Structuring documentation in multi-brand design systems by Amy Hupe, content designer.
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The best design system is no system | by Tony Olsson | Jan, 2022 | Medium
‘How Can I Get My Unemployed Husband to Do More Chores?’
How Humans of New York Became a One-Man Philanthropy Machine
Games could reach $300B by 2027: Report - Protocol
Embracing Being a Generalist.
Generalists can pursue broader themes, questions, and lenses which, across their interests give them a deep perspective from breadth.For example, a specialist is someone who is obsessed with chess and spends their waking hours practicing, playing, and studying.A generalist is someone who is obsessed with the idea of game-play, and has researched and gone deep on sports, childhood psychology, board games, and philosophy.
Embracing being a coordinate on the map for a point in time is about allowing yourself to be seen as something specific. Generalists can feel trapped by that but the truth is being specific, and being on the map for others is a way of being in service. If you never pin yourself down (just for a time) you miss the benefits of being connected or in service.
Degrowth: Pushing social wellbeing and climate over economic growth
Inside the fight to save video game history - The Verge
Incentives in Product Design and Development
How the Pandemic Made Me Lose My Ambition
ongoing by Tim Bray · 5G Skeptic
The 2022 Instagram Trend Report
Why it's a bad idea for startups to make their branding distinctive
Russian Atrocities in Bucha, Ukraine, Comes From Military Culture
Have iPhone Cameras Become Too Smart? | The New Yorker
iPhones are no longer cameras in the traditional sense. Instead, they are devices at the vanguard of “computational photography,” a term that describes imagery formed from digital data and processing as much as from optical information. Each picture registered by the lens is altered to bring it closer to a pre-programmed ideal. Gregory Gentert, a friend who is a fine-art photographer in Brooklyn, told me, “I’ve tried to photograph on the iPhone when light gets bluish around the end of the day, but the iPhone will try to correct that sort of thing.”
Uncharted Review: Tom Holland Stars in a Bland Video Game Movie | IndieWire
All an “Uncharted” movie had to accomplish — all that it possibly could accomplish — was to capture the glint and derring-do that helped the series port the spirit of Indiana Jones into the modern world. And while it’s true that the best moments of Ruben Fleischer’s thoroughly mediocre (if not unpleasant) adaptation manage to achieve that goal for three or four entire seconds at a time, this generic multiplex adventure falls so far short of its source material because it fails in the areas where history says it should have been able to exceed it. The areas where movies have traditionally had the upper hand over video games: Characters. Personality. Humor. Humanity! You know, the things that films get for free, and video games have to create through witchcraft. The same things that someone up the ladder decided to leave behind when they took a solid-gold brand like “Uncharted” and turned it into an IMAX-sized chunk of cubic zirconia, resulting in a movie that isn’t just less playable than the game on which it’s based, but less watchable too.
Success and Failure at Pebble. We launched Pebble on Kickstarter 10… | by Eric Migicovsky | Apr, 2022 | Medium
Building Fluid Interfaces. How to create natural gestures and… | by Nathan Gitter | Medium
Back to the Future of Twitter – Stratechery by Ben Thompson
This is all build-up to my proposal for what Musk — or any other bidder for Twitter, for that matter — ought to do with a newly private Twitter.
First, Twitter’s current fully integrated model is a financial failure.
Second, Twitter’s social graph is extremely valuable.
Third, Twitter’s cultural impact is very large, and very controversial.
Given this, Musk (who I will use as a stand-in for any future CEO of Twitter) should start by splitting Twitter into two companies.
One company would be the core Twitter service, including the social graph.
The other company would be all of the Twitter apps and the advertising business.
TwitterServiceCo would open up its API to any other company that might be interested in building their own client experience; each company would:
Pay for the right to get access to the Twitter service and social graph.
Monetize in whatever way they see fit (i.e. they could pursue a subscription model).
Implement their own moderation policy.
This last point would cut a whole host of Gordian Knots:
A truly open TwitterServiceCo has the potential to be a new protocol for the Internet — the notifications and identity protocol; unlike every other protocol, though, this one would be owned by a private company. That would be insanely valuable, but it is a value that will never be realized as long as Twitter is a public company led by a weak CEO and ineffective board driving an integrated business predicated on a business model that doesn’t work.
Twitter’s Reluctance
How to give constructive design feedback over email | by Julius Tarng | Medium
How To: Code Your First Web App (Part 1) — PaulStamatiou.com
Interview: James Cuda Tells about Present and Future of Procreate App
Apps are too complex so maybe features should be ownable and tradable (Interconnected)
Clues for software design in how we sketch maps of cities (Interconnected)
Day 1 notes from picking up a modern VR headset (Interconnected)
Given all that, here’s what made me gasp on day 1 and what I’m still thinking about.
Peeping through passthrough. The way it works is that you “draw” (in VR) a box on the floor. Within that box, you are immersed in 3D virtual reality. Near the edge, you see the box around you outlined as a grid. As you touch the edge, a hole appears… you can poke your head through, and you see the real world beyond, in black and white fuzzy passthrough. I found myself leaning out to have a chat or to grab a drink. Delightful.
A Godzilla’s eye’s view. Playing mini golf, I found a button that let me zoom out. Suddenly I was standing in the middle of this golf course arranged on a mountain, the mountain halfway up my chest. Walking just a foot or two, and bending down, and leaning close, I could examine bridges and trees and caves and courses. An incredible, examinable overview, in a way that would take multiple steps on any other device.
Height, space, and scale. In the first room of Anne Frank’s house, there’s a steep staircase leading down, but it’s inaccessible from the tour. However I was able to kneel down, put my head through the bannisters, and peer over the edge, down the stairwell, and into the next room. I know this is what VR is all about, but the sense of being located continues to astound. What do we do now the gamut of interaction can include vertigo and awe? It’s like suddenly being given an extra colour.
Objects that cross the threshold. When I pick up the real-life controls, they appear in VR space. Headset on, everything black and gone – except the controls in my hands are still there. And now they have extra green lights and details on them! Janus objects that face both ways into physical and fictive reality. The controls are real… but realer in VR. So many opportunities for play.
NFTs Are Put to New Use in China, Countering Censorship During Pandemic - WSJ
Sundown Towns Are Still A Problem For Black Drivers
The Distribution of Users’ Computer Skills: Worse Than You Think
'Decision' Cannes Win Is Vindication For Korean Culture - Variety