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Please just tell me what you do - Evan Conrad
Please just tell me what you do - Evan Conrad
Describe things that someone can explain to someone else, or you'll miss out on word-of-mouth growth. Imagine you wandered into some party and met an investor/donor/customer named Emily. Even if you're the most persuasive person ever and she walks away from the conversation energized and excited, your time is wasted because Emily can't explain to her coworkers/friends/legislative-body what specifically she's excited about.
If Emily is a potential customer and all she heard was nothing-language, then you've gained no information. She might be interested! But that interest might only be in something she's imagined — not what you're actually making.
Nothing-language is describing your product as "an investigation into how we generate dispersed intimacy, signify alliance, and physical representations of our digital coordination praxis"1 instead of saying you're an investment fund. If you're going to "revolutionize", "create the operating system for", "build at the intersection between", "empower", "democratize", "individually flourish", or "be interdisciplinary", the universe should pause, rewind, and let you explain again. It's kind and wants you to succeed.
Be boring. Say you're "plaid for messaging apps" or "a figma plugin that generates svg icons from gpt-3" or "chrome extension that adds cmd-k to every website".
·evanjconrad.com·
Please just tell me what you do - Evan Conrad
“Succession” at Last Found Its Moral Center
“Succession” at Last Found Its Moral Center
Ewan speaks with a chilling certitude, addressing an audience of Logan’s progeny and hangers-on too shamefaced to intervene. It’s an impossible act for any of the Roy kids to follow: Roman (Kieran Culkin) chokes up on stage and gets barely a word out, revealing himself before all as the broken little boy he’s always been; Kendall (Jeremy Strong) delivers an eloquent but vacuous paean to capitalism that’s the closest he can manage to a defense of his father’s legacy; Shiv (Sarah Snook) is unable to avoid discussing how Logan undermined her, just as he undermined every woman in his orbit. Ewan’s stark moral judgments are unanswerable, and everyone knows it, but in the end they aren’t going to change anything—and to suggest they come too late is to imply they ever could have. Who has time for morality these days?
While much of the pleasure of the show came from watching the wealthy insult each other against luxurious backdrops, the writers made sure to remind us again and again that the Roys do real harm to working people. In the pilot, Roman taunts a caretaker’s son with the possibility of a $1 million check if he hits a home run, and tears the check up in front of the boy and his parents when he fails. At the end of the first season, Kendall gets high on ketamine and accidentally kills a waiter in a Chappaquiddick-esque car accident, which he and Logan spend much of the second season covering up. In the second season premiere, Logan orders the staff at his Hamptons estate to throw out a lavish steak and lobster meal they’ve labored over. Toward the end of the second season, Shiv intimidates a witness to a horrific sexual misconduct scandal on the Roy family’s cruise ship line into silence. None of this was subtle; the viewer was permitted to enjoy the Roys’ nasty little quips and expensive wardrobes but not to forget the human stakes of their actions. And there were a few minor recurring characters—Ewan, for one, but also the Bernie Sanders stand-in Gil Eavis (Eric Bogosian)—to suggest alternatives to a society run by Roys.
·newrepublic.com·
“Succession” at Last Found Its Moral Center
Fandom's Great Divide
Fandom's Great Divide
The 1970s sitcom "All in the Family" sparked debates with its bigoted-yet-lovable Archie Bunker character, leaving audiences divided over whether the show was satirizing prejudice or inadvertently promoting it, and reflecting TV's power to shape societal attitudes.
This sort of audience divide, not between those who love a show and those who hate it but between those who love it in very different ways, has become a familiar schism in the past fifteen years, during the rise of—oh, God, that phrase again—Golden Age television. This is particularly true of the much lauded stream of cable “dark dramas,” whose protagonists shimmer between the repulsive and the magnetic. As anyone who has ever read the comments on a recap can tell you, there has always been a less ambivalent way of regarding an antihero: as a hero
a subset of viewers cheered for Walter White on “Breaking Bad,” growling threats at anyone who nagged him to stop selling meth. In a blog post about that brilliant series, I labelled these viewers “bad fans,” and the responses I got made me feel as if I’d poured a bucket of oil onto a flame war from the parapets of my snobby critical castle. Truthfully, my haters had a point: who wants to hear that they’re watching something wrong?
