a shared studio feel online? I still don't think we have this right....— Tom Critchlow (@tomcritchlow) December 11, 2023
Erik Robson on Twitter
Dedicated thread for Dall-E 3 screenshots of classic 3D modeling/animation apps that never existed. pic.twitter.com/dFOeCj8SEf— Erik Robson (@ErikRobson) October 20, 2023
Elizabeth Laraki on X
breakdown of Google search page design in comparison to competing AI chatbot website designs
jordan singer on X
example of two different ways to do a settings picker screen for the iPhone 15 Pro action button--one more immersive and interesting, and one cheaper and easier to implement
Atilla Taşkıran on X
“When starting a project from scratch, I start by designing in grayscale to not get distracted by colors. The key is to get the structure and displayed information right before doing anything really visual. It's a powerful tool. 🙂
More on this app project soon...”
Atilla Taşkıran on X
“Pretty happy with this 2px border width style, which I've named 'the grip' for this basketball-themed app. @Hoopfit_”
Kevin on Twitter
Sterling Crispin 🕊️ on Twitter
Vision Pro mega-thread 1/5:My advice for designing and developing products for Vision Pro. This thread includes a basic overview of the platform, tools, porting apps, general product design, prototyping, perceptual design, business advice and more.Disclaimer: I’m not an Apple… pic.twitter.com/hljHygujGf— Sterling Crispin 🕊️ (@sterlingcrispin) June 12, 2023
Sebastiaan de With on Twitter
“Kind of interesting that the glassy, three dimensional visionOS UI (which is real) looks a lot like Microsoft’s “fancy fantasy” UI from its promo videos, which is completely fake.
Shows the difference in culture between the two pretty well.”
Sterling Crispin 🕊️ on Twitter
Technical breakdown of a few neurologicalgical innovations in the Vision Pro
One of the coolest results involved predicting a user was going to click on something before they actually did. That was a ton of work and something I’m proud of. Your pupil reacts before you click in part because you expect something will happen after you click. So you can create biofeedback with a user's brain by monitoring their eye behavior, and redesigning the UI in real time to create more of this anticipatory pupil response. It’s a crude brain computer interface via the eyes, but very cool. And I’d take that over invasive brain surgery any day.
🤍🌑❄️ on Twitter
Oh my fucking god pic.twitter.com/rtO2JbyKH5— 🤍🌑❄️ (@StellaNoxEclair) May 7, 2023 Video game “sequence break” notification
Kasper Lahti on Twitter
“Tried out transitioning a more menu into swipe actions in SwiftUI”
Max Krieger on Twitter
Inspired by @Wattenberger's recent GitHub demos: a rough "briefcase view" for a repository. File browsers are supposed to represent physical folders, but don't show *space* or *content*. Configs as little receipt stubs tucked in, distinct from code & communication letters📜 pic.twitter.com/a5NHYkqDRc— Max Krieger (@maxkriegers) December 4, 2021
Sam Selikoff on Twitter
that is... not a lot of code pic.twitter.com/cBDgDp8ejl— Sam Selikoff (@samselikoff) May 1, 2023
React prototype for a macOS dock magnification animation mouse hover
Chris Xu on Twitter
“There’s a spicy article to be written about how much better videogames are doing at accessibility than consumer/enterprise tech. Look at Naughty Dog shipping fast follow improvements to what is already widely heralded as the most accessible AAA title of all time!”
Atilla Taşkıran on Twitter
Late night interactions fun in @spline and @framer As always, it's about the subtle things I enjoy the most...I haven't had a design tool open for 2 months (!), feels good to be back. Can't wait to do more stuff in my favourite new tools. 🥳 pic.twitter.com/mrjTsDNOhO— Atilla Taşkıran (@_atilla1) March 3, 2023
Nev Flynn on Twitter
Building some buttons for an upcoming project. Would you click them? 👀 pic.twitter.com/u3LI4tiQQ9— Nev Flynn (@NevFlynn) January 31, 2023
Molly Hellmuth on Twitter
💡Figma tips: 7 things I learned the hard way updating my 2023 design system. Keep reading to learn new best practices for Figma’s latest property, variant, and auto layout features!.. pic.twitter.com/IFEWBhkgNb— Molly Hellmuth (@molly_hellmuth) January 26, 2023
Eli Parra on Twitter
In 🎞🎥movies, which unfold chiefly in time, you think in "edits"/"cuts"/"shots".In 🖱🖥UIs, which unfold chiefly in space, you think in "containers": content-filled boxes to rearrange.Thanks to tech & cultural advance, our units & their composition are getting way richer. pic.twitter.com/I7IbHWalgX— Eli Parra (@elzr) September 29, 2022
In movies, which unfold chiefly in time, you think in "edits"/"cuts"/"shots".
In UIs, which unfold chiefly in space, you think in "containers": content-filled boxes to rearrange.
Thanks to tech & cultural advance, our units & their composition are getting way richer.
max drake (⨍) on Twitter
prototyping some spatially aware tools in @Fermat_ws! in interesting way to work with text in a 2D space, and as always GPT-3 makes it fun pic.twitter.com/IQZwSILp0d— max drake (⨍) (@max__drake) September 30, 2022
Baku 麦 on Twitter
A prototype of numeric input for tablets, with which a user can change the precision of tweaking#glisp pic.twitter.com/p5ZAbeiTeb— Baku 麦 (@_baku89) September 30, 2022
Ken Kocienda on Twitter
I worry that a whole bunch of designer effort is now going to be spent on making blobby wobbly pixels—but for what actual benefit? Making great software is still mostly about delivering useful and meaningful features for people.— Ken Kocienda (@kocienda) September 17, 2022
Chan Karunamuni on Twitter
The new project I designed arrives today - the Dynamic Island. Its goal is to feel like a living, elastic bubble that can fluidly shape shift into different alerts and experiences.This is just the start, but I’m excited to see it begin its life! pic.twitter.com/HTkhSK69LU— Chan Karunamuni (@chan_k) September 16, 2022
Sebastiaan de With on Twitter
“The great @verge review of iPhone 14 Pro took a (literal) close look at the animations on a pixel level. Incredible.
They also reveal that Apple uses special hardware-based subpixel antialiasing to make them extra smooth. Which other company does this? https://t.co/70c2SACDAj”