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Mo Rajabi on X: "remote is hard. working in office is easier. but all our team wasn't in one room 2/3 of the day. so we're always at least somewhat remote, and slow. so built the grid – a simple way to talk/pair on screens quickly by clicking on teammates, without calling or meeting. "an https://t.co/GYlFnOW1qg" / X
Mo Rajabi on X: "remote is hard. working in office is easier. but all our team wasn't in one room 2/3 of the day. so we're always at least somewhat remote, and slow. so built the grid – a simple way to talk/pair on screens quickly by clicking on teammates, without calling or meeting. "an https://t.co/GYlFnOW1qg" / X
The Grid is a real-time collaboration tool specifically designed for distributed teams and remote work. It aims to provide an experience as close as possible to being in the same room by allowing teammates to instantly screen share, voice chat, see presence status and more just by clicking on each other's avatars.
·twitter.com·
Mo Rajabi on X: "remote is hard. working in office is easier. but all our team wasn't in one room 2/3 of the day. so we're always at least somewhat remote, and slow. so built the grid – a simple way to talk/pair on screens quickly by clicking on teammates, without calling or meeting. "an https://t.co/GYlFnOW1qg" / X
Emery Wells on X: "Ever wondered why apps like @linear, @arcinternet, @airtable, and @frame_io feel like gliding on ice, while others feel like trudging through mud? It’s not subjective nor based on taste, it’s all about precise, measurable front-end rendering techniques I call ‘FluidUI.’ The…" / X
Emery Wells on X: "Ever wondered why apps like @linear, @arcinternet, @airtable, and @frame_io feel like gliding on ice, while others feel like trudging through mud? It’s not subjective nor based on taste, it’s all about precise, measurable front-end rendering techniques I call ‘FluidUI.’ The…" / X
It’s not subjective nor based on taste, it’s all about precise, measurable front-end rendering techniques I call ‘FluidUI.’ The… — Emery Wells (@emerywells)
·twitter.com·
Emery Wells on X: "Ever wondered why apps like @linear, @arcinternet, @airtable, and @frame_io feel like gliding on ice, while others feel like trudging through mud? It’s not subjective nor based on taste, it’s all about precise, measurable front-end rendering techniques I call ‘FluidUI.’ The…" / X
For the GANG awards, the Jedi: Survivor audio team put together supercuts of all our favorite audio moments in the game. I felt like they were too good to not share, so I got permission to upload some of them here! Starting with the video for Sound Design of the Year 🧵
For the GANG awards, the Jedi: Survivor audio team put together supercuts of all our favorite audio moments in the game. I felt like they were too good to not share, so I got permission to upload some of them here! Starting with the video for Sound Design of the Year 🧵
— Nick von Kaenel (@nickvonkaenel)
·twitter.com·
For the GANG awards, the Jedi: Survivor audio team put together supercuts of all our favorite audio moments in the game. I felt like they were too good to not share, so I got permission to upload some of them here! Starting with the video for Sound Design of the Year 🧵
Gergely Orosz on Twitter / X
Gergely Orosz on Twitter / X
Whenever I see a UI like this I sigh: because I can tell whoever built it is an dev who doesn't care about their craft much.The card type can be inferred from the first few digits of any card, using a regex. It's a neat (and fun!) thing to code + makes for more pleasant UX. pic.twitter.com/a4aqSrZgOD— Gergely Orosz (@GergelyOrosz) January 31, 2024
·x.com·
Gergely Orosz on Twitter / X
AKHIL 🪡 on X: "my heretic belief is that it is possible to break out everything you need is already out there who ever manages to pull it off will end up redefining computing and build a multi hundred billion dollar business along the way" / X
AKHIL 🪡 on X: "my heretic belief is that it is possible to break out everything you need is already out there who ever manages to pull it off will end up redefining computing and build a multi hundred billion dollar business along the way" / X

AKHIL 🪡 on Twitter: > my heretic belief is that it is possible to break out. everything you need is already out there
> who ever manages to pull it off will end up redefining computing and build a multi hundred billion dollar business along the way
> Quote RT of @johnnulls: > > there does seem to be a problem with constructing a new world for personal/collaborative computing within the old one. “apps” sit at the end of a long chain of constraining factors, and reworking these seems to require effort at an industrial scale
> > the os and web environments are really not that amenable to radical designs, especially not when attempted by a small team
> > in many ways, you have to learn to love big brother (microsoft, apple, google) and conform to the laws within their jurisdictions
> > or, you have to attempt revolution from within their gates—without any real prospect for support or success
> > you have to embrace your role as a second-class citizen, or overthrow their rule and build your own kingdom (an endeavor that would require being an industry player)

·twitter.com·
AKHIL 🪡 on X: "my heretic belief is that it is possible to break out everything you need is already out there who ever manages to pull it off will end up redefining computing and build a multi hundred billion dollar business along the way" / X
Sterling Crispin 🕊️ on Twitter
Sterling Crispin 🕊️ on Twitter
Vision Pro mega-thread 1/5:My advice for designing and developing products for Vision Pro. This thread includes a basic overview of the platform, tools, porting apps, general product design, prototyping, perceptual design, business advice and more.Disclaimer: I’m not an Apple… pic.twitter.com/hljHygujGf— Sterling Crispin 🕊️ (@sterlingcrispin) June 12, 2023
·twitter.com·
Sterling Crispin 🕊️ on Twitter
Sterling Crispin 🕊️ on Twitter
Sterling Crispin 🕊️ on Twitter
Technical breakdown of a few neurologicalgical innovations in the Vision Pro
One of the coolest results involved predicting a user was going to click on something before they actually did. That was a ton of work and something I’m proud of. Your pupil reacts before you click in part because you expect something will happen after you click. So you can create biofeedback with a user's brain by monitoring their eye behavior, and redesigning the UI in real time to create more of this anticipatory pupil response. It’s a crude brain computer interface via the eyes, but very cool. And I’d take that over invasive brain surgery any day.