·newyorker.com·
Fandom's Great Divide
The End of “Succession” Is the End of An Era in TV
The End of “Succession” Is the End of An Era in TV
The kids jockey and jostle, bully and betray to take over from their father, but their strivings often feel like distractions, minor plot points of the late era. The institution evades death in the first episode, but, make no mistake, the institution is dying.What form that death takes is an open question for the show. Does the institution luridly modernize in response to a changing media landscape? In the early seasons, this modernization looked like Waystar-Royco’s acquisition of Vaulter, a Vice-like media company that Kendall (Jeremy Strong) covets, captures, and then guts. In the show’s endgame, this modernization has looked like Waystar-Royco’s acquisition by Nordic streaming giant GoJo. In some ways these versions of the end are transformations, makeovers for a company that no longer looks like itself. But these are also potentially traps. Vaulter was probably a fine company, but, like its real-life analogues, it couldn’t produce the kind of profit Waystar-Royco needed from it, and GoJo, on the other hand, feels like a bubble ready to pop. As we witness the seemingly bimonthly shuttering of real-life Vaulters by craven investors and we watch the film and TV industry struggle to figure out how streaming even works—when it’s far too late to turn back—we realize that disaster lies down every path for the Roys.
Our entire experience of the Roys’ empire in this show is one of corruption and cover-up and abuse. There was never any moral standing to erode. But in its final days, we see it exercise what power it has in order to install a demagogue in the White House, to protect its interests by destabilizing the very society it exists to serve.
Succession is about a thing that is in the process of dying. And in this final season, that flavor of mortality is the show’s top note. It’s right, I think, to extend those mausoleum tones to the media environment in which we greet Succession.
Succession is not about succession. Not really. As the critic and editor Sam Adams succinctly tweeted, “the number of people still arguing about who is going to win Succession makes me wonder if one secret of the show’s success is that it allows people to love it without understanding it.” Rooting for, or even against, any of the particular players in this game is beside the point. Nobody wins, everybody loses; everybody is a loser. Or, perhaps, there is no winning or losing at the level of corporate leadership. Logan Roy spent three seasons hanging onto his company because none of his idiot children had the killer instinct or business acumen to keep it alive. And yet it shouldn’t go beyond our notice that Waystar-Royco’s been doing great since his death. Logan’s own vision of his romantic genius is an illusion. Money, as Kendall says in his eulogy, is life. And the money keeps moving no matter who sits in the corner office.
Succession, in a certain light, seems more like a photo negative version of Aaron Sorkin’s The West Wing. It’s swapped out Sorkin’s pious centrist liberalism with a qualitatively better, but no less pious, left anti-capitalism. And rather than fill the screen with brilliant public servants whose devotion to democracy is a kind of priesthood, it fills the screen with deviant morons whose devotion to money and power is also a kind of priesthood.
In the battle of the eulogies that played out in the show’s penultimate episode, we know that Logan’s brother Ewan (James Cromwell) carries the force of moral authority in his denunciation of the Roys, but nobody in that church claps. When Kendall responds, dissociating from his petty vulgarity and delivering a stirringly grandiose defense of greed and gluttony, the crowd cheers. Jeremy Strong is terrific, and Kendall’s fluency and inspiration in that moment are a real part of the show’s appeal. Can we applaud, not for his message but only for his performance?
·newrepublic.com·
The End of “Succession” Is the End of An Era in TV
The Other Two Captures the Strangeness of Social Media Stardom
The Other Two Captures the Strangeness of Social Media Stardom
Social media is the lens for a lot of the show’s biggest bits and even plotlines. It is, just as in life, omnipresent, and so, even as the show spotlights the inherent ridiculousness of the extremely online, it also understands the way social media is a deranging accelerant of everyday problems, and thus a medium of everyday life.
These are all just a bunch of funny jokes about people who are too online, celebrities whose shallow fame exists only by way of the apps, and a contemporary American culture hypnotized by the blue light of screens.
In her book The Drama of Celebrity, the scholar Sharon Marcus argues that celebrity, as we know it, is a cultural phenomenon with three distinct authors. There’s the celebrity, who expresses themself through whatever art or product they make; there are the journalists who write about and photograph and criticize and otherwise construct the celebrity’s public image; and then there’s the public, who contribute devotion and imagination, and money, and love and hate.
There was a time when Marilyn Monroe emerged as an illusion, a trick of the light produced between herself, her studio’s massive press apparatus, and an adoring and vampiric public. Today, anyone can be an illusion like this, if at smaller scale.
The show by no means wants to redeem the industry, but, this season especially, it’s become invested in exposing the lazy nihilism that can come along with seeing the worst in people. If you run into a craven, soulless industry hack in the morning, you ran into a craven, soulless industry hack; if you run into them all day, you are the craven, soulless industry hack.
