On Loser Experience Design. Designing platforms and products that… | by Matt LeMay | On Human-Centric Systems | MediumDesigning platforms and products that aren’t just for winners, “influencers,” and “thought leaders.”·medium.com·Feb 22, 2021On Loser Experience Design. Designing platforms and products that… | by Matt LeMay | On Human-Centric Systems | Medium
LOSTGARDEN – You've found a rare treasure trove of readable, thoughtful essays on game design theory, art and the business of design.You've found a rare treasure trove of readable, thoughtful essays on game design theory, art and the business of design.·lostgarden.home.blog·Nov 16, 2020LOSTGARDEN – You've found a rare treasure trove of readable, thoughtful essays on game design theory, art and the business of design.
Gamasutra - The 13 Basic Principles of Gameplay DesignIn an intriguing design feature, EA and Page 44 veteran Allmer re-imagines the famous '12 Principles Of Animation' for games - adding a principle along the way!·gamasutra.com·Nov 16, 2020Gamasutra - The 13 Basic Principles of Gameplay Design
The Importance of Video Games for Experience Designers | by Blair Neal | MediumIf you work with creative technology or experience design, I’ve got a question for you: What was the last video game you played? 🕹·medium.com·Nov 16, 2020The Importance of Video Games for Experience Designers | by Blair Neal | Medium