·twitter.com·
Sterling Crispin 🕊️ on Twitter
🤍🌑❄️ on Twitter
🤍🌑❄️ on Twitter
Oh my fucking god pic.twitter.com/rtO2JbyKH5— 🤍🌑❄️ (@StellaNoxEclair) May 7, 2023 Video game “sequence break” notification
·twitter.com·
🤍🌑❄️ on Twitter
Chris Xu on Twitter
Chris Xu on Twitter
“There’s a spicy article to be written about how much better videogames are doing at accessibility than consumer/enterprise tech. Look at Naughty Dog shipping fast follow improvements to what is already widely heralded as the most accessible AAA title of all time!”
·twitter.com·
Chris Xu on Twitter
Esther Crawford ✨ on Twitter
Esther Crawford ✨ on Twitter
A lot of folks have asked about how you'll be able to distinguish between @TwitterBlue subscribers with blue checkmarks and accounts that are verified as official, which is why we’re introducing the “Official" label to select accounts when we launch. pic.twitter.com/0p2Ae5nWpO— Esther Crawford ✨ (@esthercrawford) November 8, 2022
·twitter.com·
Esther Crawford ✨ on Twitter
Eli Parra on Twitter
Eli Parra on Twitter
In 🎞🎥movies, which unfold chiefly in time, you think in "edits"/"cuts"/"shots".In 🖱🖥UIs, which unfold chiefly in space, you think in "containers": content-filled boxes to rearrange.Thanks to tech & cultural advance, our units & their composition are getting way richer. pic.twitter.com/I7IbHWalgX— Eli Parra (@elzr) September 29, 2022
In movies, which unfold chiefly in time, you think in "edits"/"cuts"/"shots". In UIs, which unfold chiefly in space, you think in "containers": content-filled boxes to rearrange. Thanks to tech & cultural advance, our units & their composition are getting way richer.
·twitter.com·
Eli Parra on Twitter
Ana on Twitter
Ana on Twitter
Something tells me that it being promoted into a way of assessing “profile quality” by recruiters who have no design knowledge or time to talk to candidates has certainly not helped.— Ana (@dingbats__) September 18, 2022
·twitter.com·
Ana on Twitter
Ken Kocienda on Twitter
Ken Kocienda on Twitter
I prefer the simplest way to deliver a desired effect. I don’t say that I need springs and complex timings, because they might not be the best solution for the task. What is the best solution? The excerpt describes how I approach that question. tl;dr Design is how it works. pic.twitter.com/ayEosvACOi— Ken Kocienda (@kocienda) September 17, 2022
·twitter.com·
Ken Kocienda on Twitter
Chan Karunamuni on Twitter
Chan Karunamuni on Twitter
The new project I designed arrives today - the Dynamic Island. Its goal is to feel like a living, elastic bubble that can fluidly shape shift into different alerts and experiences.This is just the start, but I’m excited to see it begin its life! pic.twitter.com/HTkhSK69LU— Chan Karunamuni (@chan_k) September 16, 2022
·twitter.com·
Chan Karunamuni on Twitter
Helen Tran on Twitter
Helen Tran on Twitter
Some people think UX design is just doing the facilitation or research work like personas and empathy mapping, etc. etc. and there are lots of bootcamps which teach only those things.— Helen Tran (@tranhelen) September 10, 2022
·twitter.com·
Helen Tran on Twitter
Steve Troughton-Smith on Twitter - fixes for stage manager in iPadOS 16 beta
Steve Troughton-Smith on Twitter - fixes for stage manager in iPadOS 16 beta
I think my preferred way to fix window placement/resizing on iPad’s Stage Manager is to not do any of the ‘smart’ repositioning or grid-snapping when interacted with via mouse/trackpad. I get how that could be nice with finger interaction, but I do not want it at all with a mouse— Steve Troughton-Smith (@stroughtonsmith) August 20, 2022
·twitter.com·
Steve Troughton-Smith on Twitter - fixes for stage manager in iPadOS 16 beta