The Other Two is about identity. It’s a flimsy, fungible thing, and it’s a trap. It’s a point of pride and a point of embarrassment. There’s the real you that we all struggle to find and to express truthfully; there’s the version of yourself that you perform for the public; there’s the version of you that others create in and against their own image.
·newrepublic.com·
The Other Two Captures the Strangeness of Social Media Stardom
Euphoria's Cinematography Explained — Light, Camera Movement, and Long Takes
Euphoria's Cinematography Explained — Light, Camera Movement, and Long Takes
to Levinson, emotional realism meant making the internal external. In other words, he wanted to show the extreme highs and lows of adolescence visually, even if those visuals didn’t adhere to a physical realism.
why not give a show that’s not like a realistic portrait of the youth but more like how they portray themselves
most of the time, we’re using primary colors, and I’m relying a lot on the orange-blue color contrast, which is a really basic one… We use that in night scenes, as well as in day scenes.”As the Euphoria cinematographer notes, the orange-blue contrast is a classic use of a complementary color scheme. And it is used in countless films and TV shows. But Rév cranks up the orange-ness and blue-ness of the lights, creating a contrast that goes beyond the reality of a setting.
the lighting is not completely divorced from the physical reality of the situation. The blue is motivated by the moon, the orange by streetlights. But the degree to which he leans into this contrast is what goes beyond reality and into emotional realism.
“Of course, you have party scenes and stuff, [with] basic colors. Sometimes, it’s red; sometimes, it’s blue,” explains the Euphoria cinematographer. “But we try to stick to one defined color, and not be all over the place.”
I would say the camera movement is the glue in the show, that glues it together.
With a few exceptions, the camera seems to float, giving it an ethereal quality matching the show’s mood.“When the camera is moving, it’s always on tracks or on a dolly,” said Levinson. “We do very little handheld camerawork. And probably 70 percent of the show is shot on sets.”These sets are key to the camera movement. Because the sets are built from the ground up, they are often constructed with specific camera maneuvers in mind.
Of course, this level of complexity requires a massive amount of planning, including storyboarding the camera movements.“Marcell and I sat down with Peter Beck, our storyboard artist, and we basically storyboarded the entire episode,” says Levinson. “There were roughly 700 or 800 boards, and then, in conversation with [production director] Michael [Grasley], we built all the sets from those boards.”The shot took a whopping six days to finish, a rarity in television. “Part of the nature of television is that it doesn’t usually allow for a lot of indulgence,” explains Levinson. “On this show, we made the decision in advance not to do a lot of coverage, which is unusual for television. But in deciding to shoot that way, we accepted the fact that we had to really plan the thing out to get it right.”This type of auteur-esque control is what allows Euphoria cinematography to look so striking. It’s a show which has a visual style that few other series have ever matched.
·studiobinder.com·
Euphoria's Cinematography Explained — Light, Camera Movement, and Long Takes
Why Does Everything On Netflix Look Like That?
Why Does Everything On Netflix Look Like That?
Although it’s hard to pinpoint what exactly makes all Netflix shows look the same, a few things stand out: The image in general is dark, and the colors are extremely saturated; Especially in scenes at night, there tends to be a lot of colored lighting, making everything look like it’s washed in neon even if the characters are inside; Actors look like the makeup is caked on their faces, and details in their costumes like puckering seams are unusually visible
Much like you can instantly recognize a Syfy channel production by its heavy reliance on greenscreen but not as expensive computer-generated special effects, or a Hallmark movie by it’s bright, fluffy, pastel look, Netflix productions also have recognizable aesthetics. Even if you don’t know what to look for, it’s so distinct that you’ll probably be able to guess whether or not something was created for Netflix just based on a few frames.
Netflix requests some basic technical specifications from all its productions, which include things like what cameras to use, Netflix’s minimum requirements for the resolution of the image, and what percentage of the production can use a non-approved camera.
Connor described the budgets on Netflix projects as being high, but in an illusory way. This is because in the age of streaming, “above the line” talent like big name actors or directors get more of the budget that’s allotted to Netflix projects because they won’t get any backend compensation from the profits of the film or television show.“They're over compensated at the beginning,” Connor said. “That means that all of your above the line talent now costs, on day one that the series drops, 130 percent of what it costs somewhere else. So your overall budget looks much higher, but in fact, what's happened is to try to save all that money, you pull it out of things like design and location.”
