why you might want a personal site
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I hate MVPs. So do your customers. Make it SLC instead.
Folklore.org: The Macintosh Spirit
the desire to ship quickly was counterbalanced by a demanding, comprehensive perfectionism. Most commercial projects are driven by commercial values, where the goal is to maximize profits by outperforming your competition. In contrast, the Macintosh was driven more by artistic values, oblivious to competition, where the goal was to be transcendently brilliant and insanely great.
Unlike other parts of Apple, which were becoming more conservative and bureaucratic as the company grew, the early Mac team was organized more like a start-up company. We eschewed formal structure and hierarchy, in favor of a flat meritocracy with minimal managerial oversight, like the band of revolutionaries we aspired to be.
Craft
You need to make your case for what the problem or opportunity is—most often validated with at least directional data and/or research insights—and why your specific solution could work. You need to ensure it weaves into broader company initiatives as well as goals for your team and org. And you need a plan to get your product out there in a timely manner along with ways you'll further learn and validate your approach. An executive team won't be thrilled to hear you want to spend a year building something based solely on a hunch.
People hire services not just based on what they can do but how it makes them feel.
Quality has a direct relationship to that. Quality products can take your users from "I'm merely using this thing to accomplish a task" to "this is something I love using and I'm telling everyone I know about it."
To maintain a shared, company-wide understanding of the company's specific stance is on quality, how does quality get rewarded, celebrated and prioritized? Is there a process in place for delaying a release and having a retro when the quality bar slips? Who decides when quality has slipped? Who's accountable for addressing it?
What does quality mean to them? How does it tie into the career ladder, promotions and prioritization frameworks? Do they focus more on execution speed over quality?
Is quality baked into the normal product development process, or is it often relegated to low priority "polish" tickets that pile up.
Do different roles (like engineering, product, design) have different motivations for getting their work done? This, again, ladders up to what the org thinks about quality.
Liberal use of "MVP" or "it's just an experiment". Does the team use those terms to skirt around typical quality standards and ship something subpar? Does everything worked on, even experiments, demand the same care as a more mainstream release that goes out to all users?
That's a slippery slope because it's all too easy to simply ramp up that experiment to 100% of your users if it performs well, without addressing quality issues that were neglected prior to shipping to that initial set of users.
No one wants a slice of cake that is just a piece of the bottom layer. You need to have a taste of each layer with each bite, including the icing. So even if it’s not your entire vision, it has all the right pieces involved. Ditch the term MVP and use SLC (Simple, Lovable, Complete).
I’m not saying designers, PMs and engineers should be holding up their projects for months to “get it right”. I'm saying that teams should be working in a way where everything is considered and there's a framework for identifying, discussing and prioritizing quality-related issues so that quality is a bit less of a sisyphian task.
Does your team have the skills and incentives to identify and adequately fix those issues? Does the organization continually reinforce and celebrate work that ladders up to quality, craft and great design?
Craft | Hacker News
have worked for myself over the 25+ years since, and similarly straddled design and development up until recently.Something I've found challenging is that in my projects and pricepoints, it's felt like there is no time for craft. Always harried, always spread thin. Never enough budget to do much more than burn through code. And working with clients who barely know what they expect, so it's hard to confidently spend time on design polish while the chance of concepts being rejected on a whim seems quite random.
Urban Dictionary: bikeshed
Bikeshed refers to topics which have never recieved concensus and are likely to generate side-discussions and flames unless all participants are well-read on all the past history. It stems from the idea that big changes (like the building of a power plant) go through quickly, since everyone assumes that someone else has checked it out, while simple changes (like building a bikeshed) often get mired in bureaucracy, since everyone has an opinion on it.
Opinion | There Are No Lone Wolves
Over 1,000 songs with human-mimicking AI vocals have been released by Tencent Music in China. One of them has 100m streams. - Music Business Worldwide
Metaphor Search
1. What teens post on social media
Connection, Creativity and Drama: Teen Life on Social Media in 2022
When asked how often they decide not to post on social media out of fear of it being using against them, older teen girls stand out. For example, half of 15- to 17-year-old girls say they often or sometimes decide not to post something on social media because they worry others might use it to embarrass them, compared with smaller shares of younger girls or boys.
While 9% of teens think social media has had a mostly negative effect on them personally, that share rises to 32% when the same question is framed about people their age.
this survey reveals that only a minority of teens say they have been civically active on social media in the past year via one of the three means asked about at the time of the survey. One-in-ten teens say they have encouraged others to take action on political or social issues that are important to them or have posted a picture to show their support for a political or social issue in the past 12 months.
larger shares of Democrats than Republicans say they have posted pictures or used hashtags to show support for a political or social issue in the past year. In total, Democratic teens are twice as likely as Republican teens to have engaged in any of these activities during this time (20% vs. 10%).
Not only do small shares of teens participate in these types of activities on social media, relatively few say these platforms play a critical role in how they interact with political and social issues.
