The Apple Services Experience Is Not Good Enough

Saved
Trans filmmaker explores dysphoria through internet horror in We're All Going to the World's Fair
Why Do Corporations Speak the Way They Do?
How do we stop the internet from decaying?
Warner Bros. Discovery
SwiftUI in 2022
Writing SwiftUI is like riding a bicycle downhill on a beautiful sunny day.
Until the bike suddenly explodes, killing you.
WPDS Documentation & Resources
Intuitive Design vs. Shareable Design
The Distribution of Users’ Computer Skills: Worse Than You Think
Thanxiety — Instant conversation relief
Zero Width Shortener
Bulma: Free, open source, and modern CSS framework based on Flexbox
Sundown Towns Are Still A Problem For Black Drivers
NFTs Are Put to New Use in China, Countering Censorship During Pandemic - WSJ
Transfer - Dropbox
Heydays
Working with UX Writers in Figma - Andrew Schmidt, Chris Baty, Ryan Reid, Sylvie Kim (Config 2022)
Systems thinking is what makes designers great — Tanner Christensen
Poor design meets one need while creating a dozen others. Good design resolves problems without negatively affecting anything else in its ecosystem.
We call this lens of thinking "systems thinking." It tends to separate the genuinely great designers from the pretty-great ones.
The designers who do tremendous work know that what they're creating does not exist within a bubble. They understand that the context of what they're making plays a vital role in how the team should build it. They know how what they create affects everything it touches, particularly the people. The design is intentional. Trade-offs are known, weighted, and decided on. Not only in the immediate problem space but in the surrounding spaces too.
Headless UI
Complete Guide to Next.js for Beginners in 2022
Day 1 notes from picking up a modern VR headset (Interconnected)
Given all that, here’s what made me gasp on day 1 and what I’m still thinking about.
Peeping through passthrough. The way it works is that you “draw” (in VR) a box on the floor. Within that box, you are immersed in 3D virtual reality. Near the edge, you see the box around you outlined as a grid. As you touch the edge, a hole appears… you can poke your head through, and you see the real world beyond, in black and white fuzzy passthrough. I found myself leaning out to have a chat or to grab a drink. Delightful.
A Godzilla’s eye’s view. Playing mini golf, I found a button that let me zoom out. Suddenly I was standing in the middle of this golf course arranged on a mountain, the mountain halfway up my chest. Walking just a foot or two, and bending down, and leaning close, I could examine bridges and trees and caves and courses. An incredible, examinable overview, in a way that would take multiple steps on any other device.
Height, space, and scale. In the first room of Anne Frank’s house, there’s a steep staircase leading down, but it’s inaccessible from the tour. However I was able to kneel down, put my head through the bannisters, and peer over the edge, down the stairwell, and into the next room. I know this is what VR is all about, but the sense of being located continues to astound. What do we do now the gamut of interaction can include vertigo and awe? It’s like suddenly being given an extra colour.
Objects that cross the threshold. When I pick up the real-life controls, they appear in VR space. Headset on, everything black and gone – except the controls in my hands are still there. And now they have extra green lights and details on them! Janus objects that face both ways into physical and fictive reality. The controls are real… but realer in VR. So many opportunities for play.
Clues for software design in how we sketch maps of cities (Interconnected)
Apps are too complex so maybe features should be ownable and tradable (Interconnected)
Apple Shortcuts Beginner Regex Guide
Interview: James Cuda Tells about Present and Future of Procreate App
Noah Baker
Matus Hatala - Product Designer
garden3d
about — guasch alicea
Why everybody’s hiring but nobody’s getting hired