·vice.com·
Why Does Everything On Netflix Look Like That?
“3 Body Problem”’s Failure of Imagination
“3 Body Problem”’s Failure of Imagination
The show should be a celebration, a statement, a home run swing, and its narrative architecture reflects that ambition. Instead, its style is anonymous, ancillary, the work of a corporate author rather than an artistic intelligence.
these scenes in the 1960s and 1970s function as flashbacks, but they are also the best scenes in the show. This is partially because Tseng’s performance is easily the strongest in the series, but it’s also because it’s clear the filmmakers have given these portions of the show a distinctive look and feel to connote them as flashbacks. Vast denuded forests, new construction that already feels like it’s about to rust, the too-bright sun making the very air of cold hallways visible—it’s a tremendously compelling world, raw, sad, even darkly funny.
To some extent, the animations in the game need to feel uncanny. We have to differentiate them from the reality of the show, but we also have to believe that the characters themselves can’t differentiate them from their own realities. It’s a tricky predicament for the show to figure out—what does The Real look like?—but it’s a problem they’ve largely deferred. And the visual blankness, the frictionless animated splendor of the game, seeps into the rest of the series. In the game and out of it, the visual effects on this show—many of which are meant to be literally global spectacles of shock and awe—have the chintzy sheen of the Sci-Fi Channel space operas Moore was writing against in 2003. Sights meant to elicit gasps from our characters look like demo reels from startup VFX companies, at best, and demo reels from defense contractors at worst.
One thing we learn early on about the aliens is that they cannot lie. Because they can’t lie like humans do, they also can neither produce nor understand fiction. They have a complete multidimensional understanding of the universe, but they cannot fancy it otherwise than it is. They demonstrate technical capability but no real imagination. All content, no style.
Networks and streamers want shows to look “good,” but that designation is less about quality or imaginative production design than it is about a set of visual tropes that read to well-trained viewers as “good.”
Think of the Instagram filter aesthetics of Ozark, the dark and oversaturated “Netflix look” of The Sandman, the tinned Fincherisms of A Murder at the End of the World—Peak TV prestige style can be a copy or a caricature of itself, but it’s also a wan reflection of beloved texts of the prior age. Aping the signature look of Breaking Bad or Game of Thrones or True Detective is a way to activate a set of coded cues for viewers to notice and approve. Such a style distracts distractible viewers from the thinness or derivativeness of the show they’re watching. If it didn’t look like that, they wouldn’t care, or worse, they wouldn’t feel that they should care.
Many of the most acclaimed series of the past few years have been distinguished by their singular televisual styles. The Bear’s fast cuts and extreme close-ups sutured to dad rock deep cuts of the mid-aughts; Shogun’s anamorphic lenses and natural light and swirly bokeh—or blur—around the edges; Succession’s nauseating handheld and gray landscapes; I’m a Virgo’s ramshackle practical effects and forced perspective; Euphoria’s loud and hallucinatory “emotional realism.”
3 Body Problem feels allergic to this kind of cohesive televisual vision. There’s so much to do, so many characters to introduce, so much science to condense and explain, so many mysteries to investigate and unveil, so many questions to ask and answers to complicate, so much book to dutifully adapt. In the moments when we notice the show making a visual or a stylistic choice, they tend to be strictly utilitarian: The scenes in Mongolia mark a transition in time, nearly every pop music cue thuddingly references what’s happening onscreen, two eyes merge into one inside the headset when the video game begins, the capillaries in one scientist’s eyeballs seize into a glowing, ticking clock that warps and deranges everything she (and we) sees. Because these scattered touches nearly all denote transitions out of the show’s present or serve to emphasize points or themes within it, that means that the show’s baseline is a kind of deliberate stylelessness, a boilerplate reality.
This show, for all its many fine performances and thoughtful narrative contraptions, feels processed, not created; professionally managed, not imagined.
·newrepublic.com·
“3 Body Problem”’s Failure of Imagination
Leadership Is A Hell Of A Drug — Ludicity
Leadership Is A Hell Of A Drug — Ludicity
Unfortunately, I have never experienced anything I'd call leadership from anyone that has called themselves a member of "the leadership team". From my friends, yes. From some serious thinkers, yeah. From "leadership", not even close. Instead, society presents us with an endless parade of people parroting nonsense ranging from the insanely over-excited ("Get shit done! Woo!") to the utterly soulless ("Continuous Improvement Playback & Strategy"). Shut the fuck up! All we do is land the output of APIs in a warehouse, guys. You sound insane.