18% of Democratic teens say social media is extremely or very important to them when it comes to exposing them to new points of view, compared with 8% of Republican teens.
Despite feeling a lack of control over their data being collected by social media companies, teens are largely unconcerned. A fifth of teens (20%) say they feel very or extremely concerned about the amount of their personal information social media companies might have. Still, a notable segment of teens – 44% – say they have little or no concern about how much these companies might know about them.
Design Thinking Is Fundamentally Conservative and Preserves the Status Quo
Design thinking, in a slight divergence from the original model, suggests instead that the designer herself should generate information about the problem, by drawing on her experience of the people who will be affected by the design through the empathetic connection that she forges with them
In fact, problem-solving is always messy and most solutions are shaped by political agendas and resource constraints. The solutions that win out are not necessarily the best — they are generally those that are favored by the powerful or at least by the majority.
Design thinking has allowed us to celebrate conventional solutions as breakthrough innovations and to continue with business as usual.
In much the same way that the project shelters the young, it protects nascent ideas by providing a protected space for the on-going and collaborative engagement with the ambiguity and uncertainly
the Living Breakwaters project offers an alternative to the closure built into design thinking. It illustrates a design process where the designer is dethroned and where design is less a step-by-step march through a set of stages and more of a space where people can come together and interpret the ways that changing conditions challenge the meanings, patterns, and relationships that they had long taken for granted.
It represents a commitment to a process with no clear beginning and end, with a goal that is often no more explicitly defined than imaging and articulating new ways to meet changes that are still murky and immeasurable.
Why Do All Websites Look the Same?
Is COP27 the End of Hopes for Limiting Global Warming to 1.5 Degrees Celsius? - Inside Climate News
Leaving Twitter's Walled Garden
Dirt: Airbnb horror
Dirt: Expensive haunted houses
the monetary pressure of maintaining the American dream of homeownership is as powerful a weight on people’s psyches as the threat of being overcome by malignant spirits.
Philadelphia libraries are struggling to stay open and short hundreds of workers
How to Maximize Serendipity - David Perell
Cross-pollinate ideas from different industries, disciplines, and places. Surround yourself with a diversity of people and develop a variety of skills. The space between ideas will give you a fresh perspective that you can use to problem solve and come up with new ideas.
Meet House Democrats’ likely new leaders in the post-Pelosi era
"I think there is something about women’s leadership styles that are built on listening, building consensus and listening not just to people — our constituents — but also to my colleagues that come from different districts, have different concerns, different pressures than I do," Clark told Axios in an interview last year.
feedle - It's a world of feeds!
Can a universal basic income help address homelessness? | Hacker News Discussion
The number one thing UBI doesn't handle well is rent inflation. You hand out $1000 dollars per person monthly, expect rents to go up by about $1000 monthly as landlords realise there is all this extra disposable income in peoples' hand right now.However, this is just an exaggerated effect of monopolies sucking out all aggregate disposable income out of economy that is already happening. Monopolies by definition don't have price down pressures, so they always price expand to capture anything people might have extra. Since landlording is the biggest aggregate monopoly in the world, landlords capture any disposable workers' income. No matter if they get a raise from their boss, the landlord always takes it away.
One of the biggest strengths of UBI is that it eliminates the beurocracy and waste associated with determining who "deserves" assistance. The dominant model in the US is expecting homeless people with drug problems to solve both their addiction and homelessness at the same time by themselves before they are deemed worthy of being helped, which needless to say is barely assistance at all. Having a gaurenteed income stream would make it easier to gain a foothold.
Creativity As an App | Andreessen Horowitz
We fully acknowledge that it’s hard to be confident in any predictions at the pace the field is moving. Right now, though, it seems we’re much more likely to see applications full of creative images created strictly by programmers than applications with human-designed art built strictly by creators.
WSJ News Exclusive | Biden-Xi Talks Mark Shift in U.S.-China Ties Toward Managing Fierce Competition
Command K Bars
The Architecture of Tomorrow: An Interview With Ben Horowitz
To a layman like myself technology seems to have slowed in its advance over the last few decades, with intellectual and financial resources that once turned out revolutions in agriculture, medicine, transportation, and energy now pooled mostly into computing. It seems as if attention shifted away from the “world of atoms” and into the “world of bits.”
So, the lesson is that when you run into an entrenched competitor with deep pockets who has essentially achieved regulatory capture of the corrupt legislators then you must be prepared to mount a counter campaign straight to the voters. It can be super expensive, but is definitely required in such situations.
Introducing metalabel | Metalabel
Record and fashion labels use the actual word “label,” but publishing houses, art galleries, filmmakers, and other collectives are all examples of a category we might call “culture labels” — entities that exist to fund, distribute, and promote culture of one kind or another.Most culture labels exist to promote a specific aesthetic, region, or point of view. A punk label flies the flag for punk rock with every record it puts out. A postcolonial fiction publisher creates space for marginalized voices in wider culture. These labels establish this perspective incrementally, release by release.
Labels provide seed funding to new ideas. Labels find, sign, and support talent. Labels signal to the rest of their ecosystem what matters. Taken all together, we can better appreciate what labels are. Labels are startups and institutions for culture.
It’s no coincidence that the push against labels coincided with the rise of the so-called “Creator Economy” and its new heroic myth of the independent creator who out-hustles and out-competes their way to millions of subs and riches. But the truth of the Creator Economy myth has become clear: billion-dollar platforms turning people into content factories and offering little in the way of creative support, financial security, or context in return.
Headless Brands
Major universities like Harvard, Oxford, and MIT are entering the Web3 scene through Ethereum DAOs. Mainstream adoption is just getting started
Life After Lifestyle
A hundred years ago, when image creation and distribution was more constrained, commerce was arranged by class. You can conceive of it as a vertical model, with high and low culture, and magazines and product catalogs that represent each class segment. Different aspirational images are shown to consumers, and each segment aspires upward to the higher level.
The world we live in is no longer dominated by a single class hierarchy. Today you have art, sport, travel, climbing, camping, photography, football, skate, gamer.
Class still exists, but there’s no longer just one aesthetic per class. Instead, “class” is expressed merely by price points that exist within consumer subcultural categories
In the starter pack meme, classes of people are identified through oblique subcultural references and products they are likely to consume. Starter pack memes reverse engineer the demographic profile: people are composites of products they and similar people have purchased, identified through credit card data and internet browsing behavior tracked across the web. While Reddit communities for gear were self-organizing consumer subcultures from one direction, companies and ad networks were working toward the same goal from the other direction.
API-ification has happened across the entire supply chain. Companies like CA.LA let you spin up up a fashion line as fast as you’d spin up a new Digital Ocean droplet, whether you’re A$AP Ferg or hyped NYC brand Vaquera. Across the board, brands and middleware were opening new supply chains, which then became accessible entrepreneurs targeting all sorts of subcultural plays. And with Shopify, Squarespace, and Stripe, you can open an online store and accept payments in minutes. Once the goods are readily available, everything becomes a distribution problem—a matter of finding a target demographic and making products legible to it.
Now it’s less about the supply chain & logistics and more about the subcultures / demographics. Brands aren’t distinguishable by their suppliers, but by their targets.
Products begin their life as an unbranded commodities made in foreign factories; they pass through a series of outsourced relationships —brand designers, content creators, and influencers—which construct a cultural identity for the good; in the final phase, the product ends up in a shoppable social media post
way: in the cultural production service economy, all culture is made in service of for-profit brands, at every scale and size.
European and American commentators of all political stripes recognize the current cultural moment as one that is stuck in some way. Endless remakes and reboots, endless franchises, cinematic universes, and now metaverses filled with brands who talk to each other; a culture of nostalgia with no real macro narrative
Beyond our workplaces, what else is stepping in to provide a sense of community and belonging?
All in all, product marketing businesses can only do so much to situate their goods in these broader cultural worlds without eating into their margins.
This seemingly insurmountable gap is what my workshops were trying to address. But what would it mean for brands to stop pointing to culture, and to start being it?
Culture is a process, with the end result of shaping human minds.
Today, social media has become a more perfect tool for culture than Arnold could have imagined, and its use a science of penetrating the mass mind. All communication now approaches propaganda, and language itself has become somebody else’s agenda. Little
When you bought Bitcoin and Ether, it’s with the knowledge that there was also a culture there to become part of. Now years later, there are many tribes to “buy into,” from Bitcoin Christians to Bitcoin carnivores, from Ethereum permissionless free market maxis to Ethereum self-organizing collective decentralized coop radicals. Even if none of these appeal to you, you still end up becoming what “the space” (crypto’s collective term for itself) calls a “crypto person.” The creation of more and more “crypto people” is driven by the new revenue model cryptocurrencies exhibit. The business logic of these tokens is “number go up,” a feat accomplished by getting as many people to buy the token as possible. In other words, the upside opportunity is achieved with mass distribution of Bitcoin and Ethereum culture—the expansion of what it means to be an ETH holder into new arenas and practices. Buyers become evangelists, who are incentivized to promote their version of the subculture.
In the 2010s, supply chain innovation opened up lifestyle brands. In the 2020s, financial mechanism innovation is opening up the space for incentivized ideologies, networked publics, and co-owned faiths.
Under CPSE models, companies brand products. They point to subcultures to justify the products’ existence, and use data marketing to sort people into starterpack-like demographics. Subcultures become consumerized subcultures, composed of products
Authenticity, I came to understand, was more than a culture of irony and suspicion of everything commercial culture has to offer. It drew on a deep moral source that runs through our culture, a stance of self-definition, a stance of caring deeply about the value of individuality.