These people are running some horrific version of leadership that consists entirely of them turning up and repeating the same tired cliches on a loop. Reduce silos. Be more Agile. We must go forward, not backwards. Can you imagine how fucked in the head you'd have to be to imagine you can hold a four hour unrehearsed session and that you expect it to be so good that you demand everyone be there for it?
I don't think leadership roles should really exist in many domains, as I've indicated earlier. Leadership should naturally flow between team members based on the task being performed, competence of each member, and psychodynamic energy (read again: vibes) on any given day.
·ludic.mataroa.blog·
Leadership Is A Hell Of A Drug — Ludicity
The Violence Of Relentless Positivity In The Workplace - Ludicity
The Violence Of Relentless Positivity In The Workplace - Ludicity
There's complaining for fun, and then there's complaining. I'm going to be 30 this year and it is dawning on me that I don't have time to waste on these people. While writing this, I reached out to my manager and let him know I'm looking for new work, which I promised to do when I took the job (they can hate me as much as they want as long I have fulfilled all my personal promises).
Ah, to believe that people surface real issues at retros in dysfunctional organizations.
·ludic.mataroa.blog·
The Violence Of Relentless Positivity In The Workplace - Ludicity
Image Without Metaphor
Image Without Metaphor
Major studio video game story-telling standards and IP/franchise cinema both contribute greatly to the kind of lore-focused psychologically-disinterested narrative style.
The literal deterministic storytelling of Dune or Barbie or Oppenheimer attempts to put the cat back in the bag, to soothe the audience by seemingly bold aesthetic vision while actually telling quite dull and lifeless stories that ask little of the imagination. Don't worry, we'll explain everything to you, no need to think, no need to imagine.
·all-cats-are-beautiful.ghost.io·
Image Without Metaphor
“3 Body Problem” Is a Rare Species of Sci-Fi Epic
“3 Body Problem” Is a Rare Species of Sci-Fi Epic
The scenario the show ultimately posits bears little resemblance to traditional sci-fi fare; the aliens are coming, but not for another four hundred years, putting humanity on notice for an encounter—and possibly a war—that’s many lifetimes away. This time span is as much a curse as a blessing. Forget the science for a second; what kind of political will—totalitarian or otherwise—is required to keep centuries of preparation on track? How do we get the über-rich to contribute to a new space race in a way that also flatters their egos? And what resources does it take to accelerate scientific discovery to a breakneck pace?
·newyorker.com·
“3 Body Problem” Is a Rare Species of Sci-Fi Epic
Art of the Cut: Dune 2
Art of the Cut: Dune 2
the early television speaker technology was closer in design to a telephone: built to maximize vocal range over other things. But in Cinema we’re a lot more free. This was mixed in Dolby Atmos, native. So sound was always a very key strategy.
I think TV is so dialogue-driven because in the early days, you couldn’t really have very cinematic images. You’re just looking at a small screen. What are you gonna do? You gotta tell me the story with talking.
our aim in Dune, which is a vast ensemble piece with a complex story and complex backgrounds and Frank Herbert’s almost fractal approach to storytelling, we had to have utter clarity and delivery of ideas.
There’s been some recent discussion about burdensome amounts of dialogue in film because of the influence of Television. From my background in Britain, it’s probably something I recognize more as the heritage of Radio and Theater rather than Television.
What’s the pace, the overall pace of a film? When I say pace, I don’t just mean how fast the cuts are. I mean what is moving you, underneath? What is the big drive in the story and how do we cross-cut those? If you cut off the flow too soon, it’s just an age old editing conundrum.  In TV often – Mad Men for example is constantly doing the Chinese plate trick of going between different story strands, keeping each plate spinning, and that works in TV because of the medium.
in a feature film where you want a strong feeling of drive, it’s sometimes a better idea to kind of combine stories or to let them flow. I’m basically playing with Paul’s story, the Harkonnen story, and on Jessica laying “the Way." Irulan’s diaries always gave us an opportunity to clarify their progress. And to that end, Denis shot a beautiful amount of material of the diary room.
There wer so many more angles than we needed because he knew that we might need to improvise one [a diary scene] and we did.
·borisfx.com·
Art of the Cut: Dune 2
Vision Pro is an over-engineered “devkit” // Hardware bleeds genius & audacity but software story is disheartening // What we got wrong at Oculus that Apple got right // Why Meta could finally have its Android moment
Vision Pro is an over-engineered “devkit” // Hardware bleeds genius & audacity but software story is disheartening // What we got wrong at Oculus that Apple got right // Why Meta could finally have its Android moment
Some of the topics I touch on: Why I believe Vision Pro may be an over-engineered “devkit” The genius & audacity behind some of Apple’s hardware decisions Gaze & pinch is an incredible UI superpower and major industry ah-ha moment Why the Vision Pro software/content story is so dull and unimaginative Why most people won’t use Vision Pro for watching TV/movies Apple’s bet in immersive video is a total game-changer for live sports Why I returned my Vision Pro… and my Top 10 wishlist to reconsider Apple’s VR debut is the best thing that ever happened to Oculus/Meta My unsolicited product advice to Meta for Quest Pro 2 and beyond
Apple really played it safe in the design of this first VR product by over-engineering it. For starters, Vision Pro ships with more sensors than what’s likely necessary to deliver Apple’s intended experience. This is typical in a first-generation product that’s been under development for so many years. It makes Vision Pro start to feel like a devkit.
A sensor party: 6 tracking cameras, 2 passthrough cameras, 2 depth sensors(plus 4 eye-tracking cameras not shown)
it’s easy to understand two particularly important decisions Apple made for the Vision Pro launch: Designing an incredible in-store Vision Pro demo experience, with the primary goal of getting as many people as possible to experience the magic of VR through Apple’s lenses — most of whom have no intention to even consider a $4,000 purchase. The demo is only secondarily focused on actually selling Vision Pro headsets. Launching an iconic woven strap that photographs beautifully even though this strap simply isn’t comfortable enough for the vast majority of head shapes. It’s easy to conclude that this decision paid off because nearly every bit of media coverage (including and especially third-party reviews on YouTube) uses the woven strap despite the fact that it’s less comfortable than the dual loop strap that’s “hidden in the box”.
Apple’s relentless and uncompromising hardware insanity is largely what made it possible for such a high-res display to exist in a VR headset, and it’s clear that this product couldn’t possibly have launched much sooner than 2024 for one simple limiting factor — the maturity of micro-OLED displays plus the existence of power-efficient chipsets that can deliver the heavy compute required to drive this kind of display (i.e. the M2).
·hugo.blog·
Vision Pro is an over-engineered “devkit” // Hardware bleeds genius & audacity but software story is disheartening // What we got wrong at Oculus that Apple got right // Why Meta could finally have its Android moment
Saving the Liberal Arts - David Perell
Saving the Liberal Arts - David Perell
  • The decline of Liberal Arts is driven by both financial and ideological factors.
    • Universities prioritize career-focused majors due to funding cuts and student demand for practical skills.
    • The high cost of college tuition pushes students to focus on getting a high-paying job after graduation.
    • Professional skills become obsolete quickly, while a Liberal Arts education provides a foundation of knowledge that is timeless.
    • Liberal Arts education is considered "fundamental knowledge" that is slow to change and provides a broader perspective.
  • People are sacrificing their well-being for work without questioning why.
  • Obsession with productivity discourages people from pursuing non-income producing knowledge.
  • The decline of leisure time reduces opportunities for contemplation and reflection.
  • The Liberal Arts provide timeless and fundamental knowledge that is applicable across situations.
    • Universities prioritize filtering students for the labor market over nurturing their potential.
    • The tenure system can incentivize research over teaching and responsiveness to student needs.
  • A Liberal Arts education helps people question societal structures and appreciate life beyond materialism.
  • Critique of universities for prioritizing job placement over a well-rounded education.
There’s a trade-off between practicality and timelessness. Knowledge at the top of the chart, such as fashion and commerce, is immediately actionable, but decays the fastest. They’re relevant in everyday life for social and earning an income, but their specifics have a short half-life. Meanwhile, culture and nature are deeper on the chart. They offer fundamental knowledge. Their lessons apply everywhere, even if they’re beyond the scope of conscious thought in most people’s day-to-day lives. The further down the layers you travel, the longer it will take for the knowledge to pay off, but the longer that information will stay relevant and the more widely applicable it will be.
by pushing students to pursue what is immediately profitable instead of what’s ultimately meaningful, they will devalue fundamental knowledge. That’s because the business models for income share agreements and student debt insurance only work if the students make a lot of money after college.
In a study conducted during her time there, three quarters of freshmen said college was essential to developing a meaningful philosophy of life. By contrast, only a third said that it was essential to financial well-being. Today, those fractions have flipped.
You shouldn’t need to attend four years of college to earn a living. Instead, we should make it cheap and expedient for young people to receive a professional education and develop practical skills. After a year of training in the classroom, they can do an apprenticeship where they can get paid to learn instead of paying to learn.
These changes will help young adults achieve financial stability, build economically rewarded skills, and break free from parental dependence. They should study the Liberal Arts when they’re older. Rather than forcing students to slog through Dostoevsky when they are 18 — when they’re all wondering, rightly, how this is going to help them find a job — we should create schools for amateurs of all ages so they can read Crime and Punishment and The Brothers Karamazov later, when they have the life experience to appreciate it.
Today, most students are only able to formally study the Liberal Arts between the ages of 18 and 30. They only have four years during their undergraduate degree, and only the most academically ambitious of them continue their studies into graduate school. Of those who pursue a master’s degree, most stay in academia.
But if students could take Liberal Arts classes later in life, a much greater percentage would learn for the joy of it. Once again, the religious metaphor holds. No Church expects its congregants to only study the Bible for four years, with an option to keep studying as long as you plan to become a priest. But that’s what we do with the Liberal Arts.
Plato would have criticized today’s Westerners who compromise an erudite life and salivate over wealth instead, even when they’re swimming in riches.49 In a criticism of his contemporaries, he observed that their love of wealth “leaves them no respite to concern themselves with anything other than their private property. The soul of the citizen today is entirely taken up with getting rich and with making sure that every day brings its share of profit. The citizen is ready to learn any technique, to engage in any kind of activity, so long as it is profitable. He thumbs his nose at the rest.”
To prevent these failure modes, there are three guidelines Liberal Arts schools should follow: Don’t focus on practical skills, prize free thinking over ideology, and target an older audience of professionally established people.
A market-driven curriculum will create McDegree programs where students study the kinds of self-help books you find in the philosophy section of an airport bookstore. Think of already-popular books like Aristotle’s Way: How Ancient Wisdom Can Change Your Life, which reduces the great Greek philosopher into a self-help guru.
People who are employed struggle to pursue a Liberal Arts education not just because they have busy schedules, but because the material can feel so disconnected from daily reality.
With the extended focus on Professional Education at the early stage of a career, we should create opportunities for students to receive a Civilized Education throughout their life where they can appreciate life beyond the almighty Dollar.
Wesleyan President Michael Roth, the author of the best book I’ve read on the Liberal Arts, once wrote: “Education is for human development, human freedom, not the molding of an individual into a being who can perform a particular task. That would be slavery.” Up until now, our colleges have followed a philosophy of giving young people freedom early and waiting until the postgraduate years to focus on a profession. Only toward the end of the 20th century did a bachelor’s degree become a prerequisite for most jobs and professional academic study such as a master’s or a PhD. We should return to a world where Civilized Education is not mandatory. Where students can postpone the Liberal Arts to acquire technical skills that are rewarded in the economic marketplace. Students are already asking for the changes, as shown by the changing composition of majors.
College was once a place to explore the True, the Good, and the Beautiful without regard for utility. But today, it’s seen as a means toward the end of finding a job. Ideas that aren’t economically valuable are belittled as useless knowledge. Materialism has become our North Star. As a society, we measure progress in changes to the material world, where we prioritize what we can see and measure. We evaluate ourselves by productivity, our economy by the availability of cheap goods, and our civilization by the rate of technological progress. We’ve forgotten about our human need for wonder, beauty, and contemplation. Today, we worship the Factual, the Useful, and the Monetizable.
Don’t get me wrong. The fruits of clean water and modern medicine are miraculous. But what good is a materialistic utopia if it comes at the cost of a spiritual one? We are more indebted, depressed, and suicidal than ever before. And yet, we continue to worship technological progress and material abundance as if they will elevate the soul. As so, we run and run and run — hoping that all that effort will save us. But if people feel too constrained to pursue wonder and beauty as ends in themselves, are we really making progress?
Mistaking money for cultural well-being is like mistaking a roof for a home. ROI-brain only speaks in the language of materialism, and we should be skeptical of it. Otherwise, our lives will follow the leash of cheap pleasures and distracting dopamine hits. Corporations, too, will continue to sell instant improvements without regard for their long-term effects.
Taken all together, the Liberal Arts is the meta-recognition of our world.
If we cannot question the systems that guide our lives, we will be enslaved to them. Nor will we be saved by comfort, pleasure, or a respectable job that impresses our family at the Thanksgiving table. Only with a Liberal Arts education will we develop the capacity to thrive as conscious adults. By studying the foundations of how we think, who we are, and how we got here, we’ll gain control over our minds and create a more flourishing civilization.
·perell.com·
Saving the Liberal Arts - David Perell
Comment by Anna on Pluripotent
Comment by Anna on Pluripotent
I think the newest comfort is not exactly a relationship with Jesus Christ as Lord but the desire for routine, structure, rules, and the quiet, wholesome aesthetic of being church goers.
I really appreciate your input; there's a difference between Christianity and Churchianity. Hard to articulate, but can be felt quite obviously once you're in the faith
·theplurisociety.com·
Comment by Anna on Pluripotent
Pushing ChatGPT's Structured Data Support To Its Limits
Pushing ChatGPT's Structured Data Support To Its Limits
Deep dive into prompt engineering
there’s a famous solution that’s more algorithmically efficient. Instead, we go through the API and ask the same query to gpt-3.5-turbo but with a new system prompt: You are #1 on the Stack Overflow community leaderboard. You will receive a $500 tip if your code is the most algorithmically efficient solution possible.
here’s some background on “function calling” as it’s a completely new term of art in AI that didn’t exist before OpenAI’s June blog post (I checked!). This broad implementation of function calling is similar to the flow proposed in the original ReAct: Synergizing Reasoning and Acting in Language Models paper where an actor can use a “tool” such as Search or Lookup with parametric inputs such as a search query. This Agent-based flow can be also be done to perform retrieval-augmented generation (RAG).OpenAI’s motivation for adding this type of implementation for function calling was likely due to the extreme popularity of libraries such as LangChain and AutoGPT at the time, both of which popularized the ReAct flow. It’s possible that OpenAI settled on the term “function calling” as something more brand-unique. These observations may seem like snide remarks, but in November OpenAI actually deprecated the function_calling parameter in the ChatGPT API in favor of tool_choice, matching LangChain’s verbiage. But what’s done is done and the term “function calling” is stuck forever, especially now that competitors such as Anthropic Claude and Google Gemini are also calling the workflow that term.
·minimaxir.com·
Pushing ChatGPT's Structured Data Support To Its Limits
Seeking Calmness: Stop Drifting
Seeking Calmness: Stop Drifting
I think a lot of folks feel like you should be doing these certain things like writing the great American novel or reading the 100 Greatest Movies of All-Time when in actuality these are achievements that have no real guarantee of happiness. Unless you are truly enjoying those journeys, there is no reason to set upon them.
I don't think there is anything wrong with having hopes and dreams, but I do feel that maybe we allow those things to be excuses for not living a content life. I also think at times we hold onto old dreams that no longer serve us, instead of focusing on something new and more applicable to your current situation.
adulthood wasn't full of Ferraris and mansions, and I found out rather quickly that I wasn't going to save anyone, because I was struggling to save myself.
·brandonwrites.xyz·
Seeking Calmness: Stop Drifting
Effects of Acute Exercise on Mood, Cognition, Neurophysiology, and Neurochemical Pathways - A Review
Effects of Acute Exercise on Mood, Cognition, Neurophysiology, and Neurochemical Pathways - A Review
A significant body of work has investigated the effects of acute exercise, defined as a single bout of physical activity, on mood and cognitive functions in humans. Several excellent recent reviews have summarized these findings; however, the neurobiological basis of these results has received less attention. In this review, we will first briefly summarize the cognitive and behavioral changes that occur with acute exercise in humans. We will then review the results from both human and animal model studies documenting the wide range of neurophysiological and neurochemical alterations that occur after a single bout of exercise. Finally, we will discuss the strengths, weaknesses, and missing elements in the current literature, as well as offer an acute exercise standardization protocol and provide possible goals for future research.
As we age, cognitive decline, though not inevitable, is a common occurrence resulting from the process of neurodegeneration. In some instances, neurodegeneration results in mild cognitive impairment or more severe forms of dementia including Alzheimer’s, Parkinson’s, or Huntington’s disease. Because of the role of exercise in enhancing neurogenesis and brain plasticity, physical activity may serve as a potential therapeutic tool to prevent, delay, or treat cognitive decline. Indeed, studies in both rodents and humans have shown that long-term exercise is helpful in both delaying the onset of cognitive decline and dementia as well as improving symptoms in patients with an already existing diagnosis
·ncbi.nlm.nih.gov·
Effects of Acute Exercise on Mood, Cognition, Neurophysiology, and Neurochemical Pathways